Are Sony remasters really remasters?

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They just touched up a little here and there on the already existing assets from Halo Reach and ported them over. That was the benefit of that particular game series assets being so largely self-similar. It makes Halo is an exception to how remakes are handled. You shouldn't you this one example alone to show how Microsoft handles their remaster better than Sony.
Not true at all. The models were redone. Hell, Johnson's model matches the actor the used in the CGI cutscenes. The Marines armor is very different as well. Textures too. HALO 2A uses some design philosophy from later games, but they are not reused. Even the elites are a hybrid design wise. Definitely look different.

What they did use was the animation and rigs from H2 for purposes of matching the original for switching
 
They just touched up a little here and there on the already existing assets from Halo Reach and ported them over. That was the benefit of that particular game series assets being so largely self-similar. It makes Halo is an exception to how remakes are handled. You shouldn't you this one example alone to show how Microsoft handles their remaster better than Sony.

Gears as well, textures look way different.
 
Gears as well, textures look way different.
But what else did they do with Gears besides update the textures? Are they using a modern engine now? If so, then so is Last of Us. The Last of Us already had high resolution textures so no real need to worry about that, and the Last of Us engine was already modern, but even still they added some improvements from their next gen Uncharted engine. Gears 1 is an outdated game after all.
 
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Halo and Gears are in remake territory so is TLOU and Drake collection.
 
But what else did they do with Gears besides update the textures? Are they using a modern engine now? If so, then so is Last of Us. The Last of Us already had high resolution textures so no real need to worry about that, and the Last of Us engine was already modern, but even still they added some improvements from their next gen Uncharted engine. Gears 1 is an outdated game after all.

Side by side comparison is enough for me. I actually think the textures in TLoU are horrible in many places, easily its weakest feature that desperately needed upgrading.
Next gen engine, last gen, two gens ago, Gears looks miles better than it did, TLoU looks slightly better. Supposedly ND has stuff going on behind the scenes but to me it looked just like what I played on ps3 with a resolution/fps bump, gears/halo 2 remake take that a step further.
 
Not true at all. The models were redone. Hell, Johnson's model matches the actor the used in the CGI cutscenes. The Marines armor is very different as well. Textures too. HALO 2A uses some design philosophy from later games, but they are not reused. Even the elites are a hybrid design wise. Definitely look different.

What they did use was the animation and rigs from H2 for purposes of matching the original for switching

Yeah that didn't sound right at all about them using Reach's assets, but I didn't feel like researching it.
 
Side by side comparison is enough for me. I actually think the textures in TLoU are horrible in many places, easily its weakest feature that desperately needed upgrading.
Next gen engine, last gen, two gens ago, Gears looks miles better than it did, TLoU looks slightly better. Supposedly ND has stuff going on behind the scenes but to me it looked just like what I played on ps3 with a resolution/fps bump, gears/halo 2 remake take that a step further.
The textures if the PS4 version aren't terrible. That would just be the PS3 version that's terrible. But really all of this with Gears and Halo vs Last of Us isn't a sensible comparison. One game won several awards for graphics and had a port not even a year and a half later. The other two are terribly-aged games getting re-released over 10 years later. The latter having plenty of room for improvement in visuals and the former will just remain a great-looking game.
 
They just touched up a little here and there on the already existing assets from Halo Reach and ported them over. That was the benefit of that particular game series assets being so largely self-similar. It makes Halo is an exception to how remakes are handled. You shouldn't you this one example alone to show how Microsoft handles their remaster better than Sony.

Do you have a link or something with that info?

I don't remember Reach having textures that nice. especially the multiplayer maps in H2A.
 
Not true at all. The models were redone. Hell, Johnson's model matches the actor the used in the CGI cutscenes. The Marines armor is very different as well. Textures too. HALO 2A uses some design philosophy from later games, but they are not reused. Even the elites are a hybrid design wise. Definitely look different.

What they did use was the animation and rigs from H2 for purposes of matching the original for switching
I've seen a soldier with a backpack in Reach similar to that in Anniversary. Not that it would matter really as it would be easy to change up some models. There isn't any reason why they would ignore assets that already exist and just start from scratch. Johnson's model probably looks like the cutscene model because they are most likely indeed using the cutscene model in Anniversary. They have three or four games worth of assets. It doesn't just sit idle. Everything is reused, skinned over, and dressed up. It's how a remaster like Anniversary is done.
 
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I think there is some confusion about the Gears remake, the campaign is still 30 fps it's only MP that's going to 60 fps.
And yet that has never been confirmed by Coalition nor Digital Foundry. I think MS is waiting to announce the FPS of the entire game closer to release.
 
Yes.

In the music field, something is called a "remastered edition" with a lot less effort (e.g., an engineer or two remixing things) than what it takes in the game world (an entire team working for months if not a year or more) to move a game from one architecture to another (no small effort, with PS3 to PS4, btw) and to increase its performance in resolution, framerate, and other various technical details. If they can call modestly remixed albums "remasters," game publishers certainly can do it with their games, too.

It's essentially a marketing term anyway, so trying to police it is pointless.
Disagree here. Even remastered music, as you stated is a just a higher quality sound than the original. We arent talking about music here though. Marketing term and the truth are two different ideals all together. Remastered in game terms should mean a near complete re-work of the original. Not just resolutions and frames. The video even goes on to SHOW what remasters truly look like when done right when compared to ports. The new Gears and Halo MCC are great examples here. Each game looks and offers more and better than their original versions, earning the title "Remaster." The term shouldnt be used for mere ports, not to mention gamers being charged a premium for that certain product.
 
Yeah that didn't sound right at all about them using Reach's assets, but I didn't feel like researching it.
I think he's thinking of Halo CE Anniversary, where they where using reach assets. The Marine's design was a pretty big departure from Halo 1-3. It was easy to spot. Halo 2A was a remake. The models are all new- you can tell in the geometry, let alone the textures. If you zoom in on their faces, you can even see their eyelashes. Even the Elites have their own look that matches the Halo 2 style that is different than Halo 3 or Reach.

They even completely redid the Audio.

The environments are also obviously completely remodeled. They were limited in that they had to keep the same dimensions and sightlines as the original because of the switch feature.

I'd say Halo 3 and 4 is more along the lines of how Sony has been handling their remasters. And that's it. The difference in remake, and remaster. Theo- difference is that they are giving you 4 games, with one being a remake. Not to mention an apparently very difficult-to-achieve interweaving of the various games MP.

But what else did they do with Gears besides update the textures? Are they using a modern engine now? If so, then so is Last of Us. The Last of Us already had high resolution textures so no real need to worry about that, and the Last of Us engine was already modern, but even still they added some improvements from their next gen Uncharted engine. Gears 1 is an outdated game after all.

With Gears they are redoing all of the geometry as well as the Textures/lighting. They are re-doing the motion capture, "reshooting" the cutscenes, overhauling the facial animation, etc. It's waaaay more than using the highest LOD and tweaking lighting parameters while bumping res and framerate. For that reason, I'm pretty sure the Gear remake is going to run @30fps. I think it's 30 for SP and 60 for MP.
 
The textures if the PS4 version aren't terrible. That would just be the PS3 version that's terrible. But really all of this with Gears and Halo vs Last of Us isn't a sensible comparison. One game won several awards for graphics and had a port not even a year and a half later. The other two are terribly-aged games getting re-released over 10 years later. The latter having plenty of room for improvement in visuals and the former will just remain a great-looking game.
Yeah but....this isnt about the awards one won over the other. Lets stick to the topic at hand. And we arent talking about what happened last gen. We're talking present gen. Again, stay on point....
 
Disagree here. Even remastered music, as you stated is a just a higher quality sound than the original. We arent talking about music here though. Marketing term and the truth are two different ideals all together. Remastered in game terms should mean a near complete re-work of the original. Not just resolutions and frames. The video even goes on to SHOW what remasters truly look like when done right when compared to ports. The new Gears and Halo MCC are great examples here. Each game looks and offers more and better than their original versions, earning the title "Remaster." The term shouldnt be used for mere ports, not to mention gamers being charged a premium for that certain product.

I disagree. "Remaster" is more accurate. Remake is what they did with Halo 2A and Gears. Those two aren't reimaginings, but would constitute a higher level of work.
 
I disagree. "Remaster" is more accurate. Remake is what they did with Halo 2A and Gears. Those two aren't reimaginings, but would constitute a higher level of work.
I'll go with that. However, its much more beneficial than a port of any one game. I understand that there is a massive undertaking to simply accomplish porting a last gen game to current gen, but there are teams that go that extra mile and its appreciated in my book.
 
Re-issue = Rare Replay (Straight port)
Re-master = God of War 3 & TLoU (Higher res and more FPS)
Re-make = Halo MCC & Gears Ultimate

Nathan Drake collection TBD but seems like it will fall in the re-master category.
 
I'll go with that. However, its much more beneficial than a port of any one game. I understand that there is a massive undertaking to simply accomplish porting a last gen game to current gen, but there are teams that go that extra mile and its appreciated in my book.
Sure, and given the choice, I'd love any re-release to have that kind of love put in it. Just be ready to pay much more for it. Gears and GoW 3 are both 40 bucks right? Yeah, that's where the issue comes in for me. I bet God of War 3 price drops a lot faster than Gears' does, though.
 
The textures if the PS4 version aren't terrible. That would just be the PS3 version that's terrible. But really all of this with Gears and Halo vs Last of Us isn't a sensible comparison. One game won several awards for graphics and had a port not even a year and a half later. The other two are terribly-aged games getting re-released over 10 years later. The latter having plenty of room for improvement in visuals and the former will just remain a great-looking game.

The textures in the ps4 are still terrible because they aren't much different from the ps3 version. The textures are the still the main weakness of the game regardless if its 10 years old or 10 hours old, they still suck, and desperately needed upgrading. I would have taken the game at 900p or whatever to upgrade those, that's really the only thing that held the game back and it was the most ignored.

Fact is, you could put Gears 3(a more recent version) beside the remaster of Gears 1 and its still an obvious upgrade in quality in the textures. That's the point, they went the extra mile and it shows.
 
Sure, and given the choice, I'd love any re-release to have that kind of love put in it. Just be ready to pay much more for it. Gears and GoW 3 are both 40 bucks right? Yeah, that's where the issue comes in for me. I bet God of War 3 price drops a lot faster than Gears' does, though.

As a 5 year old game GOW3 could have used a little more love or at least a better price. TLOU really didn't need anything more than what it got.
 
Disagree here. Even remastered music, as you stated is a just a higher quality sound than the original. We arent talking about music here though. Marketing term and the truth are two different ideals all together. Remastered in game terms should mean a near complete re-work of the original. Not just resolutions and frames.

No, you're talking about a remake, not a remaster.

Remaster = visual/tech improvements (e.g., TLoU, GoW, Tomb Raider).

Remake = major overhaul/redesign (e.g, Ratchet and Clank, FFVII, Oddworld).
 
Sure, and given the choice, I'd love any re-release to have that kind of love put in it. Just be ready to pay much more for it. Gears and GoW 3 are both 40 bucks right? Yeah, that's where the issue comes in for me. I bet God of War 3 price drops a lot faster than Gears' does, though.
Isnt Gears remaster releasing at $40 bucks? The price is more than fair upon release. Price drops come when the game is no longer selling at its original price due to no one buying it. If GoW3 drops faster, it'll be because projected sales arent being met.
 
No, you're talking about a remake, not a remaster.

Remaster = visual/tech improvements (e.g., TLoU, GoW, Tomb Raider).

Remake = major overhaul/redesign (e.g, Ratchet and Clank, FFVII, Oddworld).
Actually what Im talking about is how Sony is using the term "Remaster" for ports, be it a remake or remaster...
 
Actually what Im talking about is how Sony is using the term "Remaster" for ports, be it a remake or remaster...

No, a straight port would be no increase in resolution, framerate, etc. If you have the latter, that's a remaster.
 
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No, a straight port would be no increase in resolution, framerate, etc. If you have the latter, that's a remaster.
No. The video clearly states that Sony has been using the term "Remaster" for ports when its inaccurate. What we have in TloU can be considered a port if ever there was one. As displayed in the video concerning TloU, it was very difficult to see any differences between GoW or TLoU from Ps3 to Ps4. Im simply stating the term and premium Sony has been using for these ports of last gen games are inaccurate.
 
No. The video clearly states that Sony has been using the term "Remaster" for ports when its inaccurate. What we have in TloU can be considered a port if ever there was one. As displayed in the video concerning TloU, it was very difficult to see any differences between GoW or TLoU from Ps3 to Ps4. Im simply stating the term and premium Sony has been using for these ports of last gen games are inaccurate.

Oh, well, if the video says it, then it must be true.
 
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I always find if the company I like does it then it's okay but if the company I don't like does it then it isn't.

Basically, 360 is the best and all the 360 games should come to Xbox One through backward compatibility.

Especially all those cool old SNK games on XBLA with big chunky pixels.

Vote for KOF, Samurai Shodown 2 and Garou right now on the Xbox Feedback site innit.
 
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