Official Thread VR Headset

A good interview from the one of the TESTED guys with Palmer that explains why Oculus went with a $600 Rift.





Palmer makes a whole lot more sense than the price whiners.

The only "rift" in the launch setup would have been to make the Xbox controller an option as many of us already have one. Goes into the same reason they chose not to include the touch controller in the package.
 
So Rift is barely making money at $600. That is something.

Yeah, just shows the value you get. Any other product that costs $600 to make would retail at well over a $1000 usually. Like Palmer says, a $600 phone costs $200 to make. It's worth taking a hit now though to be placed well in what is expected to be a $110 billion a year industry in 10 years and that's just hardware. VR software is expected to be worth around $70billion a year in 10 years.


http://www.techinsider.io/goldman-sachs-predicts-vr-will-be-bigger-than-tv-in-10-years-2016-1
 
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Palmer makes a whole lot more sense than the price whiners.

The only "rift" in the launch setup would have been to make the Xbox controller an option as many of us already have one. Goes into the same reason they chose not to include the touch controller in the package.

According to Palmer the Xbox pad costs them about $15 and they also need a control system that devs know every Rift consumer will own.
Basically you're paying $15 for something you can easily sell for $50 if you already own one.
 
Poor JGL. I used to have his poster on my wall when I was a teenage boy, during his 3rd Rock days.

Now he is basically the Sham-wow bloke, but with the added stigma of having rooted Drew Barrymore. Now all he needs is herpes.
 
Poor JGL. I used to have his poster on my wall when I was a teenage boy, during his 3rd Rock days.

Now he is basically the Sham-wow bloke, but with the added stigma of having rooted Drew Barrymore. Now all he needs is herpes.
I don't know, he was pretty studly in Inception ;)
 
"The Climb" is looking like a really cool experience. Check out some developer commentary and in-game footage here:

 
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Is anyone interested in creating/joining a union VR steam group?

Yes I'd be up for that. I've recently sold my old PC though and I'm holding out for as long as possible (Aprilish) before building my new one. Definitely looking for some fellow VR players to play with.
 
Bumping this old thread because it's official, that's why!

http://m.windowscentral.com/oculus-rift-pc-bundles-go-pre-order-feb-16-starting-1499

Oculus Rift PC bundle pre-orders begin on Feb. 16, starting at $1,499
oculus-rift-consumer.jpg


Oculus has announced that beginning at 8 a.m. PT on February 16, customers will be able to pre-order its Rift virtual reality headset in bundles with different PCs. The computers, made by ASUS and Dell, along with Dell subisdiary Alienware, will be completely VR-ready. The bundles will start at $1,499.

Each bundle includes a Rift headset, and all of these PCs are VR-ready. They are powered by Intel Core i5 and i7 processors, and sport either an NVIDIA GeForce GTX 970 or GTX 980 graphics card. In addition to the Rift headset and PC itself, the bundles also include an Xbox One controller, along with the Rift sensor and remote, Eve: Valkyrie Founder's Pack, and Lucky's Tale.

These bundles are expected to start shipping some time in April. If you've already ordered your Oculus Rift headset separately, you can get discounts on one of these bundles if you check the 'partner offers' box on your order status page. That option will also appear on Feb. 16.
 
That's a lot of sweet tech for $1500. Could be a good price point and convenience for people that aren't pc gamers but early tech adopters. Or those looking to upgrade.
 
I'll never get into VR at this rate.

To be fair there's a great cheaper alternative in PSVR. Will probably cost around half the price with the hardware to run it. Really depends on what experience you want to go for. With the Rift/Vive you're going to get a premium VR experience. You'll also have 1080p/60fps gaming on non VR games.
One of the major factors for the PC VR headsets is the ability to play games like GTAV, and other AAA games not made for VR. Some will be better than others, especially cockpit based games like flight sims, driving games and space games like Elite Dangerous.
If you're not to fussed about getting into VR straight away, then it's probably best to wait a year or two. I could see a PC with the recommended spec costing around $400/500 then. Not to mention more software available.
 
To be fair there's a great cheaper alternative in PSVR. Will probably cost around half the price with the hardware to run it. Really depends on what experience you want to go for. With the Rift/Vive you're going to get a premium VR experience. You'll also have 1080p/60fps gaming on non VR games.
One of the major factors for the PC VR headsets is the ability to play games like GTAV, and other "insert ambiguous term here" games not made for VR. Some will be better than others, especially cockpit based games like flight sims, driving games and space games like Elite Dangerous.
If you're not to fussed about getting into VR straight away, then it's probably best to wait a year or two. I could see a PC with the recommended spec costing around $400/500 then. Not to mention more software available.
Yeah I want the premium experience. I just don't want to break the bank.
 
The vive is cool and all, but I don't have room for a dedicated VR space.
 
With all these VR systems being $600, $800, and PSVR at maybe $300-400, that's a lot of cash for something with unknown gaming.

Where's all the awesome VR games?

And for the PC ones, it assumes your PC rig can handle it well. If not, might as well add another $500 worth of upgrades.

I see PC VR gadgets with lots of annual tweaks and models, so a year from now the first batch of goggles will come crashing down in price. Get it then, when Oculus v1 and Vive v1 are half price $300-400.

At the same time, you'll know the good games out, coming out, and know whether the Oculus controller or Vive's double controller is the better gaming set up.
 
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Since Oculus and VIVE cost so much, I don't think an extra $200 for VIVE is going to make much of difference. Early adopters will buy it.

The key difference is controls. Oculus has a standard looking console gamepad, while VIVE has unique double wand-type controllers.

Gamepad is more familiar for gamers and likely more comfortable if someone is going to sit on a couch, but the double-handed VIVE set up should make for more unique, precise and directional controls..... you can point them. Also need more space.
 
Since Oculus and VIVE cost so much, I don't think an extra $200 for VIVE is going to make much of difference. Early adopters will buy it.

The key difference is controls. Oculus has a standard looking console gamepad, while VIVE has unique double wand-type controllers.

Gamepad is more familiar for gamers and likely more comfortable if someone is going to sit on a couch, but the double-handed VIVE set up should make for more unique, precise and directional controls..... you can point them. Also need more space.

I'm sure that the Rift will be equal in price (total package) to the Vive when the touch controllers are released.
 
Since Oculus and VIVE cost so much, I don't think an extra $200 for VIVE is going to make much of difference. Early adopters will buy it.

The key difference is controls. Oculus has a standard looking console gamepad, while VIVE has unique double wand-type controllers.

Gamepad is more familiar for gamers and likely more comfortable if someone is going to sit on a couch, but the double-handed VIVE set up should make for more unique, precise and directional controls..... you can point them. Also need more space.

Rift is also releasing tracked controllers "Touch" which also track your fingers and give you actual hand presence in VR (you can grip things, gesture with fingers and so on). Touch also comes with the second camera so can have 360 roomscale VR same as Vive.
Oculus prefer the cameras to be placed on the same wall which gives fine grain control (no occlusion if controllers are placed behind each other, think holding a pump action shotgun which wouldn't be viable on the Vive with corner placement of Lighthouse boxes).

Although the Rift two camera corner setup is more than capable of 360 degree controller roomscale tracking (the headset can be tracked roomscale with just one camera because of sensors on the rear of headset) there was a worry that it wouldn't be supported by devs. Last night Valve announced 360 Touch controller support in Steam VR so all Vive games will now work with Rift and Touch if cameras are placed in opposing corners.

The Rift is also a much lighter headset, comes with high quality built in 3d audio and mic, less screen door effect than Vive (better hybrid lenses), exclusive games that have been in development for 3 years opposed to 12 months for Vive games. With the announcement that Steam VR support for Touch and Rift, there really is absolutely no reason to buy a Vive unless you want a heavier headset with headphones on top too, with more screen door effect and less games.
I can see this coming across as fanboyism but I'm just stating the facts. Up until last night, Vive had the advantage of roomscale support, now it doesn't have that advantage over Rift thanks to Valve.
 
Never expected 30 games for launch. Off to a great start. Can't wait tp play Elite Dangerous in VR. I'd buy the Rift for that game alone.
 
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So is a good PC required for everything?

If you were to use it just to watch a movie on a enormous virtual screen, assuming that is a function, would that also require such a PC?
 
So is a good PC required for everything?

If you were to use it just to watch a movie on a enormous virtual screen, assuming that is a function, would that also require such a PC?

You wouldn't need a 970 or anything for that. What do you have?