Official Thread XBOX Hardware

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Why is there an Anaconda thread and a Scarlet thread? What is the difference?
 
Raytracing for anaconda possible? On the dealer YouTube channel he has a link to an insiders
channel where he is suggesting the possibility of anaconda including this tech. Sorry I don't have the link.
 
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I expect both to be able to do raytracing. Is that not the correct expectation?

Heavily depends on AMD and they don't seem to have a solution at the moment or the near future.
 
Actually, Dealer speaks on the matters of Ray tracing with the next Xbox system. I typically find him pretty solid as far as information goes. I've posted a link down below.



I didn't say they aren't going to have it but currently they don't and have nothing coming out soon; that could of course change within a year but it's nothing they've detailed.

He just seems more upbeat on it, citing Polyphony Digital as his reasoning but who knows wtf they were actually using to run their demo... I mean, they also just recently released a clip of GT Sport running at 8k 120fps as well and there sure as hell isn't any console hardware doing this unless it's a cluster of PS4 Pro's (a mini super computer). I'm kind of wondering whether if the demo was possibly streamed from their rendering computers they used for their Iris tech (eight rendering servers with 40 CPU cores each) but who knows. The second raytracing clip did look amazing, but it was literally one car chugging at like 10-15fps.

I hope the next consoles have it, I'm just a bit timid on it since AMD is always late as hell to release tech compared to Nvidia.
 
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Cloud tech within games is probably the most exiting part about all this to me. I'm sure CD won't be the only game that uses it. Huge open worlds where the NPC's are all handled by Cloud, traffic, weather. That frees up resources locally to do other things such as improve initial bells and whistles.

I have to wonder if Halo Infinite or some other titles are going to use Cloud in some way. Maybe the first game from The Initiative? Regardless, this kind of stuff will be exclusive to Xbox for a while. I think this is why they say the specs don't really matter because Cloud tech will be a major factor to consider next generation.
Keep in mind that Crackdown will be like its first generation of using this tech. As time goes by other companies will use this and will improve over time. My question is how SONY will keep up if they don't have anything like what MS, Google, and Amazon have to offer.

One thing for sure, they don't have the funds to do something like that.
 
I mean, they also just recently released a clip of GT Sport running at 8k 120fps as well and there sure as hell isn't any console hardware doing this unless it's a cluster of PS4 Pro's (a mini super computer). I'm kind of wondering whether if the demo was possibly streamed from their rendering computers they used for their Iris tech (eight rendering servers with 40 CPU cores each) but who knows. It did look amazing, but it was literally one car chugging at like 10-15fps.
:yfreak:
 

Sorry, for clarity there were two clips floating around, the older one was a regular GT Sport clip was running 8k 120fps to show off a new 8k TV at a tech show.

The newer raytracing GT Sport presentation was from a developer conference was running at 10-15fps. The raytracing clip looked ridiculously better regardless.

Also, the Iris tech is their homemade Raytracing technology that they used to prebake lighting/shadows for GT Sport, which was done with the 320 CPU core rendering servers which I kind of suspect might've been developed further and used for this real-time Raytracing demo mentioned above.
 
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Sorry, for clarity there were two clips floating around, the older one was a regular GT Sport clip was running 8k 120fps to show off a new 8k TV at a tech show.

The newer raytracing GT Sport presentation was from a developer conference was running at 10-15fps. The raytracing clip looked ridiculously better regardless.

Also, the Iris tech is their homemade Raytracing technology that they used to prebake lighting/shadows for GT Sport, which was done with the 320 CPU core rendering servers which I kind of suspect might've been developed further and used for this real-time Raytracing demo mentioned above.
Got it. Well you can talk about ray tracing until the cows come home and I will have no idea what you guys are talking about.
 
A little older article:

https://segmentnext.com/2018/09/24/xbox-scarlet-ray-tracing/

Xbox Scarlet To Feature Ray Tracing And High Level Shader Language | SegmentNext
Xbox Scarlet is the code name of the upcoming console that Microsoft is working on and it is in the development phase as we speak. According to news sources, the Xbox Scarlet is going to be another monster. While the Xbox One X was a monster as compared to the base model, this upcoming next-generation console should be a monster compared to the One X.
According to the new information that has been provided, the Xbox Scarlet will come with High-Level Shader Language which should take things to the next level and build on what the Xbox One X has to offer. We also hear that the console will be able to deliver real-time RTX Ray Tracing and that this is going to be the secret weapon of the console.
This is interesting because Nvidia RTX GPUs have RT Cores to support real-time ray tracing. This means either Microsoft will use RTX based GPU or AMD will come up with another solution to support Ray Tracing.
For those who don’t know, RT Cores aren’t necessary for real-time ray tracing. PC enthusiasts managed to run Battlefield 5 with Ray Tracing enabled using TITAN V.
Interestingly, Nvidia Titan V doesn’t have RT Cores. They managed to pull it off at a software level using DirectX 12. However, this was only possible due to sheer computational power the Titan V has.
In short, AMD could potentially come up with a tech of its own to support real-time Ray Tracing for Xbox Scarlett.
While I get that Microsoft could switch to Nvidia in order to power the Xbox Scarlet and take advantage of Nvidia RTX, it is highly unlikely.
Support for previous consoles cannot be abandoned at this point and from what I see, most likely the Xbox One X will become the mainstream console and the Scarlet will take the place of the One X as the premium console.
If that is the case, then both need to be in the same ecosystem rather than one being powered by AMD and the other being powered by Nvidia.
While this information could be right, I think you should take this with a grain of salt as the Xbox Scarlet is in development and much can change from now until launch.
 
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With E3 to their own, I wonder if MS will reveal Scarlet/Anaconda or show a glimpse of its capabilities?
 
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With E3 to their own, I wonder if MS will reveal Scarlet/Anaconda or show a impse of its capabilities?

I’m expecting this, but I also think we’ll see the PS5 before E3. Just a hunch.

If that’s the case, it’ll be interesting to see what MS does at E3.
 


This is the ‘leak’ he’s talking about. It’s all gone so I had to screenshot:

C12A6C49-6ECB-4314-A81C-10D19149A3D2.jpeg
F2E9FF2E-E7BA-45BA-B50A-C7846400E02E.jpeg
 
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Don't they already have to develop for a huge amount of different hardware constellations on PC? 4 locked configurations can't be that much work, right?
 
Don't they already have to develop for a huge amount of different hardware constellations on PC? 4 locked configurations can't be that much work, right?


Well, I guess, but most of the devs were interested are mainly only console devs, and when they do a pc port it’s usually done by another studio...Bungie had vicarious visions do the pc variant
 
I only see 3 SKUs (1 PS5, 2 XBTwos). Is there a fourth that I'm missing?

The xcloud :p and or pc/switch.

But honestly, why do we need to have more than one SKU? Will that really save them money developing, marketing two different units and all those other logistics?

I’m sure they have plenty of intelligent people who can say “it’ll work, look at Apple”.

Maybe they can do what Tesla does, sale the base unit at a loss, but if they want to get max potential out of the car they then later pay for the software upgrade, “flip the switch yo”
 
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