PlayerUnknown's Battlegrounds PUBG

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Its always hard to judge from the first day of a new patch because it always feels better. I'll give it a day or two, but it felt quite nice from the match i played earlier.

Also I'm glad to see it looks like they've narrowed one of the crashes down to being some sort of memory leak.
 
The loot balancing on Miramar seemed a bit off to me. And overall it didn’t feel as polished to me.

The loot was very hit and miss.

The map was fine, though. Not sure what didn't feel as polished to you. I can only imagine it was small things, cause the map seemed very nicely done to me.
 
The loot was very hit and miss.

The map was fine, though. Not sure what didn't feel as polished to you. I can only imagine it was small things, cause the map seemed very nicely done to me.

Animations and graphics. Neither seemed as good to me.
 
The loot balancing on Miramar seemed a bit off to me. And overall it didn’t feel as polished to me.

Yep there were also quite a few areas that had performance issues. A few areas on the map where going prone let you hide under geometry and and roads. Some random terrain LOD issues that pop up In close proximity. Lots of ledges where vaulting didn't work properly and such.
 
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Yep there were also quite a few areas that had performance issues. A few areas on the map where going prone let you hide under geometry and and roads. Some random terrain LOD issues that pop up In close proximity. Lots of ledges where vaulting didn't work properly and such.

Same as Erengal then. There are geometry issues that let you shoot through mountains/hills. D-V-ANT drives in to rocks ans stuff that pop in at the last second. Polyana still has performance issues.

The vaulting system as a whole needs looking at. It can take 10 ten attempts to just vault out a window.
 
Same as Erengal then. There are geometry issues that let you shoot through mountains/hills. D-V-ANT drives in to rocks ans stuff that pop in at the last second. Polyana still has performance issues.

The vaulting system as a whole needs looking at. It can take 10 ten attempts to just vault out a window.

It seemed much worse in Miramar. Hence my not as polished comment. I’m sure it will improve before they deliver it into the main game.
 
It seemed much worse in Miramar. Hence my not as polished comment. I’m sure it will improve before they deliver it into the main game.
I played a lot of Mirimar and I thought, after going back to Erengal, that it was better in pretty much every way.
 
Miramar ran 10x better than Erangel.

The map sucks, but that's a different story altogether.
 
No bed without supper tonight. That’s a nice chicken dinner we had! :bang:
 
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Ever since the patch, the game has been broken for me. I literally can’t play a game without a “network lag” message before it gives me a message about not owning the game and then crashing to the home screen.
 
Ever since the patch, the game has been broken for me. I literally can’t play a game without a “network lag” message before it gives me a message about not owning the game and then crashing to the home screen.
I had some network lag errors in the PTS, I found that clearing the alt MAC address on my xbox solved that issue. Worth a try atleast.
 
I played some solo matches earlier this evening. It ran good. Only time it ran like s*** was when about 30 of us jumped into Military Base it was a clusterf*** lol.
 
I played some solo matches earlier this evening. It ran good. Only time it ran like s*** was when about 30 of us jumped into Military Base it was a clusterf*** lol.

Yeah! We made a rare drop into Pochinki the other night and the sky was just parachutes...30 people landed there easily...and then the entire town just lit up with gunfire. Was awesome.
 
lots of network lag for me as well. bought a new router and that didn't fix it. replacing the Ethernet hub between the box and the router did however.

aldo, i drop Pochinki almost every time. The early game fights are my favorite part of the game. hate it when more than four swuads drop there and you aren't in the circle. chances are you won't have time to loot and whatever you get from boxes will be short on ammo.
 
Test Server Back Up Starting May 5th 5am PDT


Hi folks,

The test server is back! This time around we’re planning to run the test for just three days. Depending on how the test goes, we may decide to extend it further.

The test includes both Miramar and Erangel so we can test our matchmaking systems before bringing Miramar to live servers. That means that whenever you select a queue, the game will randomly drop you into one of the two possible maps. After we’ve tested our matchmaking systems, we may again adjust the map settings.

Eventually, map selection will come to Xbox. It may simply take some time to bring it over.

TEST SCHEDULE:

Day One
May 5, 5am PDT – May 5, 11pm PDT

May 5, 2pm CEST – May 6, 8am CEST

Day Two
May 6, 8am PDT – May 6, 11pm PDT

May 6, 5pm CEST – May 7, 8am CEST

Day Three
May 7, 8am PDT – May 7, 11pm PDT

May 7, 5pm CEST – May 8, 8am CEST

AVAILABLE QUEUES:

All queues include both Miramar & Erangel

Solo TPP
Duo TPP
Squad TPP/FPP


For now, we’re only opening up FPP servers for squads. This is because we’re concerned about splitting the matchmaking pool up too much. If it turns out that we have enough players on the test server, we’ll consider opening up FPP servers for both solos and duos.





PATCH CHANGES:

Settings menu changes:

  • Game settings are now grouped up by category.
  • Colorblind settings have been added
  • Crosshair settings have been added
  • Added a new slider interface
  • Added an option to adjust strength of game controller vibration.
  • Added an option to set deadzone for the left analog stick.
  • Aim acceleration can now be completely disabled if set to 0.
    • Those of you who previously set it to “0” may want to set it to “1” to preserve the feel from previous patches.
  • The game controller function guide has been updated.

Scopes have been changed to be more realistic:

  • Expanded all scopes’ field of view
  • Added a parallax effect when moving weapons quickly
  • Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes

Out-of-game menus and UX improvements:

  • The “cancel matchmaking” UI has been improved. You can now cancel matchmaking by holding the X button on any screen except the SETTINGS menu
  • We improved the UI that indicates that matchmaking is in progress. Progress time is now displayed. When a match is found, a countdown will appear
  • Transition speed between menus has been increased
  • Two new menu items have been added: CUSTOMIZATION and STORE.
    • To get a box, go to STORE > CRATES
    • To open the box you’ve received, go to MY ITEMS in STORE
    • On test servers, the number of boxes that can be purchased per week has been increased significantly (up to 100)
  • After launching the game, a single, simplified loading screen pops up before the lobby appears (instead of many different screens)

A few more miscellaneous changes:

  • Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
  • We added some contextual on-screen popups that explain button functions.
  • Added new grenade hit effects and animations
  • We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)


Bug fixes

  • There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.
  • Fixed an issue causing punching to slow down movement while sprinting
  • Player can no longer see through walls by going prone near houses with stone steps in Miramar
  • In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
  • When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects


Known issue:

After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session.



Bug Bounty Program:

As announced previously, we’ll give rewards to 150 players who report bugs on the Xbox Test Server.

To submit your bugs, just use this link before the bug bounty program ends on 5/14. Please visit the Bug Bounty FAQ for more information.

We’ll also give two Militia Crates to everyone who participated in the test! These will be distributed sometime after the test closes.



Thanks so much for playing, and we look forward to your feedback!



With love,

The PUBG Xbox Team


Grenade knockback changes equals great.
Scope FOV could be good.
Emotes, eh but Ok.

What is a Parallax effect?
 
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I'm no longer going to shoot people... just going to chase them and do emotes.
 
Paid crates are looking to be in the next build.

With that, certain crates will require a key to open, the key is what costs money.
 
My shirt collection after opening 100 creates in a row.

ljM7wGv.jpg


This is also doubles as the reason I'll never buy a key to open a crate.
 
My shirt collection after opening 100 creates in a row.

ljM7wGv.jpg


This is also doubles as the reason I'll never buy a key to open a crate.

Crate cost still increases too, which sucks and need changing. I mean 7000BP per crate is just ridiculous.
 
Crate cost still increases too, which sucks and need changing. I mean 7000BP per crate is just ridiculous.

They need to fix that for Xbox. The steam system doesn’t work well on Xbox. They’ve no really interest in doing that though.
 
Played a couple matches this morning. They added brightness toggle in menu and a couple other things you can change in the menus.

I wish I could just use my points on whatever item I wanted instead of crates. They could just make some items more expensive than others.