Official Thread XBOX Hardware

My Current Console Is....


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That makes no sense.CUs are hardware and thus it is hardware accellerated ray tracing.

I can only assume you made this comment by comparison to Nividia's PC GPUs. The basic of an RT core is simple faster data access. More efficient, yes.Absolutely needed, not really.

Tensor cores are basically for faster AI learning.

It will basically boil down to the usual outcome of PC has a bit more.

Except the difference there is that RT cores in Nvidia GPU's are dedicated and were designed from the beginning to running RT Ops. CU's were not and are not. Are they mixing in rasterization work with it? No one knows at this point.

By your thinking, decoding/encoding H264 video on the CPU is hardware video decoding too since the CPU is a piece of hardware? Yea.....no.
 
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Main points:

-Early May event, HW based but probably some games showed/announced. Fable might be shown..? Was supposed to be in April but got pushed back due to Covid.

-Late June or Early July event, almost entirely game-focused, basically their E3 presentation. Price most likely announced then.

-Lockhart will be shown at one of the event.
 
Except the difference there is that RT cores in Nvidia GPU's are dedicated and were designed from the beginning to running RT Ops. CU's were not and are not. Are they mixing in rasterization work with it? No one knows at this point.

By your thinking, decoding/encoding H264 video on the CPU is hardware video decoding too since the CPU is a piece of hardware? Yea.....no.
And where did RTs spawn from? From Nividia doing Hardware accellerated ray traying with SMs. Just because nividia made specific cores for specific actions doesn't mean that is the only hardware ray tracing. That is like saying a steam train isn't a train because it uses steam.

Simple fact is it is HA RT regardless of how you want to spin it. Is it the best way? That you can ponder and discuss.
 
There is a rumor out there that XGS has some type of partnership with Sega.

I know its not likely but if MS were to buy Sega and make them a 1st Party which games would you guys want to see from Sega.

To start I would like these games:

the entire Yakuza series remade with XSX and XB1X in mind.
Panzer Dragoon Saga remake.
New Bayonetta
AAA Shinobi game.
Shining Force Game
a new Sonic Adventure
New Jet Set Radio using the Sunset OD aesthetics
 
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There is a rumor out there that XGS has some type of partnership with Sega.

I know its not likely but if MS were to buy Sega and make them a 1st Party which games would you guys want to see from Sega.

To start I would like these games:

the entire Yakuza series remade with XSX and XB1X in mind.
Panzer Dragoon Saga remake.
New Bayonetta
AAA Shinobi game.
Shining Force Game
a new Sonic Adventure
New Jet Force Radio using the Sunset OD aesthetics
Landstalker
Beyond Oasis
Skies of Arcadia
Crazy Taxi
 
And where did RTs spawn from? From Nividia doing Hardware accellerated ray traying with SMs. Just because nividia made specific cores for specific actions doesn't mean that is the only hardware ray tracing. That is like saying a steam train isn't a train because it uses steam.

Simple fact is it is HA RT regardless of how you want to spin it. Is it the best way? That you can ponder and discuss.

Like I knew you would you, you didn't address this, most likely on purpose.

By your thinking, decoding/encoding H264 video on the CPU is hardware video decoding too since the CPU is a piece of hardware?

Your train statement makes 0 sense and is 100 percent irrelevant to the conversation.
 
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There is a rumor out there that XGS has some type of partnership with Sega.

I know its not likely but if MS were to buy Sega and make them a 1st Party which games would you guys want to see from Sega.

To start I would like these games:

the entire Yakuza series remade with XSX and XB1X in mind.
Panzer Dragoon Saga remake.
New Bayonetta
AAA Shinobi game.
Shining Force Game
a new Sonic Adventure
New Jet Force Radio using the Sunset OD aesthetics

Modern Shinobi
Modern Virtual On
Modern Eternal Champions
“ “ Virtua Fighters
 
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The strong rumor is Sega and Google.
Maybe Sega is trying to spread its franchises around.

Google is certainly wealthy enough to out right buy Sega that's for sure.
I think that would suck if Stadia didn't gain any traction though.
IMO, MS would be a better partner and they were already partners in the past with Dreamcast and OG Xbox.
 
Modern Shinobi
Modern Virtual On
Modern Eternal Champions
“ “ Virtua Fighters

Those make a lot of sense for both Xbox Live and Game Pass.
A rotation of Virtua Fighter, Eternal Champions and Killer Instinct would be a smart move.
 
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Modern Shinobi
Modern Virtual On
Modern Eternal Champions
“ “ Virtua Fighters

Hah, Eternal Champions!

Eternal Champions, Comix Zone Jet Set Radio need to return.

Those make a lot of sense for both Xbox Live and Game Pass.
A rotation of Virtua Fighter, Eternal Champions and Killer Instinct would be a smart move.

I like that. But I'm not sure VF would really excite me anymore.

I would give Itagaki carte blanche with Kakuto Chojin. Iron Galaxy are awesome. I'd let them continue to work on KI AND have them develop Eternal Champions.

Killer Instinct, Kakuto Chojin, Eternal Champions.
 
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Like I knew you would you, you didn't address this, most likely on purpose.

By your thinking, decoding/encoding H264 video on the CPU is hardware video decoding too since the CPU is a piece of hardware?

Your train statement makes 0 sense and is 100 percent irrelevant to the conversation.

It was on purpose .It is irrelevan't .

There is no conversation here. It is hardware accellerated. It is the very definition of hardware accellerated. Trying to spin it some otherway is silly.
 
Sega might be the best developer to ever grace our reality.
Wouldn't they be considered a publisher, or at least, collective of developers? I would say they were the best, and I hate to see them now as a shadow of that state. Maybe they can keep adapting, but I really miss their game innovation that went hand in hand with hardware innovation, especially their state of the art arcade hardware. That's a chapter that a newer generation of gamers probably won't understand. The Model 2 and Model 3 arcade boards were years ahead of what you could get at home. It all came to a beautiful finale with the Dreamcast, washing away the Saturn (cult fav), and amazing and beautiful games aplenty. Ever since, I feel that they are more like SEGA's ghost.

So yeah, I wouldn't mind somebody else buying them, especially Microsoft. Not mid 2000s Microsoft, but the newer Spencer/Nadalla one. They have the funding and the open mind to make them relevant again... however, this is highly doubtful. SEGA is actually doing pretty well financially these days. They don't need a buyer at this very moment, as the Sonic movie made them some decent money, and they have Sakura Wars and Yakuza. So yeah, hopefully they come back bigger either way. I wonder how many developers still exist in those teams though. It would need to be more about buying ip, and securing old and new Japanese talent.
 
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It was on purpose .It is irrelevan't .

There is no conversation here. It is hardware accellerated. It is the very definition of hardware accellerated. Trying to spin it some otherway is silly.

Exactly, there's no conversation here because you have absolutely no idea what you're talking about. Have you ever personally played a game with ray tracing? No? That's what I thought. Have a good one.

LOL.
 
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Xbox Series X Velocity Architecture – Fast SSD Is Just The Beginning
April 17th, 2020 Marcin Featured, Tech, Xbox0 Comments
Last month Microsoft released a full specification and features list for the Xbox Series X. We have learned that their lastest console is not only going to be very powerful but also very fast. The speed of the console is partially due to the CPU and memory bandwidth, but a very swift SSD plays a crucial role. To ensure both the quick Zen 2 based CPU and powerful RDNA 2 based GPU are occupied, they both have to be feed data at a very quick pace. This is where Xbox Series X Velocity Architecture comes in.



“The Xbox Velocity Architecture is the new architecture we’ve created for the Xbox Series X to unlock new capabilities never-before-seen in console development. It consists of four components: our custom NVMe SSD, a dedicated hardware decompression block, the all-new DirectStorage API, and Sampler Feedback Streaming (SFS). This combination of custom hardware and deep software integration allows developers to radically improve asset streaming and effectively multiply available memory. It will enable richer and more dynamic living worlds unlike anything ever seen before. It also effectively eliminates loading times, and makes fast travel systems just that: fast.”
xbox_series_X_velocity_architecture-300x136.png


Xbox Series X Velocity Architecture Breakdown

  • Very Fast 1 TB Custom NVME SSD– 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block) I/O throughput
  • Hardware Decompression – Hardware decompression is a dedicated hardware component introduced with Xbox Series X to allow games to consume as little space as possible on the SSD while eliminating all CPU overhead typically associated with run-time decompression. It reduces the software overhead of decompression when operating at full SSD performance from more than three CPU cores to zero – thereby freeing considerable CPU power for the game to spend on areas like better gameplay and improved framerates. Hardware decompression is one of the components of the Xbox Velocity Architecture.
  • DirectStorage – DirectStorage is an all-new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. This newest member of the DirectX family is being introduced with Xbox Series X and we plan to bring it to Windows as well.
  • Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance.
 
Exactly, there's no conversation here because you have absolutely no idea what you're talking about. Have you ever personally played a game with ray tracing? No? That's what I thought. Have a good one.

LOL.
Ok dude, it is software ray tracing. Happy now?
 



Xbox Series X Velocity Architecture – Fast SSD Is Just The Beginning
April 17th, 2020 Marcin Featured, Tech, Xbox0 Comments
Last month Microsoft released a full specification and features list for the Xbox Series X. We have learned that their lastest console is not only going to be very powerful but also very fast. The speed of the console is partially due to the CPU and memory bandwidth, but a very swift SSD plays a crucial role. To ensure both the quick Zen 2 based CPU and powerful RDNA 2 based GPU are occupied, they both have to be feed data at a very quick pace. This is where Xbox Series X Velocity Architecture comes in.




xbox_series_X_velocity_architecture-300x136.png


Xbox Series X Velocity Architecture Breakdown

  • Very Fast 1 TB Custom NVME SSD– 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block) I/O throughput
  • Hardware Decompression – Hardware decompression is a dedicated hardware component introduced with Xbox Series X to allow games to consume as little space as possible on the SSD while eliminating all CPU overhead typically associated with run-time decompression. It reduces the software overhead of decompression when operating at full SSD performance from more than three CPU cores to zero – thereby freeing considerable CPU power for the game to spend on areas like better gameplay and improved framerates. Hardware decompression is one of the components of the Xbox Velocity Architecture.
  • DirectStorage – DirectStorage is an all-new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. This newest member of the DirectX family is being introduced with Xbox Series X and we plan to bring it to Windows as well.
  • Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2x or 3x (or higher) multiplier on both amount of physical memory and SSD performance.

Some massive CPU overhead gains.
 
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There is a rumor out there that XGS has some type of partnership with Sega.

I know its not likely but if MS were to buy Sega and make them a 1st Party which games would you guys want to see from Sega.

To start I would like these games:

the entire Yakuza series remade with XSX and XB1X in mind.
Panzer Dragoon Saga remake.
New Bayonetta
AAA Shinobi game.
Shining Force Game
a new Sonic Adventure
New Jet Set Radio using the Sunset OD aesthetics

A new Daytona USA
 
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