Official Thread VR Headset

Samsung and Oculus announce 'Gear VR'


http://www.engadget.com/2014/09/03/samsung-virtual-reality/

gear-vr.gif



You insert a note 4 in the device and go! Pretty cool!
 
It's not for me, I'll wait for Oculus CV but I hope the samsung/Oculus device sells well.
Could be cool for viewing photo's and certain apps.
I think it's a good move on Oculus's part because it improves public awareness about VR while Samsung shoulder the the hardware/marketing costs whilst hopefully getting a lot of mobile app devs coming up with cool VR apps.
 
It's not for me, I'll wait for Oculus CV but I hope the samsung/Oculus device sells well.
Could be cool for viewing photo's and certain apps.
I think it's a good move on Oculus's part because it improves public awareness about VR while Samsung shoulder the the hardware/marketing costs whilst hopefully getting a lot of mobile app devs coming up with cool VR apps.

Yes. Photos, videos, basic games, good start for sure. If I were up for a new contract, I'd get the note 4 and this just to be able to take it on the road (don't have a high powered laptop). It will be interesting to see how this looks down the road when mobile technology is just as fast as a top of the line card now. Having a completely untethered experience has to be pretty cool.
 
I hope that's true but they just say 'sources' told them so we'll see.
 
Agreed, I think next Autumn is probably when they'll finally push it out.
How you getting on with your DK2?

I'm still floored by different experiences. When I was playing minecraft the other day I tried to grab my digital pickaxe after looking at the moon for a little bit. That moment of presence was incredible.
 
I'm still floored by different experiences. When I was playing minecraft the other day I tried to grab my digital pickaxe after looking at the moon for a little bit. That moment of presence was incredible.

Is Minecraft set up to be played with Oculus, or do you have to modify it?

I plan on trying out the movie theater app when mine comes. I don't know what kind of movie formats it supports, but I have a few that might work.
 
Is Minecraft set up to be played with Oculus, or do you have to modify it?

I plan on trying out the movie theater app when mine comes. I don't know what kind of movie formats it supports, but I have a few that might work.

http://minecraft-vr.com/

You install a VR profile and launch it from there. I wouldn't try minecraft too early though. Get your VR legs with experiences like 'The Chair', 'Titans of Space' and 'Proton Pulse'. Then once you start getting used to it, ease into things like minecraft, Half life 2 and all the other demos you can find. Elite Dangerous is pretty freaking amazing, I don't have friends who play it so I don't get around to it as often as I'd like.
 
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Is Minecraft set up to be played with Oculus, or do you have to modify it?

I plan on trying out the movie theater app when mine comes. I don't know what kind of movie formats it supports, but I have a few that might work.

There are two video players I use with the rift. Riftmax theater is probably the one you've heard about. It plays most file types, has multiplayer and gives a great sense of presence. The other app, and what I consider the better player, is liveview Rift. This is more comparable to a VLC for vr. No enviroment, just a big screen surrounded by black. It has so many options, and is so flexible that you can get nearly any media type to work great. Here's a link.

https://developer.oculusvr.com/forums/viewtopic.php?t=11001
 
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Well, I guess while I decide whether I go to the bathroom to throw up or not, I might as well write my first impressions.

It's crap. Pure garbage. Absolutely worthless.

Where to start....

Well, for one thing watching movies is a joke. There is not enough detail to see facial features at medium distance, which is most of the scenes. The screen door effect is there like nobody's business. I mean, it's seriously as bad as watching a video on Sega CD. You can't see anything. It's not 1080p, it's not even VHS quality. It's just a pixellated mess. And why can't I look up? I don't want to stare at the bottom of the screen.

God damn, I'm too dizzy to even type. All that from walking several steps in the theater in Riftmax. That liveview program that people mentioned doesn't work. In fact, it even messed up all my desktop icons.

Nothing else worked. Get used to see the words "not responding" and "this program has crashed." Hell, even the config program crashed at least 20 times. I wasted half the day trying to get the Oculus just to work at all. The Oculus server stops working whenever it wants. It took me several tries to get it back, and I did that by going into the folder and loading the stuff manually. Get used to pressing ctrl+alt+del because I had to do it over a dozen times to get my Oculus to work again.

Can I just type OR for an abbreviation? I'm too sick and dizzy to even type. And I didn't even play a game on it yet.

The only way I got the thing to work was setting it as a monitor in my Nvidia settings. Nothing would recognize it otherwise. The only thing that worked was the config program test demo. That's it. Oh, and it's really a pain working with this thing as a monitor. I have to close one eye and rotate the thing around until I can actually see the program. I haven't gotten anything to work full screen on it yet. I have to drag them over and then squint until I find the mouse cursor. Even then, it's hard to get rid of the borders.

Speaking of borders, I'm disappointed that the screen is only in front. I though it would wrap around more. It's like looking through binoculars. I thought it would go to the edges of my vision and be more immersive, but I guess not.

And the fun doesn't stop there. I have ruined the lenses. Yes, they are scratched now. The apparently rubbed my glasses or something while I was trying to get it on. Both eyepieces have visible scuff marks that show up easily and always. Nice. I didn't even get a chance to use it before it ruined. I gave up trying to wear glasses with this thing. I can't get it adjusted right. I have had to clean my glass at least 20 times, and even had to clean the lenses 20 times since they get touched by my eyebrows or hair or something. I just can't get this thing to fit right. I eventually just held it in place.

I never could get a sharp image across the screen. If I pressed it against my skull, it sort of worked. I tried playing with the settings, but I couldn't tell what it was doing since it wouldn't let me do it while watching something. Most of the time, anything not in the center of the screen was blurry.

Text was hard to read. I often had to close one eye to click anything on it. I don't know why some things were so blurry. It's bad enough that it's so fussy about placement, but then this just makes it annoying.

I'm still dizzy, but the nausea is starting to wear off. I hate to think what playing a game would be like. Like I said, all I did was fire up Riftmax and walk through the theater. 3 steps in any direction made me feel sick immediately, and that's not an exaggeration.

Watching movies was hard for lots of reasons. The lack of detail made it hard to see or focus. The OR never sat right on my head, so I always felt off, like there was something out of alignment or blurry unless I got it perfectly situated.

I don't know if I'm just doing something wrong or what, I but did not enjoy my experience at all. The opening demo was cool and actually felt like a 3d virtual reality. I was hoping that the lack of quality and screen door effect were just more noticeable in the demo, but no, they have made everything look bad. Everything I run crashes if I select direct to Riftview option. I have to start it on my computer screen and drag it over, which is hard because going back and forth from OR to the monitor is cumbersome. And you can't look around to see the mouse cursor when it's on the OR, so that makes it even worse. I can't even see the full screen. Also, like I said this mode does not support the OR, so you might as well close one eye anyway.

I don't know what more to say at this point. I feel like I wasted my money. I feel majorly let down. I don't have any faith the in consumer version. Anything short of 4k screens won't work. These 1080p screens or so they say can't even show details on someone's face in a movie. I downloaded some 720p trailers for my test, so they should have looked at least decent, maybe not HD, but still dvd quality. Nope.

As far as games go, well, I'm afraid to try one. It would probably look awful and make me sick anyway.

Well, I hope I didn't crush everyone's spirit with this review, but this was my first impression. I can't help that it wasn't good. I wanted it to be good...
 
Godsmack Sounds like you're having some setup issues. Also, you should not be doing locomotion in the rift for your first experience. You need to ease into it by experiences like 'The Chair'. Remember, this is a dev kit and is not poised to have a consumer experience. There is a lot of tinkering needed and without knowing what to tinker, you're gonna have a bad time. Add me in steam and I will help you out! Jay Nova
 
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Godsmack Sounds like you're having some setup issues. Also, you should not be doing locomotion in the rift for your first experience. You need to ease into it by experiences like 'The Chair'. Remember, this is a dev kit and is not poised to have a consumer experience. There is a lot of tinkering needed and without knowing what to tinker, you're gonna have a bad time. Add me in steam and I will help you out! Jay Nova

Thanks for the help. I mean, I was sick yesterday until I went to bed. I couldn't even eat dinner.

When I say I got sick from playing a demo, I mean I literally only walked a few steps down a straight hallway in the Riftmax. It wasn't even a "game" so to speak. I didn't even make it to the movie. I had to take it off and use one eye from a distance to go the rest of the way.

And I don't understand why it had such poor resolution on movies. This was my main thing. I wanted this to be an alternative to having to build a home theater set up with a projector. It would have been much more convenient.

I tried the Chair demo that was on the front page of the dev share site. I couldn't get it to work right. The problem was the I could never get it centered. Like I said, I had to drag it onto the rift as a monitor, but even then it was just awkward and looked wrong.

I knew this was a dev kit and not the final version, but based on the improvements over the first one, I thought it would be passable enough to enjoy until the full one came out, and at least I would support the project.

Like I said, I was really looking forward to this. I didn't want to post a long, negative rant, but I was just in such a bad mood after all that.

If you think you can help me get this sorted, then I appreciate it. I'll add you to Steam later today. I need to take the truck for an oil change in a bit.
 
Yeah I think you're having setup issues. If not ran correctly, you'll get a lot of latency and judder, which is the main cause for simulation sickness. I'll be on this weekend quite a bit have my own team speak server. Add me and let me know what time you want to dig into it. Then get elite dangerous and we'll go pirate some noobs in VR. :)
 
Yeah I think you're having setup issues. If not ran correctly, you'll get a lot of latency and judder, which is the main cause for simulation sickness. I'll be on this weekend quite a bit have my own team speak server. Add me and let me know what time you want to dig into it. Then get elite dangerous and we'll go pirate some noobs in VR. :)

Hey, when I click on your Steam name in your profile, it takes me to an error page and says it doesn't exist or something. When I try to search for it, it brings up a bunch of results, and I don't want to add you until I'm sure which one is yours.

If you'd like to try to add me, my Steam name is TheDarkDalek. You'll know it's me because recently played games will be things like Arma III, Age of Empires II, and Dark Souls II. Beware of the two other imposters with similar names.

I'll be available tonight or tomorrow about any time unless I'm eating. I'll be most likely busy Sunday due to grocery shopping and staying up drinking.
 
Thanks for the help. I mean, I was sick yesterday until I went to bed. I couldn't even eat dinner.

When I say I got sick from playing a demo, I mean I literally only walked a few steps down a straight hallway in the Riftmax. It wasn't even a "game" so to speak. I didn't even make it to the movie. I had to take it off and use one eye from a distance to go the rest of the way.

And I don't understand why it had such poor resolution on movies. This was my main thing. I wanted this to be an alternative to having to build a home theater set up with a projector. It would have been much more convenient.

I tried the Chair demo that was on the front page of the dev share site. I couldn't get it to work right. The problem was the I could never get it centered. Like I said, I had to drag it onto the rift as a monitor, but even then it was just awkward and looked wrong.

I knew this was a dev kit and not the final version, but based on the improvements over the first one, I thought it would be passable enough to enjoy until the full one came out, and at least I would support the project.

Like I said, I was really looking forward to this. I didn't want to post a long, negative rant, but I was just in such a bad mood after all that.

If you think you can help me get this sorted, then I appreciate it. I'll add you to Steam later today. I need to take the truck for an oil change in a bit.

I have to work tonight but I'll try and post some tips for individual demos later.

Just wanted to point out that you can't manually drag the window onto the screen and try and center it. Thats a straight up recipe for headaches and sickness. Basically you made it so that the two separate images for each eye are not aligned properly. As a result your brain can't fuse them into a single coherent image and it causes a completely negative reaction from your body. Use shift + windows key + arrow key to move windows from one monitor to next. Then use alt+enter to make a window fullscreen if it is not in the right spot.
 
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I have to work tonight but I'll try and post some tips for individual demos later.

Just wanted to point out that you can't manually drag the window onto the screen and try and center it. Thats a straight up recipe for headaches and sickness. Basically you made it so that the two separate images for each eye are not aligned properly. As a result your brain can't fuse them into a single coherent image and it causes a completely negative reaction from your body. Use shift + windows key + arrow key to move windows from one monitor to next. Then use alt+enter to make a window fullscreen if it is not in the right spot.

Thanks. I also spoke with Lucid a minute ago, and I've got some things to try that should work better. So, I'll give this another shot.
 
Hmm, well I've made some progress, but things are still off.

I set it up so when I turn on the Rift, it takes over as the main monitor and the other monitor goes blank. I had to set it to portrait mode for some reason as always. I still can barely see the desktop, so navigating any menus or programs that are not in Rift mode is nearly impossible, so I try to do that before turning it on.

How much is supposed to be in focus? Half the time, the center of each eye is sharp, but the it gets blurry very fast. So about the middle two inches of the screen are clear, and the rest is blurry. I adjusted the settings on the config utility, but there's always the chance that something is off. However, I don't know if what I'm seeing is normal or not. Is it supposed to be sharp all the way across the screen?

This definitely causes some problems too. Any text menu will be hard to read. I have to tilt the Rift at an angle to read everything. For example, in LiveViewRift, the menu at the top is blurry as it can be, and I can't read it without manually tilting the Rift, and even then it's hard.

Speaking of LiveViewRift, I got it to work. Like I said, reading the text at the top is nearly impossible. Why does the first option of high quality mode or whatever just turn the screen green? I don't get it. I don't want to judge the quality of the video yet.

Riftmax stopped working because I lose my cursor and can no longer continue when I move it to the Rift.

The Chair doesn't display correctly. It's not even a question of being in the wrong position. It's just not the right size to view in the Rift at all. It was actually better yesterday. I'm not sure what's going on. Why is there no full screen mode?

So anyway, that's all for now. Maybe Saturday I can try to get these issues resolved.
 
Nice to see Nvidia have been thinking about VR whilst designing their new cards. Cutting latency and also making SLI viable by making each card power each eye to cut out stutter. If we're going to be able to achieve 4k on the rift @ 90fps any time soon then SLI is a must.



“Typically, it takes 50 milliseconds or more to render a scene in a virtual reality environment, from the time you move your head to the time you see a response,” writes Nvidia. “Maxwell cuts that latency in half.”

In a post on the company’s official blog, Nvidia lists the new features that have been designed with VR in mind:

Baseline Latency: Our engineers worked to cut all aspects of the connection between the game and the GPU, significantly improving latency. Using a new technology called multi-frame sampled anti-aliasing, or MFAA, Maxwell can combine many AA sample positions, producing what appears to be a higher-quality image. And it does this without the performance hit caused by other anti-aliasing technologies.Asynchronous Warp: This starts with the last scene rendered, and lets the GPU update it based on head position information. By warping the image later in the rendering pipeline, Maxwell cuts discontinuities between head movement and action on screen. And by doing it asynchronously, it avoids stalling the GPU, robbing it of performance. We’re also tuning the way our GPUs work together when they’re paired to drive virtual reality experiences. In the past, our GPUs would alternate rendering frames when joined in SLI mode. For VR, we’re changing the way our GPUs work in SLI, with each GPU rendering one display.DSR: With the displays in a VR headset resting close to the user’s eyes, higher resolution can improve the VR experience. Dynamic Super Resolution (DSR) – which we’re introducing with Maxwell – helps us take the resolution from 1 megapixel per eye to 4 megapixels per eye.GeForce Experience: Rather than asking users to tweak all these settings when using VR, we’re implementing them to run automatically with our GeForce Experience software.Optimized Content: Few applications support VR headsets. So we’re bringing VR support to games that already work with NVIDIA 3D Vision.
 
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Here is a simulated screenshot I made in Photoshop to show what I see. As you can see, the text is crisp in the center, but quickly gets blurry, almost like a motion blur effect or something. As you can imagine, this makes text near the edges of the screen (such as LiveViewRift top text) nearly impossible to read. I have to manually move the Rift to a different angle to be able to read the text and make it clear.

PwZnBPd.jpg
 
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Here is a simulated screenshot I made in Photoshop to show what I see. As you can see, the text is crisp in the center, but quickly gets blurry, almost like a motion blur effect or something. As you can imagine, this makes text near the edges of the screen (such as LiveViewRift top text) nearly impossible to read. I have to manually move the Rift to a different angle to be able to read the text and make it clear.

PwZnBPd.jpg

There is a sweet spot with the lenses but the picture you posted seems much worse than it should be. For me everything in the center is clear but anything close to the very top/bottom or sides gets blurry. For instance, in Riftmax the whole menu is in focus but the outside edges of my vision are blurry. Oculus is aware of this and from what I have read about the new prototype issue is mostly fixed with the new lenses. You just kinda have to get used to moving your head to look around instead of just your eyes. Some suggestions/questions.

1. Did you create a profile and calibrate your ipd? Some people report that the calibration tool isn't accurate for them. Confirm your ipd results by measuring it on the mirror. Directions for how to measure ipd here http://doc-ok.org/?p=898. The average for males is 64mm and the rift generally works best with ipd's from 58mm-70mm.

2.Try adjusting the eye relief. Some people seem to get better results with it at the smallest setting while others like it at the highest. Once you find a setting you like be sure to enter it into the rift configuration utility.

3. Lastly have your tried the B lenses? Quite a few people have found that switching over to them will improve the size of the sweet spot. I think the B lenses also leave more room for glasses if you like to wear yours in the rift.
 
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There is a sweet spot with the lenses but the picture you posted seems much worse than it should be. For me everything in the center is clear but anything close to the very top/bottom or sides gets blurry. For instance, in Riftmax the whole menu is in focus but the outside edges of my vision are blurry. Oculus is aware of this and from what I have read about the new prototype issue is mostly fixed with the new lenses. You just kinda have to get used to moving your head to look around instead of just your eyes. Some suggestions/questions.

1. Did you create a profile and calibrate your ipd? Some people report that the calibration tool isn't accurate for them. Confirm your ipd results by measuring it on the mirror. Directions for how to measure ipd here http://doc-ok.org/?p=898. The average for males is 64mm and the rift generally works best with ipd's from 58mm-70mm.

2.Try adjusting the eye relief. Some people seem to get better results with it at the smallest setting while others like it at the highest. Once you find a setting you like be sure to enter it into the rift configuration utility.

3. Lastly have your tried the B lenses? Quite a few people have found that switching over to them will improve the size of the sweet spot. I think the B lenses also leave more room for glasses if you like to wear yours in the rift.

Cool, I'll play with it some more today. I was out yesterday watching the WVU game with my uncle, so I didn't get to play with any settings. I did adjust the IPD setting and some other stuff, but maybe it can be better. Am I supposed to get positional tracking in Riftmax? I haven't gotten tracking in anything but the config demo.

I'll also try the B lenses and see what happens.

In fact, I hope the B lenses work because my A lenses are scratched beyond belief. I wish they would have put a warning on the box, something like "Do NOT touch the lenses with anything at all whatsoever, especially not your glasses as this will result in instant death!"

I mean, look at the state of this:

mU5rnWT.png


gJUsW8u.png
 
Cool, I'll play with it some more today. I was out yesterday watching the WVU game with my uncle, so I didn't get to play with any settings. I did adjust the IPD setting and some other stuff, but maybe it can be better. Am I supposed to get positional tracking in Riftmax? I haven't gotten tracking in anything but the config demo.

I'll also try the B lenses and see what happens.

In fact, I hope the B lenses work because my A lenses are scratched beyond belief. I wish they would have put a warning on the box, something like "Do NOT touch the lenses with anything at all whatsoever, especially not your glasses as this will result in instant death!"

I mean, look at the state of this:

mU5rnWT.png


gJUsW8u.png
Yeah it is really a bummer how easy they scratch. I am hoping they will offer replacement lenses for purchase as they can't cost that much to make. They also sell watch face protectors that you can get of amazon. I have heard that when applied they can fill in and hide existing scratches but I havent tried it myself. You should have positional tracking in every demo. Did you update to the 0.4.2 sdk? Did you update your firmware to 2.12? If it still doesn't work in the configuration utility you can restart the oculus service. Try that before entering the demo.
 
I tried out the B lenses briefly, and it was actually sharper across the field of view except maybe near the edges, but that's to be expected. So, I'll be using the B lenses from now on.

I don't know why the manual said to not use them. It said clearly that it was for very nearsighted users. It even said that if you wear glasses to use set A. I'm not nearsighted as far as I know.

I had a heck of a time getting the A lenses off. I ended up having to use my giant screwdriver and press against the ridge because I couldn't turn them by hand. Oh well.

I'm afraid to take off the protective plastic on the lenses, though it may be affecting the view. After what happened to the A lenses, I'm scared to death to even breathe on them. I may try them with my glasses just to see if it does anything, but I hate wearing glasses with this thing.

I'll play with it some more today. I'll also see if I can get positional tracking to work.
 
I've had a chance to play with some settings and watch a movie using LiveViewRift, so I'll post some updated impressions.

I just watched Star Wars episode IV. The original version, not the George Lucas suck-my-d!ck version with added cgi every five seconds. I felt like it would be a good test, and it was handy since I had an avi file that was anamorphic (and user enhanced).

I'm managed to watch the whole movie. Here are my thoughts.

Note that I still have not gotten head tracking to work, so this review was done looking straight at the screen. I adjusted the size of the screen to nearly touch the sides of the viewable area with a little space on the sides. I am using the B lenses, and I am not wearing my glasses that correct astigmatism after they ruined my A lenses. The image seems sharp without them, though it may be better with them. I am just afraid to test it.

Anyway, let's talk about the experience.

The black levels are terrific. I love an image with dark, inky blacks. It just adds to the overall punch. The colors are vibrant as well. Together, these make the picture look very clear, vivid, and lifelike. This makes a movie like Star wars really shine with dark space scenes and vibrant laser blasts.

Resolution is still a problem. The screen door effect hampers what would otherwise be a fantastic picture. Details are lost and text is hard to read. I had a heck of a time reading the intro text to Star Wars for example. Same trouble with subtitles.

Field of view sharpness is still a problem. It's not as bad as it was when I previously mentioned it, but I do feel like the image could be sharper as it extends from the center, and especially in my peripheral vision. Head tracking may alleviate this a bit if I ever get it working, but we'll see.

Motion handling was a bit jittery, but good enough to still enjoy the movie. I'm spoiled by my plasma.

CA is a major problem. There is blue or red color fringing on any area of high contrast. This was especially noticeable on Star Wars due to the overall abundance of black, white, and grey color schemes. I'm not sure if this is because of the way my Rift is set up or if that's as good as it will get. I did notice when playing with it, that CA seems to vary depending on how close you are to the screen, so there may be a sweet spot, but I still think it will always be present unless I'm missing something. This needs to be improved.

There is a slight bit of glare in some scenes caused by reflections on the lenses, but it's not too bad.

The overall experience is very immersive and theatrical. During the last scene on the death star when they are flying down the trench, you feel as if you are moving with them, and there is a great sense of action. I do not have a projection screen set up to compare, and I haven't been to a theater in years, but it did seem to give a large screen type of vibe.

As far as comfort goes, there is some good and some bad. I didn't feel any major discomfort, and this was a fairly long movie. There were a few things that bothered me though. I kept feeling like my nose was being squished, so breathing out of my nose was a little hard. There is no way to scratch your face or wipe your eyes without removing the device at least partially.

My eyes tended to want to go out of focus and see double. I don't know if this is because a setting is off or if that's just the way it is. Given how much trouble I've had getting it just to this point, I wouldn't be surprised if it can get better. I was still able to focus during the movie, so it wasn't THAT bad, but it was still an area of concern. I would have liked to be a bit more relaxed.

Eating and drinking is very tricky with this thing on. Simple snacks are okay, but anything big or messy would be a pain. Drinking out of a regular glass is hard, so I recommend using a bottle. Otherwise, the back edge of your glass will hit the rift, so you have to sip it.

After effects. I felt a little off afterwards, but not too bad I guess. My eyes felt a bit messed up. I had a bit of trouble focusing on small text for a few minutes. This does worry me about long term use, but it may have been that a setting needs adjusted. I did not use my glasses, so it may have been my eyes readjusting to putting them back on after a couple hours of not using them as well, but I do admit that focusing seemed to be off. Sort of like someone knocked my sight out of alignment or something.

Final thoughts. I'd say that this current dev kit is good enough to use for a while, but I would very much like to have the final version instead. If I can get my version improved by tweaking, I think it will be good enough to enjoy and tide me over.

Here are the things I want to see improved before I buy the final consumer version.

1. Resolution. I want 4k screens. 1080p is still lacking in detail. I want to get rid of that screen door effect.
2. Field of view. The image is not sharp all the way across. I would like this improved.
3. Comfort adjustments. If they can tweak the way it rests on your face, it would be helpful.
4. Motion handling. I'd like to see it handle fast motion a little better.
5. Lenses. I want lenses that won't scratch so easily. See my pictures earlier in this thread.
6. CA. I want all false color in areas of high contrast removed. It'll make the image more pleasing.

So, overall my impressions now are better than my first impressions. Dealing with the constant software crashing and completely wrong settings really made my initial review negative. Now that some of that has been sorted, I can enjoy it a bit more. That being said, I still have tiring back and forth bouts with the Rift software not wanting to run, and some stuff still isn't working.
 
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