Unionization in Gaming - Almost 50% of the Industry Wants It

Clearly didn't read your own link.

If you consider GaaS to include BF V, you are talking about any kind of microtransaction in game and are talking about different things than most people here. A few free maps is not really a "service" by any definition most would use.

Also, BF V does not even have microtransactions right now. There's no way to spend more money on the game.
 
If you consider GaaS to include BF V, you are talking about any kind of microtransaction in game and are talking about different things than most people here. A few free maps is not really a "service" by any definition most would use.

Also, BF V does not even have microtransactions right now. There's no way to spend more money on the game.
It is GaaS, by the definition of your own f***ing link it is GaaS, Dice says it GaaS, reviews call it GaaS. Only person who thinks it isn't is you.

Only reason MTs are not here yet is because the company coin was broken. Twice they delayed MTs for this reason.
 
The definition of GAAS is right in the title. Game as a service. It's a fairly broad spectrum that denotes a developer having a longer lasting relationship with it's players, and players with a game.

Getting serviced is generally a good thing.
 
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It is GaaS, by the definition of your own f***ing link it is GaaS, Dice says it GaaS, reviews call it GaaS. Only person who thinks it isn't is you.

Only reason MTs are not here yet is because the company coin was broken. Twice they delayed MTs for this reason.

EA is offering an Origin Premier which is a monthly fee on PC which is the GaaS they are talking about, but if you think free updates is GaaS, agree to disagree.
 
EA is offering an Origin Premier which is a monthly fee on PC which is the GaaS they are talking about, but if you think free updates is GaaS, agree to disagree.
Nope. Origin is not a game.

Bf5
SoT
Fortnite
PUBG
Gears 4
R6S

Are all GaaS games.
 
Be careful what you wish for. I'm all for small, focused local groups, but am fully against large, industry wide Unions. Those are usually oppressive, corrupt, parasitic, and become more interested in their own preservation than representing the desires of the individuals that make them up and working with the companies that employ them.
 
Be careful what you wish for. I'm all for small, focused local groups, but am fully against large, industry wide Unions. Those are usually oppressive, corrupt, parasitic, and become more interested in their own preservation than representing the desires of the individuals that make them up and working with the companies that employ them.

You have to be careful about spreading anti-union propaganda though. Sure, some unions can get too big and corrupt (usually when dealing with more manual labor), but a lot of the anti-union "horror stories" are spread by employers and the politicians they buy.

What about the bad things that happen when huge conglomerates get too big? Little is done about companies constantly merging and gaining all sorts of anti-competitive power.

Why is it when labor even suggests organizing that it is automatically "well it might get too big!".

This is a very popular technique used by political groups - find a single flaw and use it to argue that something should never exist.

While unions can absolutely get too big, that doesn't mean that they can still be used and do a lot of good.

Balance the potential problems of a union vs the actual problems in video gaming right now. There was a story about a guy working 7 days a week who had to "request" his birthday off (on a Sunday) and who got treated badly for it. This isn't just an isolated extreme case, we hear these horror stories all the time.

Just look at the end results we get in gaming lately.

Unions can and do a lot of good every single day. Unions are the reason I can take a vacation and not have to be "on call for an emergency". It should be the company's responsibility to make sure there's redundancy, and not rely on one single person who can never take a day off.
 
You have to be careful about spreading anti-union propaganda though. Sure, some unions can get too big and corrupt (usually when dealing with more manual labor), but a lot of the anti-union "horror stories" are spread by employers and the politicians they buy.

What about the bad things that happen when huge conglomerates get too big? Little is done about companies constantly merging and gaining all sorts of anti-competitive power.

Why is it when labor even suggests organizing that it is automatically "well it might get too big!".

This is a very popular technique used by political groups - find a single flaw and use it to argue that something should never exist.

While unions can absolutely get too big, that doesn't mean that they can still be used and do a lot of good.

Balance the potential problems of a union vs the actual problems in video gaming right now. There was a story about a guy working 7 days a week who had to "request" his birthday off (on a Sunday) and who got treated badly for it. This isn't just an isolated extreme case, we hear these horror stories all the time.

Just look at the end results we get in gaming lately.

Unions can and do a lot of good every single day. Unions are the reason I can take a vacation and not have to be "on call for an emergency". It should be the company's responsibility to make sure there's redundancy, and not rely on one single person who can never take a day off.

I don't disagree. I agree that Companies get too big. Government gets too big. That's why I specifically made the distinction in my post between small and large.

It also can't come at the expense of people who don't want to be in one- which is what a lot of Unions push for. We kicked our large Union at my job for a site-specific association. We actually ended getting a better deal than those that stayed with the big Union.

Industry-sized Unions are terrible too. Look at something like the Screen Actors Guild, and how you basically have to be in it if you want any meaningful work.

Or look at situations in New England where you aren't allowed to do construction work outside of Unions yet all the members do side-jobs under the table (I saw this in person, as I have a relative that is a Long time Union Carpenter). Or all the people that drove up to help with Hurricane Sandy, but were turned away because the Unions wanted to keep the work in their hands.
 
Is a weird legacy inherent in the older Unions such as Teamsters that make the seem corrupt or shady?

Imagine in the early days what it took to stand up to aggressive union busting. While eventually winning progress, what comes out the other end is a group seen as really underhanded, but they had to be that way to stand against corrupt companies.

On the other hand, I think the specialized trades like Electrical Workers or HVAC had less of that. They seem to be like a Guild. Hopefully, that is how it could play out for Developers whether in Gaming or for anyone who Codes for big projects.
 
Is a weird legacy inherent in the older Unions such as Teamsters that make the seem corrupt or shady?

Imagine in the early days what it took to stand up to aggressive union busting. While eventually winning progress, what comes out the other end is a group seen as really underhanded, but they had to be that way to stand against corrupt companies.

On the other hand, I think the specialized trades like Electrical Workers or HVAC had less of that. They seem to be like a Guild. Hopefully, that is how it could play out for Developers whether in Gaming or for anyone who Codes for big projects.

The people involved in union busting back in the day are the same ones behind the negative connotation today.

I won't go too deeply into "other areas" but just say that there's a group who wants everyone to focus on the unemployment rate being low.

They want you focused on being thankful for having a job at all. They say how good the low unemployment rate is (and it is good), but they don't want you looking at wages and the wealth gap. We're almost a decade past the last recession and wages have just started climbing the past year or so.

When people are focused on just having a job, they don't ask about why their wages are so low? When people are focused on not losing their job, they tend to be anti-union, which is why we have low unemployment, but low wage growth.

All we need is collective bargaining. If the corporations are huge, but we're just a bunch of individuals, wages stay low.

If it isn't obvious, I work in a union (a very big one) and we still work unpaid OT (me skipping lunch is normal). Still though, I *gasp* get weekends off and aren't pushed to work crazy hours. The only reason that is is because of a union. We get reasonable hours and better job security but also get paid below industry average, which I think is pretty fair. I don't think our union has a crazy amount of power. The employer that negotiates with us is just as big and just as powerful, so you get actual negotiations. We'd never get that without being together in a union.

Unions can and do go bad, but also many of them work exactly as intended.
 
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A few months after Microsoft announced plans to acquire the video game maker Activision Blizzard, the tech giant said it would remain neutral if Activision workers sought to unionize once the deal went through. Now, a major union is testing Microsoft's appetite for organizing at a company it already owns.

A group of more than 300 employees at ZeniMax Media, a Maryland-based video game maker owned by Microsoft, has begun voting on whether to form the company's only union in the United States.

The vote, among quality assurance employees at ZeniMax, which includes prominent studios like Bethesda Game Studios, is taking place under an informal agreement in which Microsoft is staying neutral. Workers can sign a union authorization card, as some began doing last month, or weigh in anonymously for or against unionization on an electronic platform that opened on Friday.

The process will conclude at the end of the month and is more efficient than a typical union election, which is overseen by the National Labor Relations Board and can involve legal wrangling over the terms of the election.

A Microsoft spokeswoman said that the organizing campaign was "an example of our labor principles in action" and that the company remained "committed to providing employees with an opportunity to freely and fairly make choices about their workplace representation."

The union campaign at Microsoft would affect Q.A. workers at several gaming studios that are a part of ZeniMax Media, including Bethesda, which makes hit franchises like The Elder Scrolls and Fallout.

Microsoft, which makes the Xbox series of consoles, acquired ZeniMax for $7.5 billion, a splashy pandemic purchase that helped it compete against rival Sony and its PlayStation consoles, as well as broaden the appeal of Xbox Game Pass, its video game subscription service. The deal closed last year.

The first new major, exclusive-to-Xbox game stemming from that purchase, Starfield, is expected to be released next year by Bethesda. Some of the workers who test it may do so as union members.

Other gaming industry Q.A. testers have echoed these points, citing crunch as a continuing problem and arguing that the industry gets away with paying them less because of the allure of its products and the idea that they should be happy to earn an income playing games. Workers say the mind-numbing process of repeatedly testing specific actions for glitches is far different from playing a game for fun.

Some ZeniMax workers also said they preferred more liberal policies on working from home, and they complained that the company's method of allocating training opportunities, additional responsibility and promotions was often arbitrary or opaque. They said they hoped a union would help create more transparent policies.

Andrés Vázquez, who has been based at a ZeniMax studio in the Dallas area for more than seven years, said he had yet to be promoted to the next job level, senior Q.A. tester, even though some co-workers who joined the company around the same time had been promoted beyond that level. Whenever he has raised the issue with managers or human resources officials, he said, "I get corporate lip service."

The Microsoft spokeswoman said the company was talking to employees to ensure that they were not taking on too much work, but she did not comment on the other concerns.

Still, the workers praised Microsoft for following through on its promise of neutrality. Unlike workers at Starbucks and Amazon, they say, they have not been summoned to meetings in which supervisors seek to dissuade them from unionizing, and they do not feel that the company has retaliated against them for trying to form a union. (Starbucks and Amazon have denied accusations of retaliation.)

"It's been an incredible weight lifted off our shoulders," said Autumn Mitchell, another Q.A. employee based in Maryland, who has worked on Starfield, the forthcoming game.