Anthem

I bet it's gonna be like the Division where it can be either/or. I hope it has a much stronger story and characterization than the

Whatever it'll be, I have full faith in the story telling with him on board.
 
On a side note, I finally got around to reading Jason Schreier's book "Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made" and good God its a damn miracle the Bioware was even able to crank out Dragon Age 2 and Inquisition at all. The requests EA execs put on them was absurd. I wasn't one to needlessly blame EA for all of Bioware's problems but now after knowing the full stories behind DA2, Inquisition and Andromeda, EA is at least 75% of the problem. Hopefully for Anthem, the execs are taking a step back and letting the devs develop.
 
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On a side note, I finally got around to reading Jason Schreier's book "Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made" and good God its a damn miracle the Bioware was even able to crank out Dragon Age 2 and Inquisition at all. The requests EA execs put on them was absurd. I wasn't one to needlessly blame EA for all of Bioware's problems but now after knowing the full stories behind DA2, Inquisition and Andromeda, EA is at least 75% of the problem. Hopefully for Anthem, the execs are taking a step back and letting the devs develop.

The uber Publishers usually are. Namely EA and Activision.
 
On a side note, I finally got around to reading Jason Schreier's book "Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made" and good God its a damn miracle the Bioware was even able to crank out Dragon Age 2 and Inquisition at all. The requests EA execs put on them was absurd. I wasn't one to needlessly blame EA for all of Bioware's problems but now after knowing the full stories behind DA2, Inquisition and Andromeda, EA is at least 75% of the problem. Hopefully for Anthem, the execs are taking a step back and letting the devs develop.

I’m curious, anything you can remember off the top of your head EA did exactly?
 
I’m curious, anything you can remember off the top of your head EA did exactly?
Ok here goes a long read:

DA2:
Originally, Inquisition( or at least some of the ideas in Inquisition) was supposed to be the sequel to Dragon Age Origins. However due to Star Wars: The old republic MMO missing dates, EA execs wanted a new product from Bioware to bolster their quarterly sales targets and decided the Dragon Age team would have to fill the gap. So it was decided that Bioware would deliver DA2 just 16 months after the release of Origins. Mind you, Origins took 7 years to make. The 16 month time line is why DA2 had so many reused environments/assets and tedious side quests. There just wasn't enough time to make a proper game.

Onward to Inquisition;
Before development started on Inquisition, the heads of Dragon Age knew that they needed a new engine for the game as the old Eclipse engine was no longer cutting it. Officially, EA exec VP, Patrick Soderlund, Bioware Head Aaryn Flynn and Bioware veteran Mark Darrah came up with the solution to use the Frostbite engine. I'll read between the lines since every EA game is using the engine, I'll say it was more an executive call than a developmental one. Now the plus of having all your studios use the same engine is you can promote sharing of technology and ideas with sister studios and there won't be a license fee for the engine as EA owns it. The Dragon Age team quickly found out how hard it was to use the engine.In their own words, "it was an engine that was designed to build shooters, we had to build everything on top of it" The experts in using it, DICE, was located in Sweden so any problems or questions Bioware ran into would get answered days later. Because of the engine and how large and complicated Inquisition was some basic features were not implemented until the very last minute. Quoting Patrick Weekes, "We were eight months from ship before we could get all the party members in the party". The jump button was implemented a few months before the game shipped.

Also, Bioware had intended Inquisition to be a launch title for the PS4 and XB1. However EA profit forecasters at the time, caught up with the rise of iPhone and iPad gaming at the time, were worried that the PS4 and XB1 wouldn't sell well. To safeguard against that EA mandated that they also develop the game for the PS3 and X360 due to their installation base. Add in the PC and Bioware had to ship the game on 5 different platforms using a brand new difficult engine. And it had to ship in ~ 2 years. The execs ended up being horribly wrong. The ps4 and XB1 sold well and according to Mark Darrah, the last gen consoles only accounted for 10% of the game's sales.

The game itself was behind schedule due to the issues mentioned above. The infamous PAX 2013 demo, was entirely faked. At the time they had no working prototypes. And because of the stink DA2 had left, Bioware and EA were throwing the kitchen sink at Inquisition. They literately were trying to make Inquisition a direct response to the criticisms of DA2. EA's CEO John Riccitiello told Bioware they should add the ability to ride dragons and that would make it sell ten million copies.
In the end Bioware crunched for months and miraculously pushed out Inquisition in 2014.

Andromeda:

Andromeda's failing are well known but can be reviewed here:
https://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428

Essentially, due to Frostbite again, and various other features (director change, multiple major re-scopes, an understaffed animation team, technological challenges, communication issues, office politics, a compressed timeline, and brutal crunch), a game 5 year in development had an actual development time of 18 months. 2 months more than the ill fated DA2.
 
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It's GI's cover story.


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https://www.resetera.com/threads/ga...-game-details-and-impressions-revealed.47921/




 
Based on what I've seen today and hearing from the producers on twitter, I think I'm going to pass on this. It very well might be a good game but its seeming like not a game for me.
 
I just got caught up.

Looks like EA thought Destiny was going to be huge, threw a ton of resources + time at their version of Destiny and voila.

Looks too good/expensive to offer anything interesting. Hope I'm wrong but PASS!!
 
Doesn't look very interesting.

Going to suck when EA shuts them down next year. Maybe Microsoft will save them.
 
BioWare's Anthem is always online. Developer Mark Darrah confirmed to GameSpot that you'll need a persistent internet connection to play its upcoming cooperative shooter, whether you're adventuring solo or with other players.

This is similar to the approach taken by Destiny, to which Anthem has drawn many comparisons since it was first unveiled at last year's E3. Activision's online shooter likewise places a heavy emphasis on cooperative play and requires a persistent internet connection, regardless of whether or not you're teaming with other players.

https://www.gamespot.com/articles/e3-2018-anthem-is-always-online-bioware-confirms/1100-6459561/

Out for me, then.
 
It’s not a deal breaker for me but I certainly hope they learn from where bungie has failed.
 
I feel like this is a Bioware game in name only but time will tell.
 
I already have a constantly online mmo-styled shooter in warframe. Big ol' robot suits look cool and all, but I'm not sure it'll do enough to hold my attention.

I'm also very confrontational and irrational, so if it looks like it's gonna waste my time with a ton of nonsense grind and gating, I'll hate it just on that. Impress me bioware. They did ya dirty with andromeda but I still liked it.
 
I feel completely uninspired by the gameplay. It looks huge and beautiful, but the gameplay looks uninteresting and very slow to me.
 
Anthem won't feature PvP gameplay, no plans to add after launch.

Anthem took to the stage at Electronic Arts' EA Play conference, kicking off a week of video game news at E3 2018. Headlining the publisher's showcase, the upcoming shared-world action role-playing game (RPG) has gained sizeable attention – framed as a "Destiny-killer" in the industry. While details on have been limited, the briefing finally provided breakdowns of gameplay mechanics, narrative, and progression.
So far Anthem's gameplay has focused solely on cooperative player-versus-environment (PvE) gameplay, with no sign of player-vs-player (PvP) modes. Answering questions from fans following the showcase, Anthem executive producer, Mark Darrah, has confirmed it will not feature in any manner.

Expanding on the decision, Darrah claims this allowed the team to "go broader on gear and weapons," without worrying about balancing player encounters. Furthermore, there are "no current plans" to implement PvP systems in later updates, doubling down on its cooperative focus.

Make sure catch up on the Anthem E3 2018 reveal, where Electronic Arts debuted a new trailer, gameplay, and information on core mechanics. The game currently on track for a February 22, 2019, release on Xbox One, PlayStation 4 and PC.

I'm more interested in Anthem now than I was then. I'm still cautious because I still lump it in with Destiny, and other type loot shooters. However, I feel like it's becoming less like that. That's a plus for me.
 
An overview of the game.


Still confused.

A big problem I see with how they talking and advertising the game is just how easy everything seems. They drop down, engage the enemy, take no damage, obliterate the enemy, rinse and repeat. That is not fun in a co-op game..it is one of the reasons why things like Raids and Heroic strikes are big thing in Destiny. They present the challenge...they are where your teamwork is needed.

I also fear that there is no real end-game here other than grinding for loot. The whole ''don't need to do co-op'' highly suggests that.

Also, they just spent 13 minutes talking about how important the story is and how it isn;t diluted and how Bioware is all about characters you like, hate and love, and yet, we haven;t seen jack on this. All they shown is generic gameplay, the same generic gameplay we saw last year.

I'm a little worried.