Crytek's 'The Climb' revealed today that will release with the Rift.
I am keeping my current mobo,ram and CPU... and swapping out the gpu for a Pascal card.
It will be compatible with the touch. So your hands will have 1 to 1 tracking. Having aresults that don't track with your real arms is worse than not having arms at all. Reverse kinematics will fix this issue but it's early yet for that. I'd imagine your arms go through rock surface and kill immersion.Severed hands . Will take it as free. Would never, ever, buy.
I always try and go above the required specs when I can. Not sure if I will end up with a OC but pascal will give me extra muscle and more importantly better 4K gaming then I am getting now.I think it's a good idea to go with a Pascal card. Although the recommended specs for the Rift is a 970/290x, that's only for games sold on the Oculus store.
Take Elite Dangerous for example, a game that looks pretty but can still run 1080p on X1. The MINIMUM specs for consumer VR is a gtx 980/ i7 3790.
One of the reasons I want a PC VR hmd is to play VR games with current gen "insert ambiguous term here" graphics, I'd say a high end Pascal card is the card you'll need.
You'd have to have perfect constraints set up for IK though, as it can get wonky. I think if my hands are important to what I'm doing, then I'd need to see them. I'd rather have floating hands than no hands, especially if they are 1 to 1.It will be compatible with the touch. So your hands will have 1 to 1 tracking. Having aresults that don't track with your real arms is worse than not having arms at all. Reverse kinematics will fix this issue but it's early yet for that. I'd imagine your arms go through rock surface and kill immersion.
The concern I have is with the apps offered initially. Yes, the newness of it all will "wow" all of us. But so did visiting Times Square for the first time, but like VR I am not compelled to visit it every day for hours on end. Regarding apps, all they need to do is figure out how to make current software like GTA or Skyrim work in a VR world and they would have this tech fly off the shelf. I haven't heard any discussions like that so I assume there isn't enough horsepower or control issues preventing this from being feasible.
How long do ya'll VR gurus expect it will be before we see current or even next gen triple A titles crossing over to being played virtually with you inside those worlds?
Lucid, is the experience of watching a movie with it compelling enough to make it your preferred viewing option when you are alone?
I'm the same. The real negative/positive is the disconnect I feel from my surroundings. Having kids, it's tough to find the opportunity to really plug in, but despite the hit in clarity, it's as if the scale makes up for it. My poor 55" TV just feels tiny, and the immersion factor can be very high in the Gear VR. I'd recommend it to anyone with the right phone. At 100 bucks, it's a no brainer, Imo.... Still waiting for my Bluetooth controller to get here so I can play Dreadhalls, lol...For me I prefer watching movies and shows in the gear VR even though I have a 65" TV and 7.1 surround. Part of my preference is due to I cannot blast movies at nighttime anymore due to baby, and also I can just lie in bed with bluetooth headphones. The resolution on the gearVR and screendoor effect is noticeable at first for content viewing but it quickly goes away once you get used to it.
There's a couple of reasons I don't watch every movie and show in VR though. One is in extended periods of time you can get a bit fatigued and need to take a break due to the resolution of the imagery and weight/heat of headset. Not to say those are extremely bad, just wears down your eyes and face quicker than your television set.
The other is battery management. I watched 4 episodes of twilight zone in the netflix app which took about 2 hours or so. That took my battery down 55%. Really not too bad for a smartphone but just something you have to be aware of and prepared for before you start your session. Whereas you can just turn on a TV and start watching.
So I'd say it doesn't replace your TV, but rather compliments your content consumption by giving you that flexibility. And let me tell you, watching a scary movie in an empty, dark movie theater all alone...nightmare fuel. haha
Oculus Rift pre orders go live Wednesday. 47 hrs from this post.
https://www1.oculus.com/blog/oculus-rift-pre-orders-to-open-on-january-6/
While excited, I'm a bit worried about the blowback on the price. I'm expecting anywhere from $500-600 even though the dev kits were $350. There is so much custom hardware in there and the price is going to scare a lot of people. It'll come down eventually and includes 2 free games, but I expect a crapstorm of people complaining and writing VR off on Wednesday.
Awesome! If it weren't for them, VR would still be on the top shelf, collecting the dust of promise. Oculus literally revived VR.Dang, backers are getting a free kickstarter consumer rift...bastards!
I'm hammering my F5 key at 11am EST tomorrow. Working from home so I can have no distractions!
My Ticketmaster macro-bot will have 10 units in my cart before you can hammer once.
Palmer just announced pre-orders start an hour later now. So...you should like, re-program those.