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Came across a couple of John Wicks last night. I hit one guy on the stairs with an M249. I might as well have been using a water pistol. He killed me and and the rest of the squad without even batting an eye lid.

I don’t know if it’s hit detection, players connection, someone using k&m, or what. I see some weird s*** sometimes.
 
I don’t know if it’s hit detection, players connection, someone using k&m, or what. I see some weird s*** sometimes.

I'm seeing it a lot in the last few weeks and its been killing my enjoyment of the game. I just can't seem to land shots on target. I was also getting some messy framerate hits yesterday when we were playing. I can only guess it was something server side because usually the hit detection and frame rate is stable.
 
I'm seeing it a lot in the last few weeks and its been killing my enjoyment of the game. I just can't seem to land shots on target. I was also getting some messy framerate hits yesterday when we were playing. I can only guess it was something server side because usually the hit detection and frame rate is stable.
Was fine for me.
 
Yeah they really need to get this locked to 30fps. And i get its hard, their engine clearly more CPU dependent then they'd like but my question is why are they rendering the games at peak resolution on both X and S? Why not just go down a step in resolution if it helps the framerates?

If they truly think they can optimize to target resolutions I get it but just seems like an odd choice.
 
Yeah they really need to get this locked to 30fps. And i get its hard, their engine clearly more CPU dependent then they'd like but my question is why are they rendering the games at peak resolution on both X and S? Why not just go down a step in resolution if it helps the framerates?

If they truly think they can optimize to target resolutions I get it but just seems like an odd choice.

CPU bound games tend to see very little benefit to lower res.
 
I have a i7, 1070 and 16 gigs of Ram and on Savage i'm near 70fps lol makes no sense.
 
Got a Solo 5 kill chicken dinner tonight. Did it with a decked out Ump and a 2X scope. Damn it gets intense at the end!

Decked out UMP is a game winner. Most of my, granted small amount, of wins have come thanks to the UMP. Love that gun.
 
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Are you guys rocking compensators or suppressors on it?

I always carry both if I can, though attempting to switch adaptively is obviously a bit annoying.
 
Are you guys rocking compensators or suppressors on it?

I always carry both if I can, though attempting to switch adaptively is obviously a bit annoying.

Doesn't matter with the UMP. You can rock nothing or something. I do love a suppressed UMP, though.
 
New round of PTS starts today(18/5)

UNITED STATES, PDT: 5/18 8am
EUROPE, CEST: 5/18 5pm

Will have to download an update for it too, but no patch notes given just yet. No end date either.
 
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PTS patch notes.

Hello everyone,


We’re back with the final round of testing before Miramar comes to live servers on May 24th!



We appreciate all of the feedback and bug reports we have received so far. As you can see from the patch notes below we have made changes based on that feedback, as well as fixing bugs which were reported in the previous tests.

Please continue to give us your feedback and report bugs on the Xbox section of our forums.


Servers can go down for maintenance at any time. If that happens, check our support Twitter or this post for info.




TEST SCHEDULE:


Servers open:
Friday, May 18, 8am PDT / 5pm CEST


Servers close:
Servers will be open until Miramar comes to live servers on May 24th. PTS will be available during the live server maintenance.



AVAILABLE QUEUES:

All queues include both Miramar & Erangel



Solos, Duos, and Squads (TPP/FPP for each)



PATCH CHANGES:



Optimization / Stabilization

  • We have modified world loading processes, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
    • Miramar requires additional work to bring it to the same level of optimisation as Erangel.
  • Optimized shadow in certain situations to reduce crashes.


Settings

  • Option of turning off Aim Acceleration has been separated, and the slider that sets the acceleration degree has been changed from 0~10 to 1~10.
  • Settings tab order has been changed.
  • Name and description of “Control Setting” has been modified.
  • Slider range of the “Vertical Sensitivity Multiplier” has been adjusted to 50%–150%.


World

  • Vehicle and weapon spawns have been increased on Miramar.


Bugfixes

  • Fixed bug where vertical movement speed wasn't representative of settings chosen.
  • Fixed an issue where inverted control settings were being applied to the emote UI.
  • Fixed a problem that sometimes messed up movement while aiming down sights in third person perspective (it was happening when aim acceleration was turned off).
  • You can now freelook while automatically swimming forward in water
  • Fixed an issue preventing some teammates’ map markers from showing on the compass
  • Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
  • Fixed a problem preventing weapon display UI colorblind mode from being applied properly
  • Fixed the description of the “Auto Swim” button in the gamepad guide
  • Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
    • The in-game UI was sometimes failing to update when reloading a firearm to indicate freed up inventory space
    • The interaction key sometimes failed to show when certain actions were performed in front of a door
  • Emotes can no longer be used while preparing to throw grenades
  • Fixed the problem causing over-the-shoulder views to sometimes lock up when opening the emotes UI
  • Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
  • Fixed the problem preventing players from changing seats in vehicles
  • The emotes UI no longer improperly displays on the victory screen
  • Improved situations where other player’s motorcycle will look as if it was going under the terrain while driving.

Known issue:

After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session.
 
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Weapon spawn increases on Miramar. Nice.
The 2 games I played were ridiculous and too much. First landed in a small compound with around 6 buildings, found 2 AKs, 2 M4s and a Scar. Second landed in a smaller compound with all 4 small buildings, found an AK, M4 and Mini14. In both games I didn't come across any shotguns or SMGs at all.
 
The 2 games I played were ridiculous and too much. First landed in a small compound with around 6 buildings, found 2 AKs, 2 M4s and a Scar. Second landed in a smaller compound with all 4 small buildings, found an AK, M4 and Mini14. In both games I didn't come across any shotguns or SMGs at all.

Sounds like they need more tweaking on it. I still don’t understand how the algorithm for weapons spawns can be so different between the two maps.
 
Well I played a match and right off the bat I can see and feel the difference of improvements.

This is starting to get good play they better get on the ball because of these publishers get their games going in high quality and framerates this game will be dust.
 
Well I played a match and right off the bat I can see and feel the difference of improvements.

This is starting to get good play they better get on the ball because of these publishers get their games going in high quality and framerates this game will be dust.

Game will be dust? lol

Not a chance. The fad will pass on it for sure. But dust? Nope. Not even close.