Microsoft's flagship racer for the Xbox One, Forza Motorsport 5, was one of the games I didn't have a real interest in getting. I'm not that big of a racing game fan, especially a sim racer. Reading about Microsoft's and Turn 10's ambitions for incorporating "cloud" features, my interest was at least piqued. After watching Adam Sessler's review, I decided to give it a shot.
Forza Motorsport 5 is an absolute blast to play. It's the most fun I've had in a racing game aside from Project Gotham Racing 2. There's an endless amount of fun and sense of accomplishment in the game. Every single race, there's something to reach for. You're either trying to finish first or you're trying to beat one of your rivals fastest times. There's never an instance of boredom. Forza Motorsport 5 pulls you in with it's first trial race and never lets you go.
From the moment you step into the Mclaren P1, you'd be hard pressed to move onto another game. You just want to keep playing and playing. You want to earn points. You want to beat your friends's drivetars. You want to finish first in your race. Then, you want to do it all over again. It becomes some what of an addiction. This is, by far, my most played Xbox One game. That was something I would have given a guarantee against.
The biggest selling point for someone like me, who isn't too big of a racing game fan, is the the ability to adjust the game difficulty sliders individually. The more sim I want to make it, I can adjust the braking, steering, line and braking indicator, transmission attributes individually until I get more comfortable venturing into the sim world. I'm comfortable right now with most of the assists turned on. Hey, I'm a newb at thus game.
Driveatars is what Forza Motorsport 5 is all about. They're superior to computer driven cars. They react like a real human would. They bump on purpose. There's very little pre-determined action/reaction programmed into them. They react. It's our driving skills and tendencies we see out on the tracks. It's really cool the first time you see a friend's car pass by you. For a split second you think he, or she, is playing online with you. The first time a friend's driveatar nipped me on the bumper, and spun me, I actually said out loud, "Why did you hit me like that?" I had completely forgot that I wasn't actually playing online. It was surreal.
The graphics are pretty good with one exception that I will touch on in a moment. It's the best looking racer I've seen to date. The draw distance is a sight to behold, the car models are superb and the landscape/architecture are well done. Seeing the game in motion is a must. Static screens do not do it justice. Hopefully Microsoft gets a demo out there so people can experience it first hand.
While as fun and great to look at as Forza Motorsport 5 is, it's not without some drawbacks. One, it takes a long time for stuff to load. It's more than I would like. The tracks are filled with a ton of detail and I can understand why it takes so long to load each race. Not to mention the game has to pull down new driveatars for each and every race. It's no small task but it's still an annoyance.
What I would consider the biggest drawback is the abundance of jaggies. They're there and there's a lot of them, pre-race. I was surprised at how many jaggies the McLaren P1 had in the opening 'demo' race. It was like I was using Adobe PhotoShop and I had made a selection. Every single outline was a series of marching ants. I was stunned this had not been addressed. They were pretty bad and it's commonplace before each race. The moving camera accentuates them. The good news, when the race starts they're far less common. There's some still around but nothing like how it is pre-race.
Forza Motorsport 5 is a flat out fun game to play. You want to continue playing it non-stop. There's always something you're shooting for no matter what place you're in. The graphics are next-gen quality and that's undeniable. Yes, it's unfortunate there are jaggies. I'm not sure why they weren't addressed more before launch and they're not going away. In the end, they're not a deal breaker. Annoying, but not close to a deal breaker. They just prevent the game from being perfection. The game is a phenemoneal next-gen title and worthy of being the standard that all racers that come after need to shoot for.