Microsoft: DirectX 12 performance up to 50% better than DirectX 11

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ok, with all this conjecture an willy-nilly chart posting about things with questionable validity, I'd like to break the mold and post a Chart of True, Undeniable fact about gaming.


auto-funny-charts-games-198444.jpeg
 
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It's a bit early to be featuring crow tar-tar. Bird will only be consumed when we actually see some real-world results. Hopefully you aren't the one eating that dish.

How can anyone trumpet something that hasn't been shown? What does it gain you to do so, other than retaliatory console-wars BS?
And again, why are people suddenly doubting the words of the devs? Jesus Christ people, you stand for something or you'll fall for anything. If we arent going to listen to the people actually on the front line with all this stuff, then the only alternative is to listen to the arm chair devs, which I irrevocably disagree with. It would take a lot of effort and entirely too much time to just fabricate a bunch of conjecture and propaganda. Whats the thinking behind it? These devs don't publish anything, regardless of information or games that isnt in their best interest. It serves them in NO WAY to create lies, and is without question....A WASTE OF TIME AND RESOURCES.

Arm chair devs on the other hand, have much more time on their hands to spread misinformation either by misunderstanding or purposely of what is actually going on. I for one have had my fill of it. Time to hear from the devs. If there are any to be trusted on this information, then it behooves everyone to listen to those in the know and on the front line with this technology.

Arm chair devs; schools out for the summer. Go jump in a lake. Time to let the professionals have a crack at it.
 
Sony can only trumpet something that hasn't been shown. What does it gain you to do so, other than retaliatory console-wars BS?
fixed it for those that are upset...
 
Some serious questions for those in the know...

This will help CPU heavy games only?

If so why is the gpu mentioned as having dx12 hardware?
 
Some serious questions for those in the know...

This will help CPU heavy games only?

If so why is the gpu mentioned as having dx12 hardware?

It isn't exclusive to CPU heavy games only.

The DirectX developer blog is probably the best source of information from the developers themselves...

First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects. And that’s not all – Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling.

http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx

http://blogs.msdn.com/b/directx/
 
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It's a bit early to be featuring crow tar-tar. Bird will only be consumed when we actually see some real-world results. Hopefully you aren't the one eating that dish.

How can anyone trumpet something that hasn't been shown? What does it gain you to do so, other than retaliatory console-wars BS?

Because the armchair devs in here "who has never so much as written a line of Visual Basic in their lives said otherwise." The sad part is even to these days, they still keep telling themselves that "XB1 won't have all DX12 features supported" even Phil had already stated after DX12 was unveiled at the GDC 2014: " DX12 will have impact on XB1 games written for DX12. Some DX12 features are already in XB1 but full DX12 coming." Do they really understand what "but full DX12 coming" means? :smash:

Also, XB1 won't just support only DX12 but the next DX version also just like what the XB360 was designed with DX9 in mind but also supported some of the DX10 features when it got the new OS updated.

Meanwhile on Neogaf, it is funny to see such a melt down. People keep saying: "Damn, I suppose to get a new card but have to put off until the new fully support DX12 cards are released later this year or in 2016". That is pure joy....:laugh:
 
Because the armchair devs in here "who has never so much as written a line of Visual Basic in their lives said otherwise." The sad part is even to these days, they still keep telling themselves that "XB1 won't have all DX12 features supported" even Phil had already stated after DX12 was unveiled at the GDC 2014: " DX12 will have impact on XB1 games written for DX12. Some DX12 features are already in XB1 but full DX12 coming." Do they really understand what "but full DX12 coming" means? :smash:

Also, XB1 won't just support only DX12 but the next DX version also just like what the XB360 was designed with DX9 in mind but also supported some of the DX10 features when it got the new OS updated.

Meanwhile on Neogaf, it is funny to see such a melt down. People keep saying: "Damn, I suppose to get a new card but have to put off until the new fully support DX12 cards are released later this year or in 2016". That is pure joy....:laugh:

so....
A piss poor laptop CPU tied with an at best.... ok GPU.... and other bits and bobs designed to get the most out of that combo is suddenly going to become a super computer with the enabling of DX12?

c'mon guys, sure its going to improve the games somewhat, but it is not going to be supercharged the way it will be with PC's.
 
Because the armchair devs in here "who has never so much as written a line of Visual Basic in their lives said otherwise." The sad part is even to these days, they still keep telling themselves that "XB1 won't have all DX12 features supported" even Phil had already stated after DX12 was unveiled at the GDC 2014: " DX12 will have impact on XB1 games written for DX12. Some DX12 features are already in XB1 but full DX12 coming." Do they really understand what "but full DX12 coming" means? :smash:

Also, XB1 won't just support only DX12 but the next DX version also just like what the XB360 was designed with DX9 in mind but also supported some of the DX10 features when it got the new OS updated.

Meanwhile on Neogaf, it is funny to see such a melt down. People keep saying: "Damn, I suppose to get a new card but have to put off until the new fully support DX12 cards are released later this year or in 2016". That is pure joy....:laugh:

Man, you really need to stop quoting "faceless internet nerds" that post randomly on reddit.

btw, i've written a line of visual basic code, boom! I am now legit!
 
so....
A piss poor laptop CPU tied with an at best.... ok GPU.... and other bits and bobs designed to get the most out of that combo is suddenly going to become a super computer with the enabling of DX12?

c'mon guys, sure its going to improve the games somewhat, but it is not going to be supercharged the way it will be with PC's.

Wow, this is such an ignorance post. Sure, whatever floats your boat. Case closed.
 
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DX12 will make a big difference with some games/applications, and it will make little difference (if any) for others.

Therefore:

"DX12 will make a big difference" is factually true in SOME cases.

"DX12 will not make a big difference" is also factually true in SOME cases.

In most cases, it'll be another incremental gain in perf.
 
Based upon the demos and presentations big open world games with lots going on will see a big benefit. Basically what I consider to be next gen bringing those worlds to life. Connect DX12 with unreal engine 4 and that's this gen vs. last gen in the console space.
 
http://www.dualshockers.com/2015/01...-a-huge-chunk-of-games-wont-need-custom-work/

DirectX 12 Will Bring “New Goodness” to Hardware You Own; a “Huge Chunk” of Games Won’t Need Custom Work

There has been a lot of discussion on the effects DirectX 12 will bring to existing and new hardware, and Xbox Live Operations Manager Eric Neustadter gave more color on the issue during the latest Google Hangoutby Larry “Major Nelson” Hryb.

Neustadter explained that the demo we saw during the Windows 10 keynote was meant to show how DirectX 12 can allow games to do more on existing hardware. Hryb mentioned that this has been pretty much the theme of DirectX over the year, and Neustadter responded that the API approaches both sides, making existing systems more efficient and taking advantage of new hardware features like shaders, that graphics chip makers are coming up with.

In the case of DirectX 12, Neustadter continued, it’s going to bring “new goodness” to hardware we already have, plus on new hardware we’ll get “extra goodness.”

He also explained that thanks to the native support in Unreal Engine and Unity, a “huge chunk, probably the majority” of games on the market will get the effects without the developers needing to do custom DirectXwork on them, because they’re built in Unreal or Unity.
 
Because the armchair devs in here "who has never so much as written a line of Visual Basic in their lives said otherwise." The sad part is even to these days, they still keep telling themselves that "XB1 won't have all DX12 features supported" even Phil had already stated after DX12 was unveiled at the GDC 2014: " DX12 will have impact on XB1 games written for DX12. Some DX12 features are already in XB1 but full DX12 coming." Do they really understand what "but full DX12 coming" means? :smash:

Also, XB1 won't just support only DX12 but the next DX version also just like what the XB360 was designed with DX9 in mind but also supported some of the DX10 features when it got the new OS updated.

Meanwhile on Neogaf, it is funny to see such a melt down. People keep saying: "Damn, I suppose to get a new card but have to put off until the new fully support DX12 cards are released later this year or in 2016". That is pure joy....:laugh:
Well, I for one am certainly not an "armchair dev", so I'm not sure if you're targeting me or not. Funny if you are.

There are a lot of quotes from actual devs and MS personnel specifying exactly what DX12 will bring. Funny how you ignore their very specific details on what it actual will bring, and start high-fiving yourself over statements they make that don't actually say anything. The statement "Some DX12 features are already in XB1 but full DX12 coming" [sic] was actually very clearly explained, showing EXACTLY what features this referred to. There are charts from Microsoft showing exactly what these features are. How you can take that statement to mean that there is something hidden that we're all missing is beyond me. At the very least you seem to be interpreting it as a clear statement that there is a higher level of DX12 hardware support in the X1 versus, say, the PS4, which has never been stated by any developer, never been stated by any Microsoft exec, and highly unlikely given that both GPUs are extremely similar and from the same chip family.

Everyone's patting themselves on the backs about how vague quotes are somehow proving that the X1 GPU is from a different chip family with wonderful DX12 features that no other graphics card can match. None of the recent statements by Microsoft regarding DX12 and the X1 says anything at all of the sort. X1 does support DX12 hardware features. The statement, "we knew what DX12 was when we built the X1" is a statement of fact, not a hint of more information to be revealed later. It, and all other GPUs from the same family (including the PS4) support the same hardware level DX12 functions (and yes, while it supports it, I realize the PS4 will never actually USE DX12, but it's hardware supports the same hardware level aspects of DX12.

I don't know why this is so challenging to some people. I really don't. It's nothing negative against the X1, it's just simple, known facts about its hardware.
 
Will be interesting to see if someone like Rockstar ever used the features. Imagine GTA 6 or Red Dead using it to achieve better framerates etc.
 
to people keep forgetting what is feature level
this info infact well presented in many AMD documentation or DX12 pdf


UW7Mue
Wow dude. You really have gone off the deep end. Both systems CPUs are well documented. Both have the same number of cores.

But the real sign you've gone off the deep end and have no comprehension of the many diagrams you read is the fact that you're using Intel presentations to prove that you're correct about an AMD processor.

I really hope you realize that Intel talking about DX12 support has to do with their integrated chips that include CPU and GPU, and whose DX-level support generally lags behind that of Nvidia and AMD GPUs. And, of course, does nothing to prove that the X1 CPU has more than 8 cores. Which I'm still having a hard time believing you think is true.
 
Ha ha- the PC people are holding off on potentail graphic cards upgrades because they are on the hype train also for DX12. Yet us X1 owners are suppose to know our place and realize our middling box has already seen the benefits of DX12 and to really expect nothing despite demos and presentations. Thanks old guy.
 
Ha ha- the PC people are holding off on potentail graphic cards upgrades because they are on the hype train also for DX12. Yet us X1 owners are suppose to know our place and realize our middling box has already seen the benefits of DX12 and to really expect nothing despite demos and presentations. Thanks old guy.
I don't think he is saying that at all. :p
 
Ha ha- the PC people are holding off on potentail graphic cards upgrades because they are on the hype train also for DX12. Yet us X1 owners are suppose to know our place and realize our middling box has already seen the benefits of DX12 and to really expect nothing despite demos and presentations. Thanks old guy.
If you think I'm saying that, you have a very interesting take on reading comprehension. I have actually said quite the opposite. Pretty much every other time I post.
 
To be fair old guy Phil Spencer didn't just come out of the blue and say "we knew about DX12 when we built the X1", he was replying specifically to the question "if DX12 needs new hardware for all tweaks to be present, how will the X1 have FULL DX12? ".
We all know that most hardware will SUPPORT DX12 but only the very latest gpu's and cpu's are FULL DX12 capable.
Now Phil could have ignored that question on Twitter like he ignores thousands of others but he chose to answer. No disrespect but anyone with any reading comprehension could see he his specifically refering to the extra hardware required to run Full DX12 when replying to the question asking on just that point.
 
Now Phil could have ignored that question on Twitter like he ignores thousands of others but he chose to answer. No disrespect but anyone with any reading comprehension could see he his specifically refering to the extra hardware required to run Full DX12 when replying to the question asking on just that point.
QFT, it was important to Phil that every armchair dev understood this.
 
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Just to clarify, I'm not saying the X1 has some kind of super GPU, we know it's based off the sea islands gpu's and it specced like the 7700 or whatever, what I'm saying is it could also have whatever tweak/hardware that is in the current GTX 900 series that allows those cards to take advantage of FULL DX12.
I'm also not saying the X1 will take over the PS4 power wise, at best I believe parity can be achieved on certain games.
Edit: Saying that, I do believe that with the power of the cloud the X1 could be capable of things not possible on other consoles. A developer of Crackdown was on GAF yesterday saying that the current consoles lack the power locally to support there engine and they will hopefully be showing it off within weeks, we'll see how it's coming along but I'm optimistic.
 
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To be fair old guy Phil Spencer didn't just come out of the blue and say "we knew about DX12 when we built the X1", he was replying specifically to the question "if DX12 needs new hardware for all tweaks to be present, how will the X1 have FULL DX12? ".
We all know that most hardware will SUPPORT DX12 but only the very latest gpu's and cpu's are FULL DX12 capable.
Now Phil could have ignored that question on Twitter like he ignores thousands of others but he chose to answer. No disrespect but anyone with any reading comprehension could see he his specifically refering to the extra hardware required to run Full DX12 when replying to the question asking on just that point.
I interpret his answer as saying that yes, the X1 will support DX12 hardware features. Not that it supports EVERY hardware feature in DX12. That's entirely consistent with what he said. This was, however, already known since all AMD cards that support GCN will supposedly support hardware features of DX12. I think there is some confusion about which hardware features are supported by what cards (it's blurred somewhat by the PR battle going on between Nvidia and AMD over who "really" supports DX12). So, I guess you COULD get excited by his response, but I'm not sure I'd agree with that conclusion. Again, he simply seems to be clarifying what is already known.
 
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This is from last March! Why are we still having comprehension issues?
 
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