Community Weekly Post - August Week 4
Hello everyone,
We’re back with this week’s community post!
This week, we pushed the PTS build to live servers, thus making this our 18th update in Game Preview. We also announced the upcoming 1.0 release at Gamescom 2018. That’s right - 1.0 is coming, so mark your calendars for September 4!
1.0 will bring PUBG on Xbox out of the Game Preview phase and into Full Product Release. This also means tons of new content, including a new map, mode, achievements, and more! Full details:
Xbox 1.0 Announcement
Let’s dive into this week’s recap below!
Game Preview Update #18
Our 18th and final content update before 1.0 launch was released on August 21. For the full patch notes, please see:
Xbox Game Preview Update #18
Please note that in preparation of 1.0, there will not be any new content updates on the live servers until September 4.
Currently, there are two major issues in Update #18 that are disrupting the player experience. We are investigating and aiming to fix these issues ASAP.
- Rendering/Loading: World loading for Xbox One X users has become very slow, causing issues where players are landing before buildings are rendered.
- Multiple Devices: There are a couple issues when more than one controller (or USB device) is connected/used.
- Sensitivity is lowered after exiting ADS
- Vehicles cannot be driven unless map is opened
To go a little more in-depth into the issues above, world loading for Xbox One X requires 2.5x more resources than the OG and S systems. Even though the Xbox One X has more processing power, there are a lot of resources to load in a higher quality compared to the OG and S, which makes the buildings render more slowly.
On top of this, parachuting costs extra resources to load as well, so the rendering issue is magnified after landing on the ground. We are working to reduce the maximum graphical load of the X to make it similar to the OG and S, which will result in improved rendering times. We are further investigating the multiplier to reduce instances of “playdoh” buildings and to find a good middle ground between graphics resolution and loading times.
Regarding controllers, we’ve found several bugs when there are multiple controllers connected or being used. The two main issues are sensitivity being lowered after exiting ADS and being unable to drive vehicles. These bugs will be fixed in the next patch.
For now, please use the following as a workaround.
- Turn off the Xbox
- Disconnect all controllers except the one you want to use
- Turn on the Xbox
The Xbox needs to be turned off for this workaround to be effective. If you turn off or disconnect the controllers while the console is still on, the bug will persist.
In our next patch, we also plan to address black loading screen issues. This is when players get stuck in the loading screen and cannot join the match at all, or until the plane has already flown halfway across the map. We will be reducing the amount of resources needed to load into a match so that our players can get more prep and strategy time. We always want our players to have enough time to decide where they want to drop.
1.0 Launch
In case you missed the big news… 1.0 is officially coming! After 9 months of active development alongside our passionate community, PUBG on Xbox is leaving the Game Preview phase and going into Full Product Release on September 4. See full details here:
Xbox 1.0 Announcement
We’ve put together a short FAQ that wasn’t answered in the original announcement:
Will Game Hub stats transfer from Game Preview?
Yes.
Will stats from Game Preview achievements transfer over to 1.0 achievements?
We apologize for the confusion surrounding achievements in our original announcement. No, stats from Game Preview achievements will not transfer to 1.0.
Will weapon skins be released?
Yes! More info on cosmetics coming soon. We will be testing out the new currency and crate system on the PTS before 1.0, so please stay tuned for more details on that. We are excited to bring this new system to the game and want to make sure that it has a smooth launch with 1.0.
Will we be able to test out all of the 1.0 content on the PTS before release?
We are focusing on testing the stability and integrity of the new currency and crate system. This system is brand new and developed from the ground up, so it is important to us to make sure that it runs smoothly before releasing it to live. The rest of the new content highlighted in our announcement will be available at launch for everyone to enjoy!
Will there be map selection?
This will be the same as PC. You’ll have the choice to queue for either Battle Royale (Miramar, Erangel) or Mini Royale (Sanhok).
There are more features and changes for 1.0 that were made due to community feedback, and we hope that our players will be pleased with these changes! We will be revealing more details in the coming days leading up to the 1.0 launch, so please stay tuned.
Again, we want to thank everyone for your support in Game Preview. It has been a long journey, but 1.0 is officially on the map and we couldn’t be more excited and grateful to have made it this far with our players. We can’t wait to show you more of what to expect in 1.0.
Thanks
PUBG Xbox Team