Thief

I think peoples expectation have "adjust" a lot since next gen launched, which is why people are happy with 900p now. This could be the future trend with the new SDK, 900p on xbox, 1080p on PS4. Who knows.

Fun recall, Incidentally, 1080p is 30% more pixels than 900p, which is almost equivalent to 30% more performance. Remember MS flush off PS4 being 30% more powerful? Now most people are more than happy to accept the 30% parity. Not trying to rub off people, but I do find it irony & funny.

I do think visually, its not too much difference.
According to the developer it's not a major difference.
 
Not sure about 900p vs 1080, but I can definitely tell a difference between 720 and 1080.
 
In today's other shocking headlines water is indeed wet
Not if frozen. But yeah.

Anyway, I find this posted on Eurogarmer funny & sad at the same time
'At this stage, I think Xbox One owners should just be grateful whenever a game is in a higher resolution than 720p.'

Damn the SDK can't come sooner. I think that is the last hope for me to see if there is any significant gain on xbox one. Otherwise, its a console for me to play only Gears, Halo, & Fable.
 
900p is very good. Fairly close to 1080p but with much less GPU demand.
 
Ryse was 900p, was it not? So no worries there.
 
i would say maybe for now.. but post SDK, I think these "trends" will be mostly a thing of the past. It will go back to like last gen with Digital Foundry literally pausing, zooming, scaling, ya know, doing anything they can to make the games seem different.

IMO.. if a game comes out 1080p on PS4 and 900p on X1.. and they LOOK the same, I don't give a damn what tech babble anyone can come up with.. end result is the same. The game looks great.

The sdk is providing a 8% difference the difference between 900P and 1080P is 50% the sdk won't be enough. It will help stabilize framerates IMO and that's about it.
 
The sdk is providing a 8% difference the difference between 900P and 1080P is 50% the sdk won't be enough. It will help stabilize framerates IMO and that's about it.

the opening up of the 8% of the GPU is only a small, small part of the scope of the SDK.

Basically think of it like this... MS supplied code that only sort of worked on the X1 at release. It got the job done, mostly, but showed a large gap with PS4 games running 1080p and theirs 720. It won't be like that for that much longer. Q3, fall time frame, will likely be when the first games hit that have been dev'd using the new SDK. It has only just now started hitting the hands of those who make games.

The "performance gap" cannot be defined in solid percentages... it all comes down, just like last gen, to HOW the hardware is used.

I am not saying that the X1 will magically be better than the PS4. What I AM saying is, a very reliable friend who is a senior programmer for a dev house nearby said we can expect a lot better from MS.

So it is a waiting game now to see what happens. The GPU unlock is going to be more immediately beneficial, but the new SDK will likely be a longer implementation.
 
the opening up of the 8% of the GPU is only a small, small part of the scope of the SDK.

Basically think of it like this... MS supplied code that only sort of worked on the X1 at release. It got the job done, mostly, but showed a large gap with PS4 games running 1080p and theirs 720. It won't be like that for that much longer. Q3, fall time frame, will likely be when the first games hit that have been dev'd using the new SDK. It has only just now started hitting the hands of those who make games.

The "performance gap" cannot be defined in solid percentages... it all comes down, just like last gen, to HOW the hardware is used.

I am not saying that the X1 will magically be better than the PS4. What I AM saying is, a very reliable friend who is a senior programmer for a dev house nearby said we can expect a lot better from MS.

So it is a waiting game now to see what happens. The GPU unlock is going to be more immediately beneficial, but the new SDK will likely be a longer implementation.
I don't think you are telling a lie but I can't help but laugh when people pull out the "friend of mine told me" line.lol
 
While seeing PS4 game push 1080p when the Xbox One isn't, is a little disappointing but I'm not one to count pixels. More importantly the image quality and frame rates are keeping parity with each other so I can deal with a lesser HD resolution. I am interested to see where things go once devs have more time under their belts and they can untie themselves from these cross generational ports and outdated engines.
 
The sdk is providing a 8% difference the difference between 900P and 1080P is 50% the sdk won't be enough. It will help stabilize framerates IMO and that's about it.

Ah, armchair developers. The bold, gets this...


 
Will pick this game up when it hits the bargain bin by the end of the summer.
 
There's nothing wrong with 900p. The Xbox One should be able to handle that for most games.

Oh and let's not lose sight of the real topic at hand. Thief is going to rock.
 
Ah, armchair developers. The bold, gets this...



The maths isn't that hard unless they are edging on the next reso already it won't provide that much of a difference, also not armchair, amateur.
 
The maths isn't that hard unless they are edging on the next reso already it won't provide that much of a difference, also not armchair, amateur.

IE, armchair.

Point is, no one thinks it's bringing secret sauce. Whomever does should be shot. But let us not started making book smart educated guesses quite yet ;)
 
IE, armchair.

Point is, no one thinks it's bringing secret sauce. Whomever does should be shot. But let us not started making book smart educated guesses quite yet ;)

At what point is it not armchair, I have a degree pretty much on the topic.
 
Congratulations on your accreditations.


We all have backgrounds, it doesn't mean I'm going to "guess" at what they've done with their SDK. You're guessing, trying to add the math doesn't work when you don't have the full problem or at the very least the variables and answer. So I say, let's see where it pans out.

Is the new SDK going to put the One above the PS4 in terms of visuals? Eh, probably not. Does it really matter? Absolutely not. Things just need to get better for the developers to access whatever feature sets and power available to them. Like it should have been day one.
 
What exactly is your background? you keep talking to him in such a condescending way like he has no idea what he's talking about but it seems like he is more educated than you on the subject.
 
What exactly is your background? you keep talking to him in such a condescending way like he has no idea what he's talking about but it seems like he is more educated than you on the subject.


All he has done is pull numbers from an article and state them as the be all end all. If he really is educated in this he will know that is bulls***. We have seen time and time again that the issue isn't actual power, but the difficulty or limitations of esram use. The Unlocking of the extra 8% GPU and 10% CPU isn't even what will be making the biggest difference.
 
I don't think you are telling a lie but I can't help but laugh when people pull out the "friend of mine told me" line.lol
Better than 'a cousin of my friend, who knows a person who is an insider, told my friend that'...... LOL Just a joke ok.
 
All he has done is pull numbers from an article and state them as the be all end all. If he really is educated in this he will know that is bulls***. We have seen time and time again that the issue isn't actual power, but the difficulty or limitations of esram use. The Unlocking of the extra 8% GPU and 10% CPU isn't even what will be making the biggest difference.

The thing is that we have no ideas what else the new SDK brings. The numbers are the only solid (based on facts) thing we have to go on, sure there might be other enhancements but there also might not be, Also I'm pretty sure the 'difficultly' of eSRAM usage isn't that difficult depending on the devs, when you have multiple AAA devs praising how good both systems are and how easy they are to code for then having a disparity in platform a large part of that is going to be from hardware differences imo, both are fresh out the gate and will be seeing improvements in the future but the fact that there is a ~40% delta in the time shaders take on the XB1 is not going to change.
 
The thing is that we have no ideas what else the new SDK brings. The numbers are the only solid (based on facts) thing we have to go on, sure there might be other enhancements but there also might not be, Also I'm pretty sure the 'difficultly' of eSRAM usage isn't that difficult depending on the devs, when you have multiple AAA devs praising how good both systems are and how easy they are to code for then having a disparity in platform a large part of that is going to be from hardware differences imo, both are fresh out the gate and will be seeing improvements in the future but the fact that there is a ~40% delta in the time shaders take on the XB1 is not going to change.

The numbers maybe based on fact, but as you said, you have no idea what else the new SDK brings. which makes all your posts moot. Nobody is saying the hardware gap is going to change. We all know the PS4 is more powerful. But the software gap can be changed dramatically and that is what we are talking about. I mean come, we all saw before launch devs and insiders saying MS was behind on dev kits and drivers. We have all seen the numerous artiles stating the esram difficulty ( nobody said it was unusable. just more difficult), and now we have articlestalking about extra GPU resources being available and new SDK that which supposedly makes the esram easier to use and overall a big improvement.

All of that suggest the biggest issue isn't hardware disparity but is software related. Only time will tell if it can significantly close the launch gap.
 
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The numbers maybe based on fact, but as you said, you have no idea what else the new SDK brings. which makes all your posts moot. Nobody is saying the hardware gap is going to change. We all know the PS4 is more powerful. But the software gap can be changed dramatically and that is what we are talking about. I mean come, we all saw before launch devs and insiders saying MS was behind on dev kits and drivers. We have all seen the numerous artiles stating the esram difficulty ( nobody said it was unusable. just more difficult), and now we have articlestalking about extra CPU and GPU resources being available and new SDK that which supposedly makes the esram easier to use and overall a big improvement.

All of that suggest the biggest issue isn't hardware disparity but is software related. Only time will tell if it can significantly close the launch gap.

The new SDK brings more CPU? I haven't seen that yet, can you quote it?.
 
No. My bad. It should just be GPU from the kinect resource pool.:oops:

Which means most multiplatform developers, who are alraedy stuggling with the hradware, will probably not use kinect (at least the motion tracking part, & camera I suppose), which make it a white elephant for anything except accessing the UI (which doesn't need the motion tracking as well), & Kinect base games.

Any hope that Kinect will be see wide use in a meaningful way in core games like some of us have envisisonise have all but evaporated.

Kinect is suppose to be the reason why xbox one is delay (with no news of when it will be released) in rest of the world, responsible for the extra cost, & probably the lower spec. Now, its being scrificed to allow XBOX to try to catch the gap of its direct competition.

*Insert a random facepalm picture from Internet here*

I have been supportive of kinect before the xbox one launch, but now, the more I think, the more I believe, dropping it could be best move now.
 
Which means most multiplatform developers, who are alraedy stuggling with the hradware, will probably not use kinect (at least the motion tracking part, & camera I suppose), which make it a white elephant for anything except accessing the UI (which doesn't need the motion tracking as well), & Kinect base games.

Any hope that Kinect will be see wide use in a meaningful way in core games like some of us have envisisonise have all but evaporated.

Kinect is suppose to be the reason why xbox one is delay (with no news of when it will be released) in rest of the world, responsible for the extra cost, & probably the lower spec. Now, its being scrificed to allow XBOX to try to catch the gap of its direct competition.

*Insert a random facepalm picture from Internet here*

I have been supportive of kinect before the xbox one launch, but now, the more I think, the more I believe, dropping it could be best move now.

It is the voice aspect for the delay though, right ? so technically that still stands. as for the rest, eh. What 3rd party or game at all has used physical gestures in any meaningful way ? none that I can think of both this gen and last. Actually, Forza 4 is likely it with its head tracking.

I'm curious though...does kinect video need that 8% GPU constantly or is it dependant on what it is trying to do ?
 
I always figured MS started putting their next gen strategy in place for the new console right around the time the first kinect launched and maybe didn't realize how quickly demand for it would die down. It really seems like a misfire, yes I know it's very early in the new generation to start proclaiming things failures but I don't see it being heavily supported by third parties ever. It would have been different had Sony included the PS camera with the PS4, then devs likely would have taken the time to at least put things in that both cameras could take advantage of but now why bother? only one console has a camera packed in and it's not even the market leader so why spend the resources? especially when they already have to work a bit harder on the X1 games to begin with.

Now to get my post back on topic I also have to say after watching that 13 minute gameplay video of Thief it just seems like something that would get boring fairly quickly. I liked the setting but the character models don't look like anything special and something about it just seems a little off.
 
Well 900p isn't to bad. The 30fps part on both consoles is a bigger issue...game looks great I will have it next week.

1080p is understandable,as its the native resolution of HD TV, and media. Anything above is meaningless expcet for teh 5 person who has 4k TV, anything below, the Resolution is interpolated to fit your screen, & details will be lost, & Blurry (due to the way interpolation works) . Thats as far as resolution agrument goes. if you go sub full HD, the closer to full HD the less lost of details, & blurry.

Most games do not need 30fps (except most fighters, fast pace MP FPS, racing, which has been mention multiple times). Even if the spec of next gen console double or triple, many games will still go 30fps. Why waste almost 1/2 of the Hardware performance when your game is not noticable smoother except for a minority of the scenes. The extra horsepower can be better use for visuals, physics, lightings etc.

If you are very particular about 60fps, then there is only one way to go, that is PC. I reckon most agmes will be 30fps over the lifetime if this gen consoles.