DOOM

Classic Weapon Placement mode and PhotoMode coming in an update on the 30th.
Here are the patch notes:

Doom June 30 Patch Notes:
New Features and Optimizations

  • General
    • Added Classic Doom weapon placement/view model option (all modes)
  • Campaign
    • Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
  • MP
    • Updated weapon balance (live as of June 10, 2016)
    • Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
    • Customization UI has been implemented to show all possible unlocks
    • Cross Style option has been added to settings for MP.
  • SnapMap
    • Added Original Author to the map info page
    • Added a timeout for AFK in Lobby
    • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
    • Added Enable/Disable to Shootable Trigger
    • Added Sky/Window props
    • Added an auto-rollback to previous version for corrupted maps
    • Improved sorting algorithms for Most Popular map searches
Fixes

  • Single Player
    • Fixed Steam Friends' Ultra-Nightmare Helmets not populating the map
    • Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
    • Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
    • Fixed "IDKFA" Trophy/Achievement not properly unlocking (all versions)
    • Fixed PS4 crash when reloading checkpoint in Foundry
    • Fixed some occurrences of the "Every Nook and Cranny" Trophy not unlocking after collecting all Doomguys (PS4)
    • Fixed an issue where the game required Internet access (Xbox One)
  • Multiplayer
    • Fixed crash while experiencing server connection issues (PS4)
    • Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
    • Various cosmetic and gameplay fixes
    • Matchmaking improvements
      • Fix for restrictive NAT types being chosen as dedicated server lobby host
      • Fix for larger lobbies having longer matchmaking times
      • Fix for Player getting left behind if they join a friend as the lobby countdown finishes
      • Bug and stability fixes
  • SnapMap
    • Fixed Asian language font issues
    • Fixed AI pathing error with certain types of props
    • Fixed error where multiple maps share the same Map ID
    • Various map error fixes
    • Various logic fixes
    • Various stability fixes
  • PC-Only
    • Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
 
I got my assed handled to me in fighting the boss at end of Lazarus lab. Toughy!!!
 
It's probably the most fun game I've played all year, I love it. Everyone should get it for that price.

Make sure to lower the motion blur in the settings when you start, it's set to a ridiculous level. The graphics are considerably better on console with the motion blur dropped to low or off.
 
It's probably the most fun game I've played all year, I love it. Everyone should get it for that price.

Make sure to lower the motion blur in the settings when you start, it's set to a ridiculous level. The graphics are considerably better on console with the motion blur dropped to low or off.

Will do. Thanks.
 
Can't remember my previous comments in this thread and too lazy to go back, but I just got this game a couple weeks ago. Ended up getting the Collector's Edition on PC from Amazon since it was on sale for $40. The statue is pretty cool although I haven't powered it up yet. Anyways, reason I waited so long on the game is my PC is 6 years old except for my GPU which at the time of release was 4. I played the alpha of the game with this setup and had to put everything on low to get it at 1080/60. Well now that I have my new Sapphire Nitro+ 480 I figured I'd play the game. Using OpenGL at 1080p max settings the framerate would be anywhere between 50-60. I decided to switch to Vulkan as that is a big advantage on the AMD cards and now the game is running solid 60 with Vsync. Game is down right beautiful to boot. I've only played the first mission so far and haven't checked out the MP yet but from what little I played in the alpha it was pretty fun.
 
If anyone is interested I created a decent co-op mission in Snap Map. Its called Keymaster & Meatshield. Before the file was corrupted it had over 1100 plays and 600 likes. I had to unpublish then republish it so the play stats got reset. Just search keyword #keymaster and you should find it.
 
wtf my save file is corrupt. Was probably 5 missions in. :( I hate games that have a single save file come on man.
 
Pretty cool that they can pull that off. I finished the game on my XB1 and looking forward to replaying it on my XB1X soon!

Hopefully they'll put it back on the X enhanced list, it was one of my most looked forward to patches.
 
I'm still sour over the SNES port of DOOM, maybe this will help.
 
Same here, bought it digitally when it was on sale a few months back. I'm itching to play it now after seeing how great most of the enhanced games look.
It already runs better prepatch than the PS4 version, apparently. Full 1080p and solid
 
It already runs better prepatch than the PS4 version, apparently. Full 1080p and solid

Yup :) I think it was DF(?) who said it basically runs at a locked 1080/60 with cleaned up visuals. I've waited this long, I can wait a bit longer to play it in super sampled goodness :)
 
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