Official Thread XBOX Hardware

My Current Console Is....


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thief demo wont work for me!! it says there is an update but then gives error everytime it tries to download it

I had this problem too.

Just keep hitting cancel, the game will load. I launched from within the store.

edit. The error is still popping up randomly while i'm playing, just hit cancel, then when it pushes out to dash, just press "A" to put the game back into focus, the actual game isn't crashing or shutting down at all.
 
Just got myself a brand new Sony 55" LED TV, damn its like I've just upgraded again with console GFX, so crisp!!

Still cant see the blurriness of 900p games.
 
Thief isn't as bad as people make it out IMHO.
I just recently bought it off of steam and I think it is a good game.

Guess I'm the minority.


Yep, I was hesitant to get it, but a review by a member on here swayed me to purchases. Glad I did. While it will not set the world on fire and does suffer some issues, it was an enjoyable, solid, fun game, and it is rare for me to enjoy these kind of first person games.
 
It's not going to magically double the number of particles on screen. It doesn't work that way.

Isn't that exactly what they demonstrated cloud enablig 3x more particles for that destruction.

Anything can be done in the cloud or with help of cloud, I posted a video of Nvidia doing 100% of lighting for game in the cloud with 200ms latency w/o prob.

It all depends on what kind of racks they have on server side as to what can be done, with Azure currently only computations.

The way I see it cloud can reliably do everything that is not up close to players view and have no latency issues. Far away textures, textures behind player, lighting, particles etc. With right compression for games to require minimal bandwith about 3Mbps.

For Crackdown it will need about 390kbps for first second and about 80kbps for every second after with about 0.07second latency(round trip) for explosions.
 
Thief isn't as bad as people make it out IMHO.

I've had the game for a while now and can't even bring myself to complete the first mission. Don't know why, I'm a big Thief fan. Then again I haven't actually finished a single game so far this gen. Every one has been abandoned at some point, but Thief was the quickest that I have given up on a game yet this gen. I did go into it with a negative attitude though, it wasn't really a Thief game and it was held back by being cross gen I kept telling myself.
 
That's the constant theme so far this gen. Everyone is still looking for that WOW moment, but are mostly getting just a slicker version of last gen.
 
Just got charged $7.99 from Hulu Plus when it's supposed to be free for 3 months. Turns out it's for new users and I had an account a long time ago. This is BS. f***ing Hulu ain't getting my money any time soon no matter what.
 
The Division to be downgraded...hope it's not too much...

http://whatifgaming.com/the-division-developer-insider-we-already-downgraded-a-few-things

"
The Division Developer Insider: “We Already Downgraded A Few Things”

We will not reveal our source dev (whose employment we confirmed and vowed we would not reveal the identity of) but the info should be taken with a grain of salt as a result. Today, I have the ultimate displeasure to inform the public that apparently the E3 demo of The Division was running on a PC and will be downgraded overall. Developers often overshoot for the moon and end up delivering next to nothing in terms of the visual garbage that the final retail copies end up becoming (Far Cry 3, Watch Dogs, Dark Souls II in comparison to their non-downgraded counterparts). This sort of false advertising and marketing absolutely has to stop. It is a vile and dementedly sick way of companies to make money off of people who obviously preorder because the game is visually impressive. Yes – some may claim “gameplay weighs in more” but this is arguable.

He tells us the following:

We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications.

Right now we already took out quite a lot of screen space reflections from the game and are working on asset management the best we can given consoles have that great unified memory. Naturally we will also be using online servers and have to produce a synchronization that higher graphics add to the latency so it had to be turned down. To me it still looks good, but not as good as the original reveal. I am sure as we get closer to launch and the actual console versions of the game featuring SD (Snowdrop) that it will start to seem all too obvious to people especially those on PCs. I just wanted to write and let you know that it definitely is not just stability but marketing politics plays into this a lot as well.

UPDATED 2nd Response from The Division Developer: Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do.

Also to answer your 3rd question, no…they will never fully disclose what was removed from what build as no laws ask them to do so in terms of consumer rights. If we as developers published that information in very real terms for the consumer such as “Replaced particle fog simulation with 2d layer simulation in 3d space, removed particles from all explosions, lowered explosion volume multiplier by 20x, removed X # of trees and civilians, etc.” we would be out of a lot of sales and probably it would actually require too much time to deliver on the current hype that a lot of downgraded games see which look incredible with a vertical slice. I do share this in the hope’s that my colleagues and publishers and a lot of people who make false promises and do demonstrations which wrongfully create too much hype that they cannot deliver on ultimately stop doing such things. I want to see the industry actually move forward and not be so full of itself by promising too much and delivering too little. Regards

Our insider who is currently in the graphics technical division at Ubisoft Massive in Sweden contacted us because he too is sick of the practices that a company like Ubisoft has become all too known for. If Ubisoft denies downgrades have not happened and uses the lame excuse that “it is for the gamers and stability we did what we did” then there is certainly no reason for the PC/console parity to exist because currently the downgraded Watch Dogs runs sub-par still which is an utter joke. Everyone knows “next generation” currently as it stands is utter marketing BS. Of course, a lot of the uneducated folks out there feel this is more. Next gen, means next gen! If this is the case, PC raw throughput has the greatest power of any console despite having lower development focus (due to piracy). Essentially if it is not obvious by now: Next Gen has diminished any chances of making graphics leaps for the marketers to make more money on “next-gen” until the next next-gen comes out. It is a great marketing hype that is all too common in the gaming industry.

Bottom line: Publishers and developers – stop lying and rely on actual gameplay that is close to the real thing to do your marketing for you. And if you did remove a lot of features that affected the stability of the game, make sure to release a full disclosure of what this is before the game comes out. Oh wait…but then you would not see as many sales. Tsk tsk."
 
The Division to be downgraded...hope it's not too much...

http://whatifgaming.com/the-division-developer-insider-we-already-downgraded-a-few-things

"
The Division Developer Insider: “We Already Downgraded A Few Things”


We will not reveal our source dev (whose employment we confirmed and vowed we would not reveal the identity of) but the info should be taken with a grain of salt as a result. Today, I have the ultimate displeasure to inform the public that apparently the E3 demo of The Division was running on a PC and will be downgraded overall. Developers often overshoot for the moon and end up delivering next to nothing in terms of the visual garbage that the final retail copies end up becoming (Far Cry 3, Watch Dogs, Dark Souls II in comparison to their non-downgraded counterparts). This sort of false advertising and marketing absolutely has to stop. It is a vile and dementedly sick way of companies to make money off of people who obviously preorder because the game is visually impressive. Yes – some may claim “gameplay weighs in more” but this is arguable.

He tells us the following:

We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications.

Right now we already took out quite a lot of screen space reflections from the game and are working on asset management the best we can given consoles have that great unified memory. Naturally we will also be using online servers and have to produce a synchronization that higher graphics add to the latency so it had to be turned down. To me it still looks good, but not as good as the original reveal. I am sure as we get closer to launch and the actual console versions of the game featuring SD (Snowdrop) that it will start to seem all too obvious to people especially those on PCs. I just wanted to write and let you know that it definitely is not just stability but marketing politics plays into this a lot as well.

UPDATED 2nd Response from The Division Developer: Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do.

Also to answer your 3rd question, no…they will never fully disclose what was removed from what build as no laws ask them to do so in terms of consumer rights. If we as developers published that information in very real terms for the consumer such as “Replaced particle fog simulation with 2d layer simulation in 3d space, removed particles from all explosions, lowered explosion volume multiplier by 20x, removed X # of trees and civilians, etc.” we would be out of a lot of sales and probably it would actually require too much time to deliver on the current hype that a lot of downgraded games see which look incredible with a vertical slice. I do share this in the hope’s that my colleagues and publishers and a lot of people who make false promises and do demonstrations which wrongfully create too much hype that they cannot deliver on ultimately stop doing such things. I want to see the industry actually move forward and not be so full of itself by promising too much and delivering too little. Regards

Our insider who is currently in the graphics technical division at Ubisoft Massive in Sweden contacted us because he too is sick of the practices that a company like Ubisoft has become all too known for. If Ubisoft denies downgrades have not happened and uses the lame excuse that “it is for the gamers and stability we did what we did” then there is certainly no reason for the PC/console parity to exist because currently the downgraded Watch Dogs runs sub-par still which is an utter joke. Everyone knows “next generation” currently as it stands is utter marketing BS. Of course, a lot of the uneducated folks out there feel this is more. Next gen, means next gen! If this is the case, PC raw throughput has the greatest power of any console despite having lower development focus (due to piracy). Essentially if it is not obvious by now: Next Gen has diminished any chances of making graphics leaps for the marketers to make more money on “next-gen” until the next next-gen comes out. It is a great marketing hype that is all too common in the gaming industry.

Bottom line: Publishers and developers – stop lying and rely on actual gameplay that is close to the real thing to do your marketing for you. And if you did remove a lot of features that affected the stability of the game, make sure to release a full disclosure of what this is before the game comes out. Oh wait…but then you would not see as many sales. Tsk tsk."

Good to know! If the lies like this one continue we need to step up and say Bulls*** big and loud. WTF! I think we all know in our deepest darkest denied fanboy hearts that PC is going to always be leaps and bounds ahead of console. I own no PC and don't plan on owning one. So sad that we bought into the lie that is Xbox And PS4. Also it's very sad that this was shown during the Xbox presentation. I'm not chucking my Xbox One out the window but it's time all the BS stops.
 
Rough summer.

It always is. Summer is my time to catch up on games that have already released. I don't know what i'd do if blockbuster games came out during the Summer. I have less gaming time already because i'd rather be out socializing and enjoying the nice weather. Developers and publishers know this so they release their games in the Fall on purpose.
 
Ubisoft is on a roll lately. But as long as they sell millions of copies I doon't think they care one iota.
 
They shouldn't be showing stage demos running on PC at all at this point.
But that's the way the industry works and nobody seems to do anything about it. Legally, I don't think the devs can even be held liable since all they have to say is that it's a work in progress and no games/money have exchanged hands yet anyway. It's like buying a brand new house. Those fancy images look great. And so do the blueprints. But in every contract, the home builder always states things can change from the info you got, so there's nothing you can do about it.
 
The One and the PS4 should be able to come close to those graphics, they cut corners on the hardware but it's still a upgrade over last gen hardware. If these consoles can't come close to mid to high end computers then why did they rush to market? Should devs give the systems time before they start cutting corners or is this what we can expect this gen, slightly upgraded graphics?
 
The Division to be downgraded...hope it's not too much...

http://whatifgaming.com/the-division-developer-insider-we-already-downgraded-a-few-things

"
The Division Developer Insider: “We Already Downgraded A Few Things”

We will not reveal our source dev (whose employment we confirmed and vowed we would not reveal the identity of) but the info should be taken with a grain of salt as a result. Today, I have the ultimate displeasure to inform the public that apparently the E3 demo of The Division was running on a PC and will be downgraded overall. Developers often overshoot for the moon and end up delivering next to nothing in terms of the visual garbage that the final retail copies end up becoming (Far Cry 3, Watch Dogs, Dark Souls II in comparison to their non-downgraded counterparts). This sort of false advertising and marketing absolutely has to stop. It is a vile and dementedly sick way of companies to make money off of people who obviously preorder because the game is visually impressive. Yes – some may claim “gameplay weighs in more” but this is arguable.

He tells us the following:

We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications.

Right now we already took out quite a lot of screen space reflections from the game and are working on asset management the best we can given consoles have that great unified memory. Naturally we will also be using online servers and have to produce a synchronization that higher graphics add to the latency so it had to be turned down. To me it still looks good, but not as good as the original reveal. I am sure as we get closer to launch and the actual console versions of the game featuring SD (Snowdrop) that it will start to seem all too obvious to people especially those on PCs. I just wanted to write and let you know that it definitely is not just stability but marketing politics plays into this a lot as well.

UPDATED 2nd Response from The Division Developer: Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do.

Also to answer your 3rd question, no…they will never fully disclose what was removed from what build as no laws ask them to do so in terms of consumer rights. If we as developers published that information in very real terms for the consumer such as “Replaced particle fog simulation with 2d layer simulation in 3d space, removed particles from all explosions, lowered explosion volume multiplier by 20x, removed X # of trees and civilians, etc.” we would be out of a lot of sales and probably it would actually require too much time to deliver on the current hype that a lot of downgraded games see which look incredible with a vertical slice. I do share this in the hope’s that my colleagues and publishers and a lot of people who make false promises and do demonstrations which wrongfully create too much hype that they cannot deliver on ultimately stop doing such things. I want to see the industry actually move forward and not be so full of itself by promising too much and delivering too little. Regards

Our insider who is currently in the graphics technical division at Ubisoft Massive in Sweden contacted us because he too is sick of the practices that a company like Ubisoft has become all too known for. If Ubisoft denies downgrades have not happened and uses the lame excuse that “it is for the gamers and stability we did what we did” then there is certainly no reason for the PC/console parity to exist because currently the downgraded Watch Dogs runs sub-par still which is an utter joke. Everyone knows “next generation” currently as it stands is utter marketing BS. Of course, a lot of the uneducated folks out there feel this is more. Next gen, means next gen! If this is the case, PC raw throughput has the greatest power of any console despite having lower development focus (due to piracy). Essentially if it is not obvious by now: Next Gen has diminished any chances of making graphics leaps for the marketers to make more money on “next-gen” until the next next-gen comes out. It is a great marketing hype that is all too common in the gaming industry.

Bottom line: Publishers and developers – stop lying and rely on actual gameplay that is close to the real thing to do your marketing for you. And if you did remove a lot of features that affected the stability of the game, make sure to release a full disclosure of what this is before the game comes out. Oh wait…but then you would not see as many sales. Tsk tsk."


Unnamed source = worthless. Is this the same source that claimed the game was not even in a playable state, despite them actually showing it in a playable state. You only have to look at the title to see it is click bait. Not a mention of rumour. Plus, it is a site I have never seen before coming with this. Yeah, huge grain salt. This grain is so big it has its own gravitational pull.

Having said that, it seems pretty obvious the game will get downgraded somewhat. They always do. It is like saying water is wet.
 
Unnamed source = worthless. Is this the same source that claimed the game was not even in a playable state, despite them actually showing it in a playable state. You only have to look at the title to see it is click bait. Not a mention of rumour. Plus, it is a site I have never seen before coming with this. Yeah, huge grain salt. This grain is so big it has its own gravitational pull.

Having said that, it seems pretty obvious the game will get downgraded somewhat. They always do. It is like saying water is wet.

Well technically, the demo MS showed on stage was a slight "Downgrade"( I'm really starting to hate that word), as seen in the aliasing/IQ niggles. There very well could have been a change in reflection quality, but I didn't care enough to notice. It still looks great.
 
Well technically, the demo MS showed on stage was a slight "Downgrade"( I'm really starting to hate that word), as seen in the aliasing/IQ niggles. There very well could have been a change in reflection quality, but I didn't care enough to notice. It still looks great.

I am not sure if it is a downgrade or not. Was what was shown as the MS event supposed to be representative of the console version ? It may have been on a PC but they can tone down settings to better match what consoles could do. The Original showing was for all and thus it gets shown on the best platform, PC.
 
Didn't they claim it was on PS4 last year at E3? I highly doubt that though, cause the difference is quite big. Man i saw the footage during this E3 and we all said...oh look...clearly downgraded.
 
The One and the PS4 should be able to come close to those graphics, they cut corners on the hardware but it's still a upgrade over last gen hardware. If these consoles can't come close to mid to high end computers then why did they rush to market? Should devs give the systems time before they start cutting corners or is this what we can expect this gen, slightly upgraded graphics?

The Xbox One and PS4 will be able to match PC no problem this gen. Last gen the gap really started to close. Graphics are almost lifelike already. You can only push them so much farther before it's CGI. Anyone touting PC as being this master platform of power these days needs a reality check. Consoles are pulling their weight.
 
Not to change subjects, but I'm really having a hard time not getting the One. Keep thinking how great it would be to be able to switch from Netflix to game, and back again. Plus, I've been doing multiple things at once. Like checking my email on my Galaxy, watching movie trailers on my laptop and watching Netflix on my 360 all at the same time.

Watching orange is the new black with the wife. She goes out on the patio, I could be gaming while she's out and just switch back when she returns without having to go completely out of Netflix to game for a few minutes. (sigh)

I may just pick one up this weekend. f*** it...
 
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The Xbox One and PS4 will be able to match PC no problem this gen. Last gen the gap really started to close. Graphics are almost lifelike already. You can only push them so much farther before it's CGI. Anyone touting PC as being this master platform of power these days needs a reality check. Consoles are pulling their weight.

Lets not confuse power with lazyness. PC can smash console, but developers simply do not choose too. A few games throughout the gen will constantly remind us all of that. Will most likely start with Witcher 3.
 
PC will be better than consoles everytime for the simple fact.. you can play every game at 60fps, the biggest differential for games imo as a new Pc gamer. it is just so good

really spoiled 30fps for me, trying the Thief demo on X1 it felt like i was lagging
 
Well believe it. With the power of the cloud the Xbox One will be unstoppable.
nick-cage-lol.gif
 
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