Official Thread The Last Guardian

I'm not concerned about the visuals (textures and so forth). I have a good idea what to expect from all the footage, and I'm okay with it. It's certainly not going to rival a good PS4 game in that regard. That's okay -- I'm looking to the game for the artistic experience, so to speak. Fuzzy paintings can still be beautiful.

I am concerned about his remarks about the camera. I hope it doesn't malfunction too much. I'm sure it's hard to get it working right, in situations where you have a small guy, a huge bird/dog/cat thing, and an enclosed space.


Look at Deadly Premonition... loved it.
 
Look at Deadly Premonition... loved it.

Me, too. That was a really enjoyable game, despite being a trainwreck, technically. Actually, the trainwreck was part of its appeal ("so bad it's good"). The technical flaws somehow blended with the extremely weird characters and bizarre storyline to create something fun and funny. I'm betting TLG isn't going for that same vibe, lol.
 
If anyone is surprised by this news, they need to be bitch slapped into next week.

http://www.gamespot.com/articles/the-last-guardian-delayed/1100-6443467/

The Last Guardian, Sony and genDESIGN's follow-up to Shadow of the Colossus, has been delayed. It was previously given an October 25 release date but will now launch on December 6, 2016.

In an update on the PlayStation Blog, Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida explained that extra time was needed to fix bugs.

"The Last Guardian development team is fast approaching major milestones in production and has made the tough decision to delay the release of The Last Guardian a few weeks," he said.

"A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues."

He added: "Fumito Ueda (gen Design) and Japan Studio have a wonderful vision for The Last Guardian's touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long."

Following years of silence from its developers and speculation that the project had been quietly cancelled, Sony announced development of The Last Guardian had shifted to PS4 at E3 2015. The game was originally revealed in 2009 as a PS3 title.

In November 2015, Sony said it was purposefully holding back what it shows of The Last Guardian because it is a story-heavy game. GameSpot played The Last Guardian at E3 2015, you can read Scott Butterworth's impressions here.
 
If anyone is surprised by this news, they need to be b**** slapped into next week.

http://www.gamespot.com/articles/the-last-guardian-delayed/1100-6443467/

The Last Guardian, Sony and genDESIGN's follow-up to Shadow of the Colossus, has been delayed. It was previously given an October 25 release date but will now launch on December 6, 2016.

In an update on the PlayStation Blog, Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida explained that extra time was needed to fix bugs.

"The Last Guardian development team is fast approaching major milestones in production and has made the tough decision to delay the release of The Last Guardian a few weeks," he said.

"A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues."

He added: "Fumito Ueda (gen Design) and Japan Studio have a wonderful vision for The Last Guardian's touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long."

Following years of silence from its developers and speculation that the project had been quietly cancelled, Sony announced development of The Last Guardian had shifted to PS4 at E3 2015. The game was originally revealed in 2009 as a PS3 title.

In November 2015, Sony said it was purposefully holding back what it shows of The Last Guardian because it is a story-heavy game. GameSpot played The Last Guardian at E3 2015, you can read Scott Butterworth's impressions here.
nxMBqb4.gif
 
It must be a really tough decision to delay a game for the first time... Of course, these guys can't even remember what that felt like anymore. Lol, that's a studio full of no f***s given...
 
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And talk about zero f*cks given....check out the date on this tweet

 



http://www.polygon.com/2016/9/15/12...t=chorus&utm_medium=social&utm_source=twitter

After half an hour with The Last Guardian, I'm concerned
Team Ico's long-awaited return could struggle to win over modern gamers
The last time I saw The Last Guardian up close was five and a half years ago. It was my first trip to Japan ever, and Sony had just announced the PlayStation Vita (at the time, it was known simply as the "Next Generation Portable," or NGP). Alongside that event, the press was given a rare look at The Last Guardian courtesy of a 15-minute demo played by one of the developers. I remember loving every minute of that demo.

Fast forward to today: I'm on my second trip to Japan ever, and I'm taking a look at The Last Guardian again, but some big factors have changed. For one, this demo is fully playable by the press in attendance. It's an area that hasn't been shown before, a chunk of the game that lasts between 20 and 45 minutes, depending how long players find themselves stumbling over certain puzzles.

Another change: I've felt a growing sense of exhaustion toward The Last Guardian from the gaming public. It's not that there aren't fans eagerly awaiting the game. Many gamers still fondly recall the emotional brilliance of Icoand Shadow of the Colossus on PlayStation 2, and they're hoping for something that recaptures that.

times and expectations have changed considerably

But on the other hand, The Last Guardian's absurdly drawn-out development cycle is difficult to ignore. After that showing in 2011, the game disappeared. It was the butt of hundreds of vaporware jokes before it finally resurfaced at E3 2015. Even this past week, Sony announced another, supposedly final delay to the game — a fitting final act of development for a game that has lingered in uncertainty for so long.

Many will point out that game delays are not bad. After all, better a delay to fix major problems than rushing out a bad game. This is technically true, but The Last Guardian faces another conundrum: With a whole console generation and then some since Team Ico's last original title, times and expectations have changed considerably.

My 30 minutes of hands-on time with The Last Guardian was not bad, exactly. The game looks beautiful, its environments are stunning, and its puzzles are clever and satisfying, often with multiple layers to figure out. There's a core gameplay loop around solving a puzzle to get to a new room, then figuring out how to get your bird-dog friend to follow. That loop is strong, and it helps reinforce the relationship between the protagonist and the pet.

the-last-guardian-screencap_1920.0.jpg

For as much as The Last Guardian nails the broad feeling it's going for in this demo, it whiffs on the details. Specifically: It feels awkward as hell when it comes to actually controlling the main character. The protagonist doesn't walk so much as he lurches in whichever direction you've pushed the analog stick. Much of the demo focuses on platforming, but his jumps have a stickiness to them, a sense of inaccuracy that could be played up as realistic weightiness in the right game but just feels frustrating here.

The game seems to have a hard time determining what you actually want it to do from button presses alone. On several occasions, I tapped the jump button to reach a swinging rope, only to have the main character instead shift direction and climb on top of a nearby railing.

It feels like a PlayStation 2 game

And do you want your adorable dog-bird hybrid to actually follow you or continue forward, providing access to the next part of a level? Good luck. Like a real dog, Trico often does what it wants, refusing to listen to your commands until it's good and ready. On the one hand, there's a clever nod to real interactions with pets there that I appreciate. On the other, jamming on a button over and over to get Trico's attention isn't super compelling gameplay.

Many of my problems with this short demo of The Last Guardian can be summed up neatly in one sentence: It feels like a PlayStation 2 game. I love a lot of PlayStation 2 games, but in the decade-plus since that was my console of choice, I've grown used to such novelties as responsive character movement and a camera that isn't s***ty.

It's entirely possible that The Last Guardianwill win me over across its full runtime. Maybe it doesn't demo well. Perhaps by the end, the design choices nagging at me will make perfect sense, or be overcome by a brilliant, heartfelt journey of a boy and his dog-bird-thing. All I can say for sure at this point is that The Last Guardian will have to work hard to convince me.

You can watch some footage from the new demo I got to check out in the video above. After its latest delay, The Last Guardian will finally launch on PlayStation 4 on Dec. 6.
 



http://www.polygon.com/2016/9/15/12...t=chorus&utm_medium=social&utm_source=twitter

After half an hour with The Last Guardian, I'm concerned
Team Ico's long-awaited return could struggle to win over modern gamers
The last time I saw The Last Guardian up close was five and a half years ago. It was my first trip to Japan ever, and Sony had just announced the PlayStation Vita (at the time, it was known simply as the "Next Generation Portable," or NGP). Alongside that event, the press was given a rare look at The Last Guardian courtesy of a 15-minute demo played by one of the developers. I remember loving every minute of that demo.

Fast forward to today: I'm on my second trip to Japan ever, and I'm taking a look at The Last Guardian again, but some big factors have changed. For one, this demo is fully playable by the press in attendance. It's an area that hasn't been shown before, a chunk of the game that lasts between 20 and 45 minutes, depending how long players find themselves stumbling over certain puzzles.

Another change: I've felt a growing sense of exhaustion toward The Last Guardian from the gaming public. It's not that there aren't fans eagerly awaiting the game. Many gamers still fondly recall the emotional brilliance of Icoand Shadow of the Colossus on PlayStation 2, and they're hoping for something that recaptures that.

times and expectations have changed considerably

But on the other hand, The Last Guardian's absurdly drawn-out development cycle is difficult to ignore. After that showing in 2011, the game disappeared. It was the butt of hundreds of vaporware jokes before it finally resurfaced at E3 2015. Even this past week, Sony announced another, supposedly final delay to the game — a fitting final act of development for a game that has lingered in uncertainty for so long.

Many will point out that game delays are not bad. After all, better a delay to fix major problems than rushing out a bad game. This is technically true, but The Last Guardian faces another conundrum: With a whole console generation and then some since Team Ico's last original title, times and expectations have changed considerably.

My 30 minutes of hands-on time with The Last Guardian was not bad, exactly. The game looks beautiful, its environments are stunning, and its puzzles are clever and satisfying, often with multiple layers to figure out. There's a core gameplay loop around solving a puzzle to get to a new room, then figuring out how to get your bird-dog friend to follow. That loop is strong, and it helps reinforce the relationship between the protagonist and the pet.

the-last-guardian-screencap_1920.0.jpg

For as much as The Last Guardian nails the broad feeling it's going for in this demo, it whiffs on the details. Specifically: It feels awkward as hell when it comes to actually controlling the main character. The protagonist doesn't walk so much as he lurches in whichever direction you've pushed the analog stick. Much of the demo focuses on platforming, but his jumps have a stickiness to them, a sense of inaccuracy that could be played up as realistic weightiness in the right game but just feels frustrating here.

The game seems to have a hard time determining what you actually want it to do from button presses alone. On several occasions, I tapped the jump button to reach a swinging rope, only to have the main character instead shift direction and climb on top of a nearby railing.

It feels like a PlayStation 2 game

And do you want your adorable dog-bird hybrid to actually follow you or continue forward, providing access to the next part of a level? Good luck. Like a real dog, Trico often does what it wants, refusing to listen to your commands until it's good and ready. On the one hand, there's a clever nod to real interactions with pets there that I appreciate. On the other, jamming on a button over and over to get Trico's attention isn't super compelling gameplay.

Many of my problems with this short demo of The Last Guardian can be summed up neatly in one sentence: It feels like a PlayStation 2 game. I love a lot of PlayStation 2 games, but in the decade-plus since that was my console of choice, I've grown used to such novelties as responsive character movement and a camera that isn't s***ty.

It's entirely possible that The Last Guardianwill win me over across its full runtime. Maybe it doesn't demo well. Perhaps by the end, the design choices nagging at me will make perfect sense, or be overcome by a brilliant, heartfelt journey of a boy and his dog-bird-thing. All I can say for sure at this point is that The Last Guardian will have to work hard to convince me.

You can watch some footage from the new demo I got to check out in the video above. After its latest delay, The Last Guardian will finally launch on PlayStation 4 on Dec. 6.

1G86dmc.gif
 
Last edited by a moderator:



http://www.polygon.com/2016/9/15/12...t=chorus&utm_medium=social&utm_source=twitter

After half an hour with The Last Guardian, I'm concerned
Team Ico's long-awaited return could struggle to win over modern gamers
The last time I saw The Last Guardian up close was five and a half years ago. It was my first trip to Japan ever, and Sony had just announced the PlayStation Vita (at the time, it was known simply as the "Next Generation Portable," or NGP). Alongside that event, the press was given a rare look at The Last Guardian courtesy of a 15-minute demo played by one of the developers. I remember loving every minute of that demo.

Fast forward to today: I'm on my second trip to Japan ever, and I'm taking a look at The Last Guardian again, but some big factors have changed. For one, this demo is fully playable by the press in attendance. It's an area that hasn't been shown before, a chunk of the game that lasts between 20 and 45 minutes, depending how long players find themselves stumbling over certain puzzles.

Another change: I've felt a growing sense of exhaustion toward The Last Guardian from the gaming public. It's not that there aren't fans eagerly awaiting the game. Many gamers still fondly recall the emotional brilliance of Icoand Shadow of the Colossus on PlayStation 2, and they're hoping for something that recaptures that.

times and expectations have changed considerably

But on the other hand, The Last Guardian's absurdly drawn-out development cycle is difficult to ignore. After that showing in 2011, the game disappeared. It was the butt of hundreds of vaporware jokes before it finally resurfaced at E3 2015. Even this past week, Sony announced another, supposedly final delay to the game — a fitting final act of development for a game that has lingered in uncertainty for so long.

Many will point out that game delays are not bad. After all, better a delay to fix major problems than rushing out a bad game. This is technically true, but The Last Guardian faces another conundrum: With a whole console generation and then some since Team Ico's last original title, times and expectations have changed considerably.

My 30 minutes of hands-on time with The Last Guardian was not bad, exactly. The game looks beautiful, its environments are stunning, and its puzzles are clever and satisfying, often with multiple layers to figure out. There's a core gameplay loop around solving a puzzle to get to a new room, then figuring out how to get your bird-dog friend to follow. That loop is strong, and it helps reinforce the relationship between the protagonist and the pet.

the-last-guardian-screencap_1920.0.jpg

For as much as The Last Guardian nails the broad feeling it's going for in this demo, it whiffs on the details. Specifically: It feels awkward as hell when it comes to actually controlling the main character. The protagonist doesn't walk so much as he lurches in whichever direction you've pushed the analog stick. Much of the demo focuses on platforming, but his jumps have a stickiness to them, a sense of inaccuracy that could be played up as realistic weightiness in the right game but just feels frustrating here.

The game seems to have a hard time determining what you actually want it to do from button presses alone. On several occasions, I tapped the jump button to reach a swinging rope, only to have the main character instead shift direction and climb on top of a nearby railing.

It feels like a PlayStation 2 game

And do you want your adorable dog-bird hybrid to actually follow you or continue forward, providing access to the next part of a level? Good luck. Like a real dog, Trico often does what it wants, refusing to listen to your commands until it's good and ready. On the one hand, there's a clever nod to real interactions with pets there that I appreciate. On the other, jamming on a button over and over to get Trico's attention isn't super compelling gameplay.

Many of my problems with this short demo of The Last Guardian can be summed up neatly in one sentence: It feels like a PlayStation 2 game. I love a lot of PlayStation 2 games, but in the decade-plus since that was my console of choice, I've grown used to such novelties as responsive character movement and a camera that isn't s***ty.

It's entirely possible that The Last Guardianwill win me over across its full runtime. Maybe it doesn't demo well. Perhaps by the end, the design choices nagging at me will make perfect sense, or be overcome by a brilliant, heartfelt journey of a boy and his dog-bird-thing. All I can say for sure at this point is that The Last Guardian will have to work hard to convince me.

You can watch some footage from the new demo I got to check out in the video above. After its latest delay, The Last Guardian will finally launch on PlayStation 4 on Dec. 6.


58469266.jpg
 
Got the PS4 slim today and it came with Uncharted 4. Inside the box was a piece of paper that says The Last Guardian available 10.25.16. I'm thinking about suing Sony. They're the only company that has ever misled me.
 
Apparently.



Wow, betting this is a 4-6 hour game. They just need to get it out and over with and hope they sell a bunch for Christmas whatever it is they got.

This game is going to be roasted by reviewers considering the delays. It really needed to be something special after such a long wait.
 

The source is IGN Deals and they have links directly to Amazon. I'm not seeing Polygon in the article mentioned.

Anyways, the price drop is fact. The red flags are conjecture but certainly have some past history of long delayed games and price drops to form concern. Like you, I want this game to be great. Loved the 1st two, one of my favorite PS1 games was ICO.
 
My preview says.....

After half an hour with The Last Guardian, I'm concerned

Team Ico's long-awaited return could struggle to win over modern gamers