Official Thread VR Headset

Cool, Edge of Nowhere sounds great. I know this isn't your first time using the Rift but now you've tried the consumer version, do you think VR will take off? A lot of gamers seem like they aren't interested. Do you think it's just a matter of trying it out for themselves?

My question is whether my brain will start to get used to it and not get fooled anymore. I have a TV that smoothens out the framerate to give it a "soap opera" look, but after owning it for years, I don't see that look anymore. I just see a regular TV image. People who come over to watch a movie always comment on how weird it looks, but now it looks normal to me.

I'm afraid Oculus will be like that. I hope it doesn't.

The positional audio works incredibly well - seems far more accurate than even FPS shooters. The headset is comfortable as well.

Consumers will not like the wires to be honest. They were a noticeable restriction to movement, and when you looked around, you can feel the wires on your body, arm, leg, or wherever the wires end up being dragged along. They take you out of the experience. They literally tether you down, and they virtually do so as well.

The graphics are not photorealistic. They remind me of graphics on my iPhone 6 Plus, to be honest. But it didn't matter. I was immersed.

That said, I am 100% sold on it. I can't wait to see what non-gaming applications they will come up with.
 
My question is whether my brain will start to get used to it and not get fooled anymore. I have a TV that smoothens out the framerate to give it a "soap opera" look, but after owning it for years, I don't see that look anymore. I just see a regular TV image. People who come over to watch a movie always comment on how weird it looks, but now it looks normal to me.

I'm afraid Oculus will be like that. I hope it doesn't.

The positional audio works incredibly well - seems far more accurate than even FPS shooters. The headset is comfortable as well.

Consumers will not like the wires to be honest. They were a noticeable restriction to movement, and when you looked around, you can feel the wires on your body, arm, leg, or wherever the wires end up being dragged along. They take you out of the experience. They literally tether you down, and they virtually do so as well.

The graphics are not photorealistic. They remind me of graphics on my iPhone 6 Plus, to be honest. But it didn't matter. I was immersed.

That said, I am 100% sold on it. I can't wait to see what non-gaming applications they will come up with.

Thanks for the reply. I can see how the wires could pull you out of the experience, hopefully a wireless verion will come in the next 5/10 years.
Oculus games are targeting a gtx970 so even with that pretty high end card visuals are going to take hit to maintain a constant 90fps in 3D. You'll still be able to play normal with games with VR support if your hardware is powerful enough though. I'm really looking forward to playing Elite Dangerous and hopefully Star Citizen in VR.
 
Thanks for the reply. I can see how the wires could pull you out of the experience, hopefully a wireless verion will come in the next 5/10 years.
Oculus games are targeting a gtx970 so even with that pretty high end card visuals are going to take hit to maintain a constant 90fps in 3D. You'll still be able to play normal with games with VR support if your hardware is powerful enough though. I'm really looking forward to playing Elite Dangerous and hopefully Star Citizen in VR.
I think both of those games are NOT going to showcase VR as well as other demos. The problem with space sims is that there's nothing outside of the cockpit that capture the sense of scale or depth. Other ships usually fly quickly away from view, and planets are too far away. Asteroids, space stations and satellites are kinda boring.
 
My question is whether my brain will start to get used to it and not get fooled anymore.

I have had my DK2 for almost a year now so I'll try to objectively address this. I wouldn't say my brain still can't get fooled, but I certainly notice the hardware limitations a lot more than I first did. The FoV on the DK2 is not the best, black smearing, darker image than I'd like due to low persistence on 75hz display, limited positional tracking by camera, uncomfortable ergonomics of the dev kit, screen door effect, etc... These limitations are a lot more glaring now and make it more difficult to get past. Having said that, new experiences still fool my brain and give that sweet, sweet nectar of presence we all desire in VR.

The first consumer version addresses a lot of these concerns, but I am sure after time there will still be limitations we notice. Oculus has already stated that they are going to be having quick iterations of their hardware. I'd say bi-annual is a a good target and the advancements in hardware are moving FAST. DK1 was just 3 years ago. :confused:

I think both of those games are NOT going to showcase VR as well as other demos. The problem with space sims is that there's nothing outside of the cockpit that capture the sense of scale or depth. Other ships usually fly quickly away from view, and planets are too far away. Asteroids, space stations and satellites are kinda boring.

I can tell you the space stations in Elite Dangerous is one of the best experiences I've had in VR. Seeing the space station be a dot in the distance to flying through the entrance and landing gives a great sense of scale. Especially when you add in my X-55 Rhino HOTAS, it's freaking awesome.

 
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Oculus Rift's games revealed: Minecraft, Bullet Time... and Pac-Man?

Since first appearing as a glorified proof of concept on Kickstarter, Oculus has traded heavily on its applications for gaming. Yet while we've seen plenty of impressive demos, we've yet to see much in the way of final viable product -- in other words, what you'll actually be playing on theOculus Rift when it launches next spring.

That's changing right now at the Oculus Connect 2 gathering. At long last, some spectacular new titles have been revealed, alongside VR ports of existing hit games and even some retro classics getting a surprising upgrade.




One of the most promising new titles is Epic Games' Bullet Train. A first-person shooter built in Unreal Engine 4, the game uses the Oculus Touch to deliver "a world-scale VR gunfight experience with gameplay that weaves in and out of bullet time."

The sheer polish of Bullet Time outstrips almost anything else yet seen on the VR format. Although it lacks a release date, it could be Oculus' first "hardcore" title to become a breakout success. Looking at Epic's own Unreal Tournament, there's scope for this to translate well to the esports scene, too.

more here: http://www.wired.co.uk/news/archive/2015-09/25/oculus-rift-games-minecraft-sonic-pac-man
 
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From the toybox demo;



That is interesting. The original video had me going, wow I can't wait to try this and see for myself how much fun that guy is having. And now that I see what he was actually doing I am thinking, sheesh that guy is easily amused.

I am still going to hold out hope that I truly need to experience it firsthand in order to fairly assess if I am going to be onboard with VR or not.

Thanks for posting.
 
I wonder if places like Best Buy will have kiosks to try VR out since it's something that needs to be experienced to fully understand?
 
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I wonder if places like Best Buy will have kiosks to try VR out since it's something that needs to be experienced to fully understand?

Palmer luckey (Oculus founder) has said there will be such kiosks available for public consumption. No announcemen yet as to which companies.
 
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Here's a good article on some new gearVR (mobile VR) content on the way.

http://www.roadtovr.com/first-look-...ring-otoys-incredible-18k-cubemap-video-tech/

batman-virtual-reality-otoy-18k-cube-map-gear-vr-2_02.jpg


(remember this hardware is running off of modern cell phones!)

I've been holding out for a new phone so I could get whichever one the consumer gearVR was gonna work with. I got the note 5 as it's compatible with the impending consumer version.

I'll be sure to give impressions of some of the final content and hardware once released. After selling my DK2 last week (made $100 off it!), I'm getting the VR itch again and hope the gearVR can satisfy that until consumer rift in Q1 2016.
 
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Man, I was on an Oculus gameplay binge. I want it so bad. Even just for all these free little crazy experiences. The sense of place seems to be awesome. Here are some example of how VR can give you new experiences. Not just games either.

I love watching their natural reactions. It just shows how immersive it is



This one, without realistic graphics, actually reduced him to tears. HNNNNGH.



Here's Jacksepcticeye- funny, but I can see that some people could find him annoying.



This one looks like a whole new experience :D



I'm so ready :)
 
I'm guessing pre-orders open at ces in January. I've been getting back into elite dangerous and really want my rift back!
 
970/i5/8GB isn't really high IMO.

1070 might even be out around the time Oculus launches.

Not only that, but those are recommended specs... games will certainly run fine on lower hardware assuming you adjust your settings/resolution to compensate.
 
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When pascal launches, I expect you'll be able to get an Oculus ready GPU for sub $200. I also think there will be some combo discounts that Oculus and Nvidia/AMD promote around the launch.