Official Forza 5 discussion v2.0

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One Above All
Sep 11, 2013
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The voices of Top Gear UK hosts Jeremy Clarkson, Richard Hammond and James May will each appear in Forza Motorsport 5, passing on their wisdom throughout the game's career mode.

This preview clip features Clarkson's thoughts on Modern Hypercars, including the McLaren P1 and Pagani Huayra.

Forza Motorsport 5: The Definitive Racing Experience Only Possible On Xbox One.

Developer: Turn 10
Release: 11/22/2013
Genre: Racing
Platform: Xbox One
Publisher: Microsoft Studios
Website: www.xbox.com/forza

 
Power left untapped? Hidden specialties to be uncovered? A special ability buried deep within like the White Tiger Ranger that only Zordon can unlock? Nope. The Xbox One is apparently maxed by 100% according to Forza Motorsport 5 developer, Turn 10 Studios.

Now Gamer caught some comments from Turn 10 Studios' creative director Dan Greenwalt. He expressed some thoughts to Xbox-centric magazine X-One Magazine, which is due out on November 27th. According to Greenwalt...
“Everyone [is] 'using 100 per cent of the box.”
By 'everyone' I would like to assume he's talking about everyone at Turn 10... right? Well, Greenwalt goes on to answer a direct question as to whether or not Forza 5 will run native 1080p at 60fps and if others are using 100% of the Xbox One's power why aren't they hitting 1080p and 60fps, saying...
"I can’t speak for other titles, but what I can say is that we have a bespoke engine that’s designed for the Xbox One. We started before we even shipped Forza 4, so we’ve been working on this.

"And to me, I’ve been working on Forza for ten years now and the reason I like it is that Forza’s always a challenge, we push innovation and it’s not always just make it shinier. It’s cloud powered AI, 16-player multiplayer, dedicated servers, curated liveries. There’s just a lot of innovation there.”
I do have to admit that I love Forza's livery editor. My goodness, EA had a perfect opportunity to rival the livery setup following Underground 2 but they decided to do silly stuff and screw over their own fans. At least Turn 10 recognized that they had hit gold with the tuning, damage and livery system in Forza given that gamers (and real life gearheads) love tuning their favorite cars to look and run a very specific way.

The livery editor is one of the features I wish Sony would have pressured Polyphony Digital in adding to Gran Turismo, but then again the PS3 had the memory issues so I doubt it would have worked anyway.

Getting off that tangent and back on track... Greenwalt did a good job equivocating the query about the other studios not hitting the native 1080p and 60fps standard. Although it does call into question why he would say “everyone” is using 100% of the Xbox One, as it would effectively mean that the launch titles are the Xbox One's technical ceiling? That would be the worst kind of PR Microsoft could ask for.

Greenwalt tries to clean up his comment, however, noting that optimization will come into play and help developers refine their code to offer even more juice getting squeezed out of the system, saying...
"But the truth is that I get asked are we using 100 per cent of the box? Of course we are. Everyone is. Even people who are upscaling are still using 100 per cent of the box. What happens over the course of years is that we get better at tricking the box into doing what we want. It’s optimisation.

"We had more time so we’re very well optimised and we will continue to optimise this game. If you think about Forza 2, it was a well optimised game, but Forza 4 looked a lot better than Forza 2. That just comes with time."
Quick correction: Apparently Infinity Ward wasn't allowed to use the full 100% of the Xbox One's power, which is allegedly why Call of Duty: Ghosts was relegated to native 720p upscaled to 1080p output.

In a way, if the Xbox One's full power is off limits, then the question becomes: how do developers optimize around power limitations or restrictions? And will this continue to affect multiplatform ports for the Xbox One?

Forza Motorsport 5 is set for release as a launch title with the Xbox One on November 22nd and you can learn more about the digital download and install size right here.

Okay,I'm confused, Are they already saying the xbox one is already maxed out 100%?Turn 10?​
 
Here I thought launch games don't use 100%

Either they're just that good or... :really:
 
Okay,I'm confused, Are they already saying the xbox one is already maxed out 100%? Turn 10?

No what they are saying is with the low level of optimisation being used at the moment its using 100% of the power but not effectively. He also says compare Forza 2 which at the time they used all the power they could, to forza 4... guess what there was a big difference. It explains why games like COD is struggling they can spout all the crap they want about making the game for next gen. It's a current gen game where theyve just upped the settings to high for next gen. But its not built for these systems which is why it looks bad, compared to the games that are and look better (ryse,forza and kill zone)
 
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What happens over the course of years is that we get better at tricking the box into doing what we want. It’s optimisation.

"We had more time so we’re very well optimised and we will continue to optimise this game. If you think about Forza 2, it was a well optimised game, but Forza 4 looked a lot better than Forza 2. That just comes with time."​
Thats the bit you should be taking out of all this...
 
You can write a simple code loop that takes up 100% of a CPU or GPU, this is a non-statement as far as real games performance and optimization.
 
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You can write a simple code loop that takes up 100% of a CPU or GPU, this is a non-statement as far as real games performance and optimization.
Imagine if this thread goes on to another site...IGN,neogaf...etc

You'll get trolls left hand and centre from both camps.
 
I think the attempt is to try and spin a really amazing looking game as a bad thing.

I simply can't wait for this game next Friday,(Sure seems having only 200 cars and 14 tracks at launch seems a little disappointing.(But Hey the game looks graphically close to real life)I myself can't wait for next week going to exciting times for people getting either console.

I "myself",can't wait to play our own great track here in Australia...Mount panorama Bathurst!
 
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What he is saying is (and this is semantics): when devs start saying "coding to the metal", what they mean is being more optimized. He recently said as much. This is like the cherry-picked version of that. Nothing new. Carry on.
 
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Lol,When are first part developers ever lazy?

Turn 10 are known for "greatness" at making a racing game!
Take it as him saying "look at what we did cuz we had the tools early... and we rock!". He just has a problem with the whole "untapped power" mantra, when making a beautiful game is actually all about software effiecency. The power of the hardware never changes and coding to the metal is a myth. You just learn to code more efficient.
 
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If that were true, then gears of war 1 would've been the apex of last gen.

I don't know why any dev would want to say this. Doesn't speak well of things to come. but it's ^ so whatever.
 
I didn't read, I'll admit that. Though freaking out is a little of an overstatement, I know things will only improve, I only mean to say that this idea seems a little premature.

I'm cool here, everyones cool. I want me some xbox 1, just pointing out what I find is PR bull.
 
Guy comes out with crap like this every time a game is coming out.

Just wait for him to come out and say the opposite next time.
 
I didn't read, I'll admit that. Though freaking out is a little of an overstatement, I know things will only improve, I only mean to say that this idea seems a little premature.

I'm cool here, everyones cool. I want me some xbox 1, just pointing out what I find is PR bull.
Ok. I'm only trying to curb this silly twisting of this guy's words... even if his words are admitedly a little silly on their own.

Like I've been saying, semantics. To me, it's quite obvious, what he means. It's also quite obvious that the people who are misquoting him are doing so for their own attention, which they really don't deserve. The gaming media has become so horrible it's maddening!
 
It has. To the point where calling it "media" is a little too generous.

only guys I've seen that aren't (usually) sensationalist bs are gamesradar and the penny arcade report guys, though the latters opinions I often find insufferable.

Plus the front page around here.

cough
 
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