Skill has nothing to do with it. In D1, everything was based on how much time you could put in. The leveling system rewards those that put in a ton of time, and the rest of us were just sheep in the DZ.
In other games, I can overcome less time in the game with skill and smarts. In D1, I had to shoot someone 20 times while they could shoot me once. I had zero chance of ever competing. The only chance I ever had to get gear out is if I could time my extract with another group.
I see they are doing a lot to minimize this with normalization, but it still sounds like the entire game is centered around ganking. That divides players into wolves and sheep. Since I have a full time job plus play other games, I'll be in the latter category.
Let's not forget that the community in D1 was some of the worst players. At any given time, there was at least one player who was just going to follow you around and make sure you got screwed over. People would gain nothing from killing me. I wouldn't even have any gear (and the game would show that) and they'd gank me anyway.
What's funny is the Division 2 looks better than Anthem in every way, except this. D2 is centered around PVP. Anthem has none, and honestly that is making it more for me.