“The cloud architecture can provide additional lighting, physics, and motion effects beyond the capabilities of the console's 8-core AMD processor and custom GPU.”
When I read something like that, it's definitely not "clear" that someone is just talking about offloading CPU tasks.
I agree. I was referring to a different quote. Thanks.
In any case,
that’s not a strong claim. Providing additional lighting, physics, and motion effects is a far cry from claiming it’s revolutionize graphical prowess, or some such nonsense like you and some of the other ridiculous nay-sayers seem to cling to.
You mean Nvidia's Cloudlight that leverages their GPU based cloud system using their top of the line K20 GPUs that they've been selling to HPC companies, animation/rendering firms, etc? The same one in which they show how slow it would be on a CPU based cloud system. Not really helping the argument here.
Of course it’s helping my argument. Dramatically so. Pivotally so. Azure is already equipped with GPU’s. Ever heard of Galactic Reign? That ain’t CPU rendering. MS has GPU farms (and a GPU-enabled Azure OS sku), and they’re growing.
So obviously if GPU’s in the cloud can provably provide complex lighting calculations for real-time rendering, it not only helps my argument it *
proves* MS’s claim to be true on the lighting front. 100% proven true, in fact. Demonstrably.
And none of which are "new" in any meaningful way. Persistent worlds? Yea they're called MMOs. AI? Yea...every online game with bots ever. Physics? I'm not expecting anything groundbreaking any time soon outside of prerendered animation set pieces ala...a bunch of games that doesn't even need "the cloud".
I think you're intentionally minimizing the difference.
MMO’s traditionally charge for memberships. Why? Because it’s extremely expensive to host them. With Xbox One’s cloud support, it’s 100% free to developers… so now, persistent worlds don’t just have to live in MMO’s… they can live in games of all genre’s without needing to require dedicated monthly subscriptions. Persistent worlds aren’t new – no – but persistent worlds for *any* game in *any* genre for FREE is, and It’s hugely different. It unlocks all kinds of potential and scenarios for devs… and not just big devs. Indie’s. Smaller studios, etc…
AI – Bots? Bots are *nothing* like what Forza has accomplished… so for you to make any claim like that as some “argument” just exposes your ignorance on the topic. If you believe that argument, you're behind the curve.
As for physics, I’m not sure I disagree with you much there… I’m not sure it’ll make much sense to offload it to the cloud, but it’s possible, and that’s all MS claimed.
I'm willing to bet Playstation Now will come to fruition for end consumers (and will probably suck) way before we see vastly improved lighting/motion based effects/physics/etc from the cloud.
1. No one claimed “vastly improved”. That’s just hyperbole from you.
2. Playstation Now will certainly come to fruition, but you and I both agree it won’t live up to what Sony’s promised.
3. I notice you specifically avoid mentioning AI, because that’s provably and non-debatably already been proven advantageous by the Cloud with a LAUNCH game.
Bottom line – the claims you imply MS made are exaggerations at best, and simple falsehoods at worst. MS’s claims about graphics improvements via the cloud are very modest. It was never, “the cloud WILL make games 100x better visually!” – all the claim as ever been is the cloud CAN help in areas like, X, Y, and Z. That’s a very modest claim, and demonstrably true.
The claims which have been much bigger and more prominent are the ones around what cloud compute (CPU usage) can offer… and so far, it’s already delivering… and for a completely new paradigm introduced to gaming – I’d say making real progress at launch is something to be commended