Flynn, you asked 'out of curiosity' for a real example on what sceptic people thought wouldn't be delivered.
I brought up what I tought wouldn't be delivered. Now it's MS job to prove me wrong,and live up to the promises, not the other way around.
But since I'm nice, I can explain some more.
I didn't mean he didn't mention any weakness - i just mentioned it had weaknesses wich he didn't mention and likened it with your Drivatar-bragging - and explained a real-world scenario you can test right now today for yourself for such a weakness in the drivatars - wich were a AI with so human-like mistakes as you said. Feel free to try it out for yourself. :-/
The driveatars isn't 'self-teaching' - that's also misleading - its reading a set of parameters, according to Forza-developer interviews, I've read atleast.
As I understand it, - one set of parameters it looks on is your latest speeds going into and leaving particular types of curves on the track, and positioning - and then decides since you've done those types of turns this way for example the last 3 times - your Drivatar will attempt a similar turn, on those turns, and that's how it learns.
A programmer has to go in and program the AI parameters what to look at - i.e. to see if you're actually finnishing your game, with the car in reverse backwards - the Drivatar would not be tought (or self-tought, if you wish -) to finnish the race the way I described - no matter how many times you are doing that example I mentioned - the drivatar wouldn't learn it, until the programmer went in and set that as a parameter to read - But a ghost would do that,. i.e. it all got pluses and minuses.
The last assumption/assertion I made, I can't guarantee - but I figure most gamers will see how I deduce my logic.
If devs don't put resources into porting to smaller platforms such as Vita/Wii U, despite their dollar are probably just as welcome as PS4/XB1 gamers dollars - I think it's fair to assume that this will also be the case for even smaller scale xbox cloud-computing platform - wich only a smaller segment of the gaming-population have.
That's also mighty close to the excuse MS used to put Kinect on every XB1, despite it increased costs for gamers much more initially, and many gamers don't want it, MS needed to make sure that all XB1-gamers had it - in order to get dev-uptake.
- MS can't guarantee that all Xb1-gamers ISP's will be able to connect with XBcloud good enough to guarantee it would be there when they want to play something to use it as a mandatory option., so it will be treated as a less important addon platform, wich might not allways be welcome. :-/
I could give you half a dozen more examples, but you get my point. :-/