Penello: Microsoft will talk about Xbox One's architecture "very soon"

?Failing, or the beast comment. If its the console failing this isn't the tablits or other things that MS comes out late with their own product. This is there 3rd console, they know what there doing when it comes to consoles. Strictly my opinion
I'm just talking in general about the 'beast' bit, sorry should have bolded it, they have been a monopoly in PC's for a long time and let it go to their heads back in the 90's and they ended up paying a large price in the form of an anti-trust suit.
 
I'm just talking in general about the 'beast' bit, sorry should have bolded it, they have been a monopoly in PC's for a long time and let it go to their heads back in the 90's and they ended up paying a large price in the form of an anti-trust suit.
You misunderstood me I think, The mark of the Beast.
 
As far as video gaming goes, there is not much difference. Cloud servers are just servers that provide services to others through the internet.
Makes a difference for sure. There is definitely a difference between a dedicated server being hosted virtually throughout Thunderhead instead of a solitary server whose sole purpose is to host in a static physical location. Cloud servers are a dynamic scalable network that isn't tied to static server units
 
Makes a difference for sure. There is definitely a difference between a dedicated server being hosted virtually throughout Thunderhead instead of a solitary server whose sole purpose is to host in a static physical location. Cloud servers are a dynamic scalable network that isn't tied to static server units
So what relation does Thunderhead have with Xbox Live matchmaking on Microsoft's cloud servers or Xbox's "cloud" saves? Practically everything Microsoft's cloud service is doing is not cloud at all. The Forza cloud AI will be the first and only actual cloud service I have yet to come across.
 
So what relation does Thunderhead have with Xbox Live matchmaking on Microsoft's cloud servers or Xbox's "cloud" saves? Practically everything Microsoft's cloud service is doing is not cloud at all. The Forza cloud AI will be the first and only actual cloud service I have yet to come across.
Anything done on Azure is cloud related, Thunderhead is a subset of Azure meant for Xbox One online. Cloud saves are a cloud service, they are not stored on a static server rather the dynamic network of servers.
 
Anything done on Azure is cloud related, Thunderhead is a subset of Azure meant for Xbox One online. Cloud saves are a cloud service, they are not stored on a static server rather the dynamic network of servers.

Cloud saves are just remote storage. Virtualizing the address barely warrants being called a difference as you say.
 
Yes remote storage that isn't tied to a static server, that's what makes them cloud saves.

And that is barely even a difference let alone with any benefit whatsoever. It's barely capable of being called a cloud server. Basically zero difference a server and a cloud server, especially when considering the extent of Microsoft's implementation of "the cloud." Maybe when Microsoft buys out OnLive, they can finally tout having a practical cloud service like the rest of the computer industry.
 
And that is barely even a difference let alone with any benefit whatsoever. It's barely capable of being called a cloud server. Basically zero difference a server and a cloud server, especially when considering the extent of Microsoft's implementation of "the cloud." Maybe when Microsoft buys out OnLive, they can finally tout having a practical cloud service like the rest of the computer industry.
I'm quite sure you don't fully understand what a cloud service is, considering Azure was just rated the #1 cloud service in the industry. There doesn't need to be benefit over a static server to make it a cloud service, what makes it cloud is how it exists, not what it does. The whole point of a cloud infrastructure is so that if something fails the whole system/network doesn't down, which on a traditional static server downtime would result for the consumer/customer.
 
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I'm quite sure you don't fully understand what a cloud service is, considering Azure was just rated the #1 cloud service in the industry. There doesn't need to be benefit over a static server to make it a cloud service, what makes it cloud is how it exists, not what it does.
I guess you are right. It's just a virtualized server made from servers through software and all that jazz. I wasn't thinking quite right, but this cloud server of theirs doesn't make much sense if it can't do real cloud services. And by "real" cloud services, I mean services like what Google doesn't with the OS and other things. The whole cloud server just seems pointless without any benefits.
 
I guess you are right. It's just a virtualized server made from servers through software and all that jazz. I wasn't thinking quite right, but this cloud server of theirs doesn't make much sense if it can't do real cloud services. And by "real" cloud services, I mean services like what Google doesn't with the OS and other things. The whole cloud server just seems pointless without any benefits.

Well except that Microsoft cloud servers are "elastic" and can be scaled to what ever level of compute that you need...
 
If cloud was nothing then why is turn10, and respawn studios excited about it?
Well...they are both developing games exclusive to the Xbox One. Obviously, they are going to compliment the company throwing the money at them.
 
WTF are you talking about?
Issues I have experienced when doing cloud-computing, click the sign in the quotes to read the previous messages in discussion.
I were wondering how many people had actually tried cloud-computing.

I think that most of the 'evangelists' of cloudcomputing have never tried it - I use it at work - Excel, Windows, MS Word, Internet Explorer - it's all running in the cloud, at best it works normally just like local computing with a giant handbrake on the computer, some stuff you can't do depending on how good your connection is, the office I sit in right now, can't play youtube due to bad local connection - and no memory in client to loacl cache - you've also relinquished all access to your own possibility of remaining in control of the computer wich is located a long way away, no access to settings forinstance - and other simple stuff. I got decent internet.

<= Across nation
<= Across the world

Ebru wich is the call-center I speak to is a Microsoft Gold partner, I don't know how different server-tech is between Xbox One, and the garbage we use, but doing cloud-computing, running OS, programs and everything else, in this office, my client is unable to play youtube-videos in 144p quality without major lag, and chopping of sound, when also watching the stream. switch to a tab, don't watch the video - and I can hear the sound playing.
Move the ethernet cable to my old laptop with local software, and I get godly speeds no matter what I do.

When the password change monthly forinstance, it don't necesarily log you out off the session - because of the security the service-provider sets - you need to talk to someone with a phonecall to get password change, and forcibly end the session, before you can restart it.
Starting Excel sometimes feels like running Windows 3.11 - 15 years ago - if system freezez while trying to open a document, you don't have any way of figuring out what's wrong, is it your network, is it something wrong with the servers, sometimes you fix it with a reset, and forcibly restarting your session, but every once in a while you can't get back into your session, with no clue of what's wrong, or no access to system-checking tools.
Living in a area where a powercompany is digging, and internet might be spotty for a day or two, guess what, your session running all game-stuff is suddenly also spotty for a day or two.

The clouds have it's uses, you'll get some stuff.
But no matter how much I wish it were a great fix for everything, but in my experience it's not the great fix of everything wich MS pretends it to be. :-/
So people should not expect too much, despite beeing connected to the clouds.

If cloud was nothing then why is turn10, and respawn studios excited about it?

Most likely same rason why Maxis/EA were excited for running part of the game in the cloud in Civilization - they imagine a future where they can get access to a larger advertisement market, and other profitable ventures for the companies - by selling access to singleplayers aswell.
If they can make sure more people are online, you have a larger market wich buy and download DLC and similar - and it will be easier for them to advertise to you, etc.
Yes, you can do small stuff, like swap stuff like difficulty serverside without patches - but the internet-bandwith for most people - is nowhere near the necesarry benefits rarely outweigh the negatives from a consumer-standpoint.
 
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Most likely same rason why Maxis/EA were excited for running part of the game in the cloud in Civilization - they imagine a future where they can get access to a larger advertisement market, and other profitable ventures for the companies - by selling access to singleplayers aswell.
If they can make sure more people are online, you have a larger market wich buy and download DLC and similar - and it will be easier for them to advertise to you, etc.
Yes, you can do small stuff, like swap stuff like difficulty serverside without patches - but the internet-bandwith for most people - is nowhere near the necesarry benefits rarely outweigh the negatives from a consumer-standpoint.

You think Respawn are excited about 'the cloud' because they think they can get access to a larger advertisement market lol
 
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MS isn't the only company investing in cloud tec.

Wow, didn't know it was that far along. Do you think this maybe the last generation? Could this also end pc upgrading over time?
 
That doesn't make any sense to me either.

This is what Rudi sees

This is a really big deal, and it can make online games better.(ADVERTS)This is something that we are really excited about.(MORE ADVERTS THAN EVER BEFORE) The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do.(WITH THE POWER OF THE CLOUD WE CAN SELL YOU MORE DLC)That has allowed us to push the boundaries in online multiplayer and that’s awesome.(ADVERTS)We want to try new ideas and let the player do things they’ve never been able to do before!(BUY OUR DLC) Over time, I expect that we’ll be using these servers to do a lot more than just dedicated servers.(WE'LL BE USING THE CLOUD TO SELL YOU DLC) This is something that’s going to let us drive all sorts of new ideas in online games for years to come.(A NEVER ENDING STREAM OF DLC, POWERED BY THE CLOUD)

I know this got pretty technical and long-winded, so I thank you for reading this far.(PLEASE BUY THE SEASON PASS) Hopefully I’ve cleared some things up, and you can see why I’m so excited about what Microsoft has done here and how it is letting us do awesome new things for our game.(INGAME ADVERTS IN THE DLC YOU BUY) I’ll see you online in the spring to play some Titanfall on our dedicated servers!(BRING YOUR WALLET)

http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/
 
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I guess you are right. It's just a virtualized server made from servers through software and all that jazz. I wasn't thinking quite right, but this cloud server of theirs doesn't make much sense if it can't do real cloud services. And by "real" cloud services, I mean services like what Google doesn't with the OS and other things. The whole cloud server just seems pointless without any benefits.
Are you talking about Azure as a whole not doing 'real' cloud services? because Azure has a wide range of services for it's customers. We have yet to see all the services Thunderhead will provide. The cloud services on 360 are very basic, and shouldn't be used as representative of the whole thing.
 
Rudi what you are describing sounds like you are just connecting to a VM, and while in VM can be part of a cloud system, it is not all the cloud is. In fact you could connect to a VM system and not have it be cloud at all.
 
Well...they are both developing games exclusive to the Xbox One. Obviously, they are going to compliment the company throwing the money at them.
So, we should cast an equally jaundiced eye at anything a Sony game studio says about the PS4? I mean, your inference is that a developer that accepts financing directly from a console manufacturer can not be trusted to give an objective and neutral opinion, or accurate information, isn't it?
 
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