If you feel like you've gotten your money's worth, then you have. If you don't, then you haven't. Oblong feels like he's gotten his money's worth, and Val doesn't. YMMV. Seems like it mostly depends on the "fit" between the game and the individual. For instance, you could talk to me all day about the virtues of Bloodborne, but it wouldn't be worth two dollars to me, whereas I'd gladly pay $60 for Journey. It's a subjective thing, whether something is "worth it." If it's worth it to you, then it's worth it. If not, then it's not. *shrug*
I'm curious how well it will sell. I'm afraid that a lot of people will feel, like Valiance, that the game isn't worth $60 to them, and that they will either rent or wait for a price drop. I like to see quality, innovative story-driven games rewarded -- not so much that I'm willing to pay $60 myself, however (not a fan of horror games, and I rarely replay games, despite the clear potential here). I'm going to wait for a price drop and the right timing.