UFC 2014 Discussion

  • GamesRadar: 3.5/5 - EA Sports UFC boasts incredibly detailed fighters and great combat. However, this debut effort from a new publisher lacks the single-player balance and the variety of modes that previous UFC games brought to the ring.

  • DualShockers: 9.0 - All in all EA Sports UFC is a great fighting game that embodies the strategy and fighting prowess needed to be an ultimate fighter. The game does a great job making each punch, kick, takedown and submission feel as real as it gets without having to step into a real Octagon. This is a must have for any MMA or UFC fan and a must try for anyone who really wants to learn the sport and understand what it is all about.

  • EGM: 9.0 - The best representation of the action that happens inside the Octagon yet. While it's not simple, the control scheme is still easy enough to learn that it takes the experience to an entirely new level as you break your opponents down standing up, in the clinch, or on the mat. With outstanding next-gen visuals, EA Sports UFC is good enough to carry around a championship belt.

  • GameRevolution: 4/5 - A prime example of the potential of next-gen consoles, EA Sports UFC keeps the legacy of solid MMA fighting titles alive and well, though it's still green and rough around the corners. The once tenuous relationship between EA and UFC now seems to be a natural match that is sure to flourish the longer EA Canada works out the kinks. As Bruce Lee, one of the DLC characters for the game, would say: "Mistakes are always forgivable, if one has the courage to admit them." Nothing could be truer for the future of EA Sports UFC.

  • Bleacher Report: 9/10 - Learning curves are a big deal with combat sports games. Many people can be deterred from playing them for fear of being thrashed online if they aren't the quickest learners on the sticks. While this game isn't rocket science, it isn't elementary math either.

  • VideoGamer: 6/10 - EA Sports UFC is simply ok when it should have been great. Considering how long it's been in development, and the breadth of content at EA's disposal, I can't help but be disappointed by what's on offer.
 
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Got this, and enjoying it so far. Was getting totally obliterated on every difficulty setting till I discovered that I was holding down block way too much, which apparently keeps you gassed! I would throw 3 or 4 punches and have no stamina! Now that I've got that figured out I'm doing much better... still suck somewhat though.

But for the love of all things holy, how the fark do you escape from full mount?!? I have tried all directions with the stick, and only manage to move from giving up my back to being mounted again! I have lost many fights due to this, even though I was dominating! There must be something I can do. Anyone? Please?
 
Sheep Shagger, did you take advantage of this sweet deal?

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l33t c0mb0
 
The hardest part of subs in this game is looking out for the L stick prompt, in order to advance the submission to the next phase.

The problem I have though is, when you miss a prompt it cancels out the submission completely, rather than just taking you down a phase.

Basically, in real life, if someone defends an advance, the entire submission attempt isn't lost at all, rather you just lost that particular approach and try something different or switch subs etc.
 
The game is really hurting from not having that feeling of impact IMO. Ruins the gameplay to a degree. Fight Night 4 had that issue before it was fixed in Fight Night Champion.

This I don't get. The impacts seem pretty right on to me. I've been impressed by how realistic it is. It's not a movie where every hit makes their heads and bodies go flying. If anything they need work on how planted they are. They should be knocked off balance more. You can't really bake in the personal reactions to some strikes( that are cause by the hit-ee moving back, not getting knocked back).


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Is Bruce Lee not a character you get out of the box? I saw a bunch of Add-Ons for Bruce Lee in the store.
He was a pre-order bonus, but only at retail. As a day 1 digital purchaser I feel screwed over once again. How hard is it for them to include in game pre-order items with all digital copies purchased in the first 24 or 48 hrs??

You can get him free by completing career on Hard or higher, but that's no easy task. Or you can buy him in the store - $5.99 for all 4 weight classes, or $1.99 each.

Really wish they'd sort this kind of stuff out for digital, considering it's the way they want everyone to go.
 
Are those of you who bought it happy with the purchase? I'm an enormous MMA fan and definitely will get it, but I'm not sure if i need it at the moment considering how many other games I presently have in my backlog. Maybe I'll Redbox it and play for a day or two to see how "soon" I need it.
 
This I don't get. The impacts seem pretty right on to me. I've been impressed by how realistic it is. It's not a movie where every hit makes their heads and bodies go flying. If anything they need work on how planted they are. They should be knocked off balance more. You can't really bake in the personal reactions to some strikes( that are cause by the hit-ee moving back, not getting knocked back).


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The problem is that most strikes (whether it's a block or flush hit) results in the recipient just standing there in the same spot. In real UFC, guys trying to stand toe to toe slugging it out has them jostling and staggering after each move. They don't stand in the same spot.
 
The problem is that most strikes (whether it's a block or flush hit) results in the recipient just standing there in the same spot. In real UFC, guys trying to stand toe to toe slugging it out has them jostling and staggering after each move. They don't stand in the same spot.

This. I don't own the game, mind you, I've only played the demo for the first time last night.
 
This. I don't own the game, mind you, I've only played the demo for the first time last night.
To make it more believable, they should automatically make your guy move a bit after absorbing a strike (block or good hit). Granted, sometimes guys can go toe to toe hammering away in the same spot but it's rare. One or both guys will move around a bit.

Maybe EA is thinking it is up to the gamer to strafe or move.
 
To make it more believable, they should automatically make your guy move a bit after absorbing a strike (block or good hit). Granted, sometimes guys can go toe to toe hammering away in the same spot but it's rare. One or both guys will move around a bit.

Maybe EA is thinking it is up to the gamer to strafe or move.

does difficulty make a difference here ?
 
The no selling of moves does ruin it a bit. I mean a guy should react to a flying knee to the face!
 
Maybe EA is thinking it is up to the gamer to strafe or move.

That's it right there. I'd imagine it would be annoying if your fighter moved when you didn't tell him to. I'm specifically referring to how the hits connect and the physical reaction. I love how the fighters show more reaction as they get tired, as their fatigued muscles can't resist the force as well. They did this in fight night round 4 as well.

I get that the sort of reflexive reactions not being there can take some of the life out of it, but games are about you controlling the character. It really does feel like controlling a big mean meat puppet and not a bunch of pixels, so that's an achievement!
 
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Finally getting the hang of the submission system and won my last two fights with one.
 
Suck it Silva



Shame you can't get in a few cheap shots as they go down like in FN3.
 
Defult setting and he simply didn't get the chance ;)

Would have if he had some head movement. Something that seems lacking in most videos I see of this game. Which is surprising since the game features the mechanics to bob and weave and slip punches, as well as parry them. That is something else I rarely see in videos for this.
 
Its a shame you don't get all the highlights at the end cause I worked on the guys stomach all fight.