Call Of Duty: WWII

https://blog.us.playstation.com/2017/06/07/call-of-duty-wwii-your-questions-answered/

April saw the reveal of Call of Duty: WWII, an eagerly awaited return to the conflict that started it all. Though development is still at an early stage, we wanted to give PlayStation fans a chance to ask a few questions to the team at Sledgehammer Games.

It’s early days, but we hope the morsels of information below will tide you over until E3 next week. Read on, and enjoy!

@Predadente Are they covering all theaters of war, or just Europe?

Glen Schofield, co-founder and studio head of Sledgehammer Games: We focused on the European theater of war, because we wanted to deliver a deeply personal story that conveyed what it was like to be a soldier in those ranks at that time. In order to tell that story, we needed to focus on a tight-knit group that started together, fought together, and struggled together over an extended period of time.

Which led us to The Fighting First, perhaps the most famous infantry division in all of U.S. military history. Their story was a perfect narrative vehicle because it covered a massive amount of ground in the European theater and they were involved in some of the most iconic battles of WWII. We wanted to tell that story, and we wanted to tell it well.

@Keith_NRX5 During the campaign will you stay as one character, or will you go through multiple? #CoDWWII

Glen Schofield: The story follows Red Daniels and his squad. Red grew up on a farm in a small town, and his journey is one of personal growth that takes us through some of the most dramatic and iconic moments of the war. He is a young recruit who is seeing his first real combat during the invasion of Normandy. While the main story will follow Red, you will play as a few other characters Red encounters, including a female French resistance fighter named Rousseau.

Josh Chapman (via Facebook): What sort of unique single player features will there be? …. willl we be interacting with the environment and and vehicles in a meaningful way during the campaign?

Glen Schofield: Good question. In our story, you’ll notice a big emphasis on teamwork. You will learn to rely on your squadmates, and they will rely on you – for example, you’ll see features like ammo toss and health packs, and we’ll be revealing other new innovations as we get closer to launch. Furthermore, the mechanics and physics of the vehicles will be more realistic. AI is another area of focus, and with the new squad mechanics, we wanted smarter characters that interact with you in a more realistic and meaningful way.

@KempskiWWE Will we see a variety of nations in multiplayer?

Michael Condrey, co-founder and studio head of Sledgehammer Games: Yes. World War II was a global conflict that affected nearly everyone on the planet. Men and women of all nationalities contributed to the effort in many important ways. Our game showcases a broad and diverse ensemble cast in all modes of play.



@MrsNewbhero Will there be any new game modes in multiplayer? Or maybe even bringing back s&r or blitz

Michael Condrey: In developing the combat for Call of Duty: WWII, the key word was “grounded.” We looked at it like a return to the roots of the series, a chance to revisit what made Call of Duty a cultural milestone – an old-school battle that takes advantage of new gaming technology.

I’m super excited to talk more about multiplayer, but it’s not time just yet. What I can say is, expect authentic WWII weapons, iconic battle locations, and a ton of new ways to compete. We’re even working on a new way for players to interact in a social space that is brand new to Call of Duty.

Also, one of the most exciting new modes in our multiplayer experience is War Mode, which we can talk about a bit. The goal with War Mode was to create new ways to immerse players in iconic, PVP WW2 battles. War Mode is just that, a narrative based mode where Allied and Axis soldiers clash in team-driven assault & defend gameplay in the fight for strategic objectives. We partnered with Raven Software for development on War Mode. It’s a fun new mode, and an important component of bringing our overall vision to life. We couldn’t be more excited to be revealing several of our new multiplayer features for the first time at E3.

@COD_INTEL100 What will the create-a-class system be in multiplayer? And will we see never-before-seen perks?

Michael Condrey: We’re days away from E3 2017 and the team at Sledgehammer Games can hardly wait to share more on our multiplayer plans. We’re particularly looking forward to revealing more on Divisions. Divisions fundamentally redefines how players invest in their Multiplayer soldier career. Replacing the create-a-class system, players choose from five iconic World War II divisions each with specific basic combat training, division training and weapon skills. We think it’ll intrigue Call of Duty series veterans, and we can’t wait for our fans to see it for themselves.
 
Thank you to Walmart Canada AGAIN....

Walmart Canada pre=order for WWII is $50... as opposed to everyone at $80.
 
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I will be seeing you online. Most of my old COD crew is getting it. Will have a good group to play with.
Done. Can't wait. My cousin and I already discussed digital sharing. He played with us back in the day.... he never carried on and played WaW as much as us, but his k/d ended at 1.5 when I check the leaderboards. Mine has risen to 3.33 or 3.34 and will probably never go higher.

Too frustrating now with god modders. The community is still holding at 2,000 every evening, but it is slowly thinning down. It used to be 3,000 early in the year. God modder lobbies probably in 1/4 of all matches.

For sure these new maps will be more open ended and ratmazy (the trend since I think MW3), but that;s fine with me. The whole trend of sci-fi jet pack jumping and wall running gets old. What's the point of barriers if someone can just fly over it.
 
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So anyone else legit pumped for CoD: WW2? Can't remember the last time i was this excited for a Call of Duty game.
 
So anyone else legit pumped for CoD: WW2? Can't remember the last time i was this excited for a Call of Duty game.
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These better still be in the game. Even if only one is allowed at a time.

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Multiplayer E3 trailer:



Ive not bought nor had the slightest interest in a COD game since the first Black Ops game but this has me legit excited to play.

The brutality violent deaths in this trailer is freaking awesome.
 
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And that trailer was my favorite trailer in the entire Sony show. That looks to have redeemed COD IMO. This last one, Infinite Warfare was complete TRASH.
 
Looks cool, however, I don't care for the 3rd person/chase cam, cinematic approach for MP trailers. Just show the MP gameplay and sprinkle a bit of that in.
 
You know this won't sell well. The kiddos want the twitch shooters. This is for the big boys.
 
One thing never changes about CoD......

...... their menu is always the most grey and blandest UI you'll ever use.

This is the type of bland stuff you saw in a Xbox OG/PS2 menu screen.

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Emblem editor was indeed confirmed for launch. Now we just need leaderboards and a combat record on launch and it will already be better than Infinite Warfare, sight unseen.