Well no one answer me, but I would assume so. Just feel the central of mass should sort of go back automatically when I'm not pushing forward or back.
This is another example of how user generated content is just not very good in comparison to the quality received from the developers themselves. I’m sure there are a few gems created by the community but will have to go through a lot of stinkers to find those. I’ll continue on my quest to tame the Pit Viper bike but I’m already feeling discouraged by the repeat nature of trial and error gameplay such as this.
Was it the same in evo? That is sort of what I was trying to figure out if I played evo or not. I know I played the first game all the way through, and enjoyed it a lot. I am thinking the first game didn't have that problem and I was playing ubran trials on PS3 and it also didn't have that problem.I have not noticed any differences between Trials Evo and Fusion in terms of bike handling. The rider not returning back to the centre was the same in Evo, but I agree it can be really annoying.
Give it a few more weeks for the good stuff to rise to the top. The best tracks in Evo were community made maps, but the server issues need to settle more and I also think they could do with speeding up the UI in some way. Looking for tracks is really slow right now but that might be server related. But games like these aren't for everyone, some people get very bored and frustrated failing at jumps where as some will spend 30 minutes and hundreds of faults to try and beat an extreme map.
Was it the same in evo? That is sort of what I was trying to figure out if I played evo or not. I know I played the first game all the way through, and enjoyed it a lot. I am thinking the first game didn't have that problem and I was playing ubran trials on PS3 and it also didn't have that problem.