It is crazy this game is made by the same people who did the terrible 2014 game. This reboot looks great. The Souls series may have genuine competition here.
Only 3 years after launch, we're finally getting some "next gen" titles!The game couldn't have been done without the power of the Series S/X and PS5:
“It was a blessing for us, really, the new generation of consoles,” explains head of studio and executive producer at Hexworks, Saul Gascon. “The mix of PS5 and Xbox Series X/S and Unreal Engine 5… it was just [mimics a holy angel noise]. You know when the stars align? That hardware, and the ease of use with Unreal Engine 5 – we could not have done this without them.”
Why? it's actually running on them as intended, they aren't having to try to add features that won't work on one version of the console but would on the other.I'm sure we will see lots of tweets from devs saying the Series X and PS5 are causing issues......
Why? it's actually running on them as intended, they aren't having to try to add features that won't work on one version of the console but would on the other.
They are able to release it on both platforms without cutting features.1080p is intended....
Lol. Somebody didn't fire up the old brain cells.They are able to release it on both platforms without cutting features.
Also aren't you one of the ones saying there isn't a need for mid gen refreshes? this isn't the first game to launch with a resolution below native 4K, both the Series X and PS5 have had several 3rd party games launching at internal resolutions we didn't think we'd be getting this gen.
They are able to release it on both platforms without cutting features.
Also aren't you one of the ones saying there isn't a need for mid gen refreshes? this isn't the first game to launch with a resolution below native 4K, both the Series X and PS5 have had several 3rd party games launching at internal resolutions we didn't think we'd be getting this gen.
They cut resolution.. lol
Maybe it's not the tech. Maybe it's the devs. These devs have said moving to unreal 5 has caused issues.
The point is., a couple users on here love to put all the blame on the Series S and say its holding devs back when the supposedly much more powerful consoles also struggle.
Most games can't even keep a locked 30fps. Mid gen refresh isn't going to solve that so no, no point doing it. Focus on making sure the next consoles are better day 1.
You know what they could all choose to ignore? Ray tracing which most gamers don't notice or care about. Get rid of that and focus on the other stuff.
Unreal 5 seems like a graphically intensive engine. Matrix demo ran at 1080p-1440p / 30 fps too.
Actually it's the devs that are saying all the XSS holding them back. It's been on record dating all the way back to the launch announcement as shown multiple times. Recently now it's BG3 devs, Remedy devs that's spoken get again about how it's taking more time to get things running at where they want to for the little bro.