"Azure Servers are the Real Deal". ~ Respawn Engineer

Who's in doubt bro?

Based on the last four pages I just read through, I believe the following fellow members are in doubt:

VaLLiancE
Ketto
DriedMangoes
Viktor

But they are usually in doubt in most Xbox threads ;)
 
[tauote="Kvally, post: 146462, member: 367"]Based on the last four pages I just read through, I believe the following fellow members are in doubt:

VaLLiancE
Ketto
DriedMangoes
Viktor

But they are usually in doubt in most Xbox threads ;)[/quote]
I still love the Xbox 360 bot comparison. what's unique about that is you can totally unplug your console from the internet and still play those same bots. Gotta love apples to oranges comparisons.
 
Based on the last four pages I just read through, I believe the following fellow members are in doubt:

VaLLiancE
Ketto
DriedMangoes
Viktor

But they are usually in doubt in most Xbox threads ;)

Dude, I already said the Cloud is going to help in my previous post but it seems to have been deleted.
 
While I think the cloud will be increasingly useful and can make a difference, the one thing that bothers me is that no one, absolutely no one, has given definitive examples of how it can be used beyond just saying it can make a difference. And Im talking about actually showing it. Outside of the asteroid demo that no one outside of trade shows got to see, they havent even show tech demos of what it can do. Its been talked about sure, but not even MS has stepped up and shown it. "Here is this game running locally, here is this game connected to azure and he is what it adds."

So far we have got dedicated servers and AI bots.
 
While I think the cloud will be increasingly useful and can make a difference, the one thing that bothers me is that no one, absolutely no one, has given definitive examples of how it can be used beyond just saying it can make a difference. And Im talking about actually showing it. Outside of the asteroid demo that no one outside of trade shows got to see, they havent even show tech demos of what it can do. Its been talked about sure, but not even MS has stepped up and shown it. "Here is this game running locally, here is this game connected to azure and he is what it adds."

So far we have got dedicated servers and AI bots.


Phil Spencer( I think) said new Code will be shown off soon ( I assume E3)
 
Based on the last four pages I just read through, I believe the following fellow members are in doubt:

VaLLiancE
Ketto
DriedMangoes
Viktor

But they are usually in doubt in most Xbox threads ;)
whenever MS wants to hype they're product no matter how little the good news is there is a venomous backlash to relegate the news into oblivion. Everything Krazy Ken Katarugi spoke about playstation was accepted as gospel.

Where are those interested in good xbox news supposed to go? I mean when one of the mods has nothing but hate for those of us that are looking for any good news?
 
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While I think the cloud will be increasingly useful and can make a difference, the one thing that bothers me is that no one, absolutely no one, has given definitive examples of how it can be used beyond just saying it can make a difference. And Im talking about actually showing it. Outside of the asteroid demo that no one outside of trade shows got to see, they havent even show tech demos of what it can do. Its been talked about sure, but not even MS has stepped up and shown it. "Here is this game running locally, here is this game connected to azure and he is what it adds."

So far we have got dedicated servers and AI bots.

You can't say there is no definitive example of how it can be used and then arbitrarily go and dismiss the azure dedicated servers. That is the most prominent current example of how the cloud can be used. This game was a massive launch and it worked out of the box save for one or two very minor issues that were rapidly fixed. That is a definitive example of the cloud being used.
 
You can't say there is no definitive example of how it can be used and then arbitrarily go and dismiss the azure dedicated servers. That is the most prominent current example of how the cloud can be used. This game was a massive launch and it worked out of the box save for one or two very minor issues that were rapidly fixed. That is a definitive example of the cloud being used.


I think he is talking more about how MS claimed it could make the Xbox one 3-4 times more powerful, or all of the talk of it freeing up significant resources for other areas to shine.
 
"Azure servers are the real deal" - Respawn Engineer
"Azure servers are not the real deal" - Random UnionVGF member

yesss.gif
 
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I think he is talking more about how MS claimed it could make the Xbox one 3-4 times more powerful, or all of the talk of it freeing up significant resources for other areas to shine.

Well, that "3 to 4 times more powerful" thing unfortunately is pure hyperbole. As for freeing up significant resources.... that might be something that's achievable if the word 'significant' is clearly defined in this particular context. I tend not to pay any attention those marketing PR statements myself.
 
With Titanfall......it did! Thats exactly what it did.

So titanfall made the xbox one 3-4 times more powerful, damn xbox one one future looks bleak :p Where did these significant resources go ? in to the graphics, or the dipping Frame rate, maybe the resolution, nah, can't be.

Well, that "3 to 4 times more powerful" thing unfortunately is pure hyperbole. As for freeing up significant resources.... that might be something that's achievable if the word 'significant' is clearly defined in this particular context. I tend not to pay any attention those marketing PR statements myself.

Hyperbole, yeah, I mean 3-4 times is a lot.
 
Its a simple pay off really. What you can do on the Cloud, frees up resources to the CPU, takes a huge amount of workload off of the engineers and developers, thus giving them more creative freedom to do more things with their games. Once you take off the shackles from their creativity, developers will begin to do some really cool things such as Titanfall. Win for them, win for gamers. :)

People need to get out the mindset that the Cloud is going to increase frame rates or resolutions. Im thinking those issues will be remedied with the new SDK's or DX 12. Cloud is like having an extra Xbox One, to essentially run one game.
 
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What you can do on the Cloud, frees up resources to the CPU, takes a huge amount of workload off of the engineers and developers, thus giving them more creative freedom to do more things with their games.

That statement makes zero sense.
 
Its a simple pay off really. What you can do on the Cloud, frees up resources to the CPU, takes a huge amount of workload off of the engineers and developers, thus giving them more creative freedom to do more things with their games. Once you take off the shackles from their creativity, developers will begin to do some really cool things such as Titanfall. Win for them, win for gamers. :)

People need to get out the mindset that the Cloud is going to increase frame rates or resolutions. Im thinking those issues will be remedied with the new SDK's or DX 12. Cloud is like having an extra Xbox One, to essentially run one game.

But if you're freeing up CPU resources then you should see better performance. If the cloud is basically another xbox one then it should improve all and any facet of the software since they have so much more power to play with.
 
But if you're freeing up CPU resources then you should see better performance. If the cloud is basically another xbox one then it should improve all and any facet of the software since they have so much more power to play with.

Im not so sure it works that way, Menace. Im not a developer mate so I cant tell you the ins and outs of how this technology works in detail. All I know is that the CLoud does free up a lot of resources for developers in many ways. How they expend that kind of freedom (not to mention financially) is up to them. But games do benefit from this tech.

You have to remember that this has never been done before on home consoles, so developers have either been waiting for something like this to happen to actually do in the real world (in which Im sure there's a slight learning curve) or just coming to grips with this new tech. In which Im sure there's a learning curve. Either way, its worth the effort and Titanfall is a testament to that.
 
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Im not so sure it works that way, Menace. Im not a developer mate so I cant tell you the ins and outs of how this technology works in detail. All I know is that the CLoud does free up a lot of resources for developers in many ways. How they expend that kind of freedom (not to mention financially) is up to them. But games do benefit from this tech.

It does work that way. The whole point of the cloud from a computational standpoint is to free up resources- not just CPU but GPU too as that can do computational tasks as well- so if the cloud = another xbox one then games like titanfall should have rock solid FPS and hitting 1080P without issue. Basically all you're doing is offsetting resource usage to cloud and freeing up local resources.

The point being talked about here isn't so much if the cloud works but the demonstrating of how significant the computational tasks the cloud does are.
 
It does work that way. The whole point of the cloud from a computational standpoint is to free up resources- not just CPU but GPU too as that can do computational tasks as well- so if the cloud = another xbox one then games like titanfall should have rock solid FPS and hitting 1080P without issue. Basically all you're doing is offsetting resource usage to cloud and freeing up local resources.

The point being talked about here isn't so much if the cloud works but the demonstrating of how significant the computational tasks the cloud does are.
Well, consider that Respawn has already stated that there will be a patch very soon that will fix the resolutions and bring them up a notch. So....there's that. /Shrug

Besides, give it a minute for f*** sakes broseph! The XBO still has a few cards to play [today perhaps] and Titanfall is the first attempt (well, second actually) at getting the ball rolling on this thing. It'll get better!;)
 
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Sorry to hear that mate.... But to me, it makes perfect sense. ;) Titanfall is a great example of what I just stated.

That makes sense to you and what makes factual sense are not the same.
 
Well, that "3 to 4 times more powerful" thing unfortunately is pure hyperbole. As for freeing up significant resources.... that might be something that's achievable if the word 'significant' is clearly defined in this particular context. I tend not to pay any attention those marketing PR statements myself.

Yeah, Im not dismissing anything. Even in the post you quoted there was nothing dismissive about it.

Menace is correct that Im talking about their claims of what it brings to the table. There is a interview (trying to find it now) where one the MS guys is talking about endlessly expanding levels, calculating things like foliage and other similar items. The 40x number, whatever, its fluff. But I dont really care about that number. I just want to see a proof of concept.

Titanfall is impressive, sure. But calculating bot AI on the server that is hosting the game isnt really on par with some of the things they were touting. Its an awesome feature, dynamic dedicated servers alone are a brilliant thing.
 
Well, consider that Respawn has already stated that there will be a patch very soon that will fix the resolutions and bring them up a notch. So....there's that. /Shrug

Besides, give it a minute for f*** sakes broseph! The XBO still has a few cards to play [today] and Titanfall is the first attempt (well, second actually) at getting the ball rolling on this thing. It'll get better!;)

I believe they said "Likely" in regards to upping res, so not really rock solid here.

Why ? We can discuss the current state of this. will it get better, most likely, and when it does we will be discussing that.
 
That makes sense to you and what makes factual sense are not the same.
Again, sorry to hear that. But Im not a tech head. Not in the slightest. But I DO understand how its helping developers. Not sure what to say to you from that point... I suggest reaching out to Respawn developers on Twitter or something. I simply cant elaborate more on the subject mate. Fo real.
 
That makes sense to you and what makes factual sense are not the same.

Here is a question you may be able to answer....Would the cloud be able to do large scale procedural content. Say for example, could it be able to build the Just cause world entirely in the cloud ?
 
Menace is correct that Im talking about their claims of what it brings to the table. There is a interview (trying to find it now) where one the MS guys is talking about endlessly expanding levels, calculating things like foliage and other similar items. The 40x number, whatever, its fluff. But I dont really care about that number. I just want to see a proof of concept.

I was saying that the servers are part of what it brings to the table. Cloud service generating procedural content could in theory do what you've referred to there. But there was a lot of hyperbole from MS on the cloud over the last year so who knows when or if we'll ever see this kind of stuff coming.
 
Yeah, Im not dismissing anything. Even in the post you quoted there was nothing dismissive about it.

Menace is correct that Im talking about their claims of what it brings to the table. There is a interview (trying to find it now) where one the MS guys is talking about endlessly expanding levels, calculating things like foliage and other similar items. The 40x number, whatever, its fluff. But I dont really care about that number. I just want to see a proof of concept.

Titanfall is impressive, sure. But calculating bot AI on the server that is hosting the game isnt really on par with some of the things they were touting. Its an awesome feature, dynamic dedicated servers alone are a brilliant thing.

Well, think on it this way; right now there isnt another game out there like Titanfall, and we can bet dollar to bills that more developers will use Titanfall as a standard to which all multi player experiences will be measured, not to mention gamers. The Azure servers are a BIG reason for that.
 
Drivatar in FM5 on Azure is another great example of the use of the Azure cloud, for console.
 
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