Xbox One X

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VaLLiancE care to give us your unbiased opinion :)
I could find the quotes, but I'm too lazy. He literally said he was going to get an Xbox One S. Then he said he wasn't going to get it because it did not have Dolby Atmos sound. That was added in an update, and this was mysteriously never brought up again.

It's not hard to see a pattern here. He now says that he's not that interested in Xbox One X because there is no Dolby Vision HDR (which is on a very small amount of actual, available disc content) It's also highly possible that Xbox One will get a DV update in the future (that's my own belief, given comments I've read). My crystal ball says that he will be absent again, when this happens.
 
I could find the quotes, but I'm too lazy. He literally said he was going to get an Xbox One S. Then he said he wasn't going to get it because it did not have Dolby Atmos sound. That was added in an update, and this was mysteriously never brought up again.

It's not hard to see a pattern here. He now says that he's not that interested in Xbox One X because there is no Dolby Vision HDR (which is on a very small amount of actual, available disc content) It's also highly possible that Xbox One will get a DV update in the future (that's my own belief, given comments I've read). My crystal ball says that he will be absent again, when this happens.

It's cause he is a paid up SONY gamer, which is fine, however why he has to keep coming in the XBOX threads spouting his bile is beyond me.
 
Speaking of Dolby Atmos, I just realized that a Dolby Atmos app is already available in the store. I had no idea that it was there. This is not exactly connected to the bitstream passthrough that has been there already.

There are two options in the app. The Atmos for home theater selection helps you access a setting to enable Atmos sound within non-Blu-ray content. You can watch a few REALLY amazing sounding demos, but I'm guessing that this is really going to be used for upcoming game content. Gears 4 and Crackdown 3 are said to be the first games available for Atmos. No word on Battlefield, SW Battlefront, or Overwatch, which are currently the only Atmos supported PC games.

The other option is for Atmos headphone, which is free to try for a bit, then there is a $15 fee. What this does, is convert multichannel audio to 2 channel headphone, making it very much like binaural audio. This works with achy set of stereo headphones. It should work with all games, and when actual Atmos sound is available, it should really shine. Battlefield 1 is said to be really amazing through the Atmos headphone option. I'll try this some time soon just to hear it for myself.
 
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Once people see the differences between 1X and Pro, the results will sell themselves. I think we should wait until the comparison videos start popping up on DF website. That's when we can make a more logical prediction about the hardware sales. I personally think it'll sell better than most think. We'll see...
You realize the power difference beetwen PS4 and X1 only accounts for a very small part to X1's sales in comparison to PS4, right? X1X will make little difference to the marketshare gap over the rest of the generation.

The sales thing is two fold. 1. MS f***ed tthemselves at the start of this gen. 2. Despite all the laughable ' I don't care' retorts from supposed Xbox gamers the lack of new big exclusive IPs are also a major factor.
 
You realize the power difference beetwen PS4 and X1 only accounts for a very small part to X1's sales in comparison to PS4, right? X1X will make little difference to the marketshare gap over the rest of the generation.

The sales thing is two fold. 1. MS f***ed tthemselves at the start of this gen. 2. Despite all the laughable ' I don't care' retorts from supposed Xbox gamers the lack of new big exclusive IPs are also a major factor.

What are the exclusive SONY IP's that I am supposed to care about? I have in the next 12-18 mnths:
GEARS
HALO
FORZA
CRACKDOWN
SEA OF THIEVES
STATE OF DECAY
BATTLEGROUNDS

Nothing comes close on SONY imo!
 
So much wrong with this.

I was going to buy a gears 4 Xbox S and did some homework on its UHDBR abilities and the result? Worse player on the market.
I suggest you do the same.

Not entertaining price inflation spin as you are wrong by saying it was $600.

PS3 was much higher in power vs PC then X with its jaguar and measly 6TF's.

PS3 played every PS1 and PS2 game when it launched.
Ignorance is bliss I suppose.

Not going to be accused of trolling by responding to these OT.
So if any want to get educated or just chat about these type of things.... pm or vs thread it.

You're not trolling.

Only some of the ps3 were BC, not all, there is no "some" X1Xs that are BC, they all have BC and it makes old games better, this is superior value.

The fact is you get more out of X1X for the money than ps3, not "theoretical" power that no one sees or 2 years. Name a single ps3 game in the first 2 years that ran a PC game at decent settings. X1X is running PC games at mid-high right out of the box.

The Xbox one S UHD player is superior to ps4 pros, its another check in the box with 4k HDR. Still waiting for a link that says "xbox one S is the worst on the market," any forum dude can say that.

You're not entertaining inflation? You know that's a real thing right? $600 is over $700 now. Actually, X1X is a better value than Xbox One in 2013 at $500.


http://www.usinflationcalculator.com/
http://www.calculator.net/inflation...ear1=2007&coutyear1=2017&calctype=1&x=83&y=12

More links available if needed.
 
You realize the power difference beetwen PS4 and X1 only accounts for a very small part to X1's sales in comparison to PS4, right? X1X will make little difference to the marketshare gap over the rest of the generation.

The sales thing is two fold. 1. MS f***ed tthemselves at the start of this gen. 2. Despite all the laughable ' I don't care' retorts from supposed Xbox gamers the lack of new big exclusive IPs are also a major factor.

I know that the power difference was instrumental in many of my gaming friends making the switch to PS4 from 360. The resolutiongate was very much a part of it. I'd also argue that Xbox One had the better exclusives in the first 2 years of this gen and that never had hardly any positive impact on Xbox One sales compared to PS4. My personal opinion is the weaker powered Xbox at $100 higher than the more powerful PS4 and resolutiongate played a significant part in PS4 outselling it. The PS4 was seen as the cool console this gen as 360 was last gen.
 
Val did you really call inflation "spin". Lol
I suppose inflation is also a conspiracy made up by the Chinese too.
 
I know that the power difference was instrumental in many of my gaming friends making the switch to PS4 from 360. The resolutiongate was very much a part of it. I'd also argue that Xbox One had the better exclusives in the first 2 years of this gen and that never had hardly any positive impact on Xbox One sales compared to PS4. My personal opinion is the weaker powered Xbox at $100 higher than the more powerful PS4 and resolutiongate played a significant part in PS4 outselling it. The PS4 was seen as the cool console this gen as 360 was last gen.

I think it was a combo of what both of you guys are saying. Sony had the more powerful console but it was also at a lower price. MS fumbled the ball right at the start with their awful messaging, they were completely out of touch with what the gaming audience wanted. Nobody other than maybe former forum member Astrograd really thought packing Kinect in was a good idea.

Exclusives do matter, they aren't the be all end all but if you just keep making the same games some of your customers start to lose interest and that happened to a lot of 360 owners I know including myself. Not all of Sony's games hit 3-4 million in sales but often time they still get sequels and Sony also seems more willing to take a gamble on niche games than MS does. Having diversity in your exclusive library helps to differentiate one console from the other and gives potential buyers more reasons to go with a machine if power and price differences are negligible.

We also have to take into account Sony and PlayStation have a more global appeal than Xbox which is mostly popular only in NA and the UK. Sony only "struggled" in one out of the four gens they've been in the console gaming business and their "bad" generation was as good as MS's best generation. At the end of the day I think Xbox has a more limited appeal than PlayStation based on the fact that they can't seem to crack certain markets the way Sony has been able to. They can certainly do much better than they are doing now but I don't see any Xbox hitting 100 million in sales.
 
What are the exclusive SONY IP's that I am supposed to care about? I have in the next 12-18 mnths:
GEARS
HALO
FORZA
CRACKDOWN
SEA OF THIEVES
STATE OF DECAY
BATTLEGROUNDS

Nothing comes close on SONY imo!
Great. Well, apart from it having nothing to do with what I said...well, except for proving my point about lack of new big IPs. So thanks for that.


And I wouldn't get to attached to calling Battlegrounds exclusive either.
 
I know that the power difference was instrumental in many of my gaming friends making the switch to PS4 from 360. The resolutiongate was very much a part of it. I'd also argue that Xbox One had the better exclusives in the first 2 years of this gen and that never had hardly any positive impact on Xbox One sales compared to PS4. My personal opinion is the weaker powered Xbox at $100 higher than the more powerful PS4 and resolutiongate played a significant part in PS4 outselling it. The PS4 was seen as the cool console this gen as 360 was last gen.

I never said it had no impact. But that stuff was largely on forums and amoung the core. The other stuff that was seen and labeled as anti-consumer blew up with articles in news paper and covered by mainstream news outlets.

It did have the better launch line up but MS were f***ed frolm day 1 and they will stay that way till next-gen.

Well, look...to be honest this is all pointless anyway. We won't get the numbers to see .
 
Great. Well, apart from it having nothing to do with what I said...well, except for proving my point about lack of new big IPs. So thanks for that.


And I wouldn't get to attached to calling Battlegrounds exclusive either.

No your point is that Xbox owners are not happy at the lack of new IP's......show me where 'the competition' have IP's that are 'new' and exciting and warrant the quip in your original post.
 
No your point is that Xbox owners are not happy at the lack of new IP's......show me where 'the competition' have IP's that are 'new' and exciting and warrant the quip in your original post.
You realize another zombie game that is filled with QTE's is 'new' and exciting, right? :)
 
Is this our first thread at Union that has gone over 100 pages before a new thread was made? :banana::bang:
 
You realise another zombie game that is filled with QTE's is 'new' and exciting, right? :)

That's exactly my point. They have nothing to offer. They have IP's we have IP's Nintendo have IP's. However suddenly Microsoft have to be the one's innovating to justify it's existence.
 
https://se7en.ws/forza-7-on-xbox-on...a-multi-thousand-dollar-pc/?lang=en&_utl_t=tw

Forza 7 on Xbox One X will obtain the identical outcomes as “a multi-thousand dollar PC”
19.06.2017 13:17
Forza 7’s Chris Tector says, “we’re going to have people playing at console, native 4K, 60 frames a second. It’s going to be awesome.”


Forza 7 is likely one of the few native 4K first-party video games on Xbox One X and so after all, Digital Foundry put it to the take a look at, pitting it in opposition to Forza 6 on PC.

“I feel like in takes a note out of the Forza apex book in terms of matching the visual quality of the PC version maxed out in some respect,” they mentioned. “It’s quite close.”

Chris Tector, software program architect for the sport’s engine advised Eurogamer that they’ve “all the time tried to hit native decision as a result of we wish to have floor valuations occurring per pixel, as a result of we’ve got these onerous, clear edges.

“Even at 4K we nonetheless have a bit of little bit of aliasing, however that’s the kind of stuff that we get to work on heading into the longer term… I do know there’s different methods and different folks will wish to use them for his or her high quality choices however for us, with the ability to get these little streaks of specular you’ll get off the observe.

“These are like pixel level things or sub-pixel levels things you’ll kind of miss out on when you get into approximations that aren’t running at native resolution.”

Referencing his comments on “highest quality pixels” from final yr’s Scorpio reveal, Tector defined that “It’s what I used to be getting at once I mentioned ‘uncompressed pixels’. Even while you go to a film on the theatre and it’s projected at 4K, it’s compressed and it’s working at 24 frames a second.

“And video games – simply normally – video games at 4K, they’re natively rendered, proper? They’re the cleanest, uncompressed pixels that you could see they usually’re rendering at 60 frames a second – and the actually cool half is that we’re doing this for console avid gamers now.

“So rather than hoping you can afford a multi-thousand dollar PC that can achieve it, we’re going to have people playing at console, native 4K, 60 frames a second. It’s going to be awesome.”

This is most definitely why Forza 7 requires 100GB of free space at launch, making it one of many largest video games ever.
 
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I remember some groans when Sony announced the PS3 price.

The tag under your name tells us all we need to know, really. Not that we didn't already know. Outing yourself above every post. That's new. Why are you in these forums again?
 
I remember some groans when Sony announced the PS3 price.

PS3's price was 600 dollars and underperformed the 360 all through it's life span. This time you have a console at 500 (100 dollars less if you are paying attention) and the tech inside is worth every penny. That's not like the one that was under-powered and 500 because of the Kinect.

600 is not 500, last time I checked.
 
PS3's price was 600 dollars and underperformed the 360 all through it's life span.

Indisputable failure. Not to mention last gen was probably one of the best multiplatform generations ever so there were hundreds of inferior ps3 versions of games, many are arguably unplayable by today's mostly locked 30fps standard. Just a turd of a machine other than a handful of first parties.
 
PS3's price was 600 dollars and underperformed the 360 all through it's life span. This time you have a console at 500 (100 dollars less if you are paying attention) and the tech inside is worth every penny. That's not like the one that was under-powered and 500 because of the Kinect.

600 is not 500, last time I checked.

The price is totally fair for what's in the box, it's still going to be a rough sell for anyone who's not in the target "enthusiast" group. Spencer keeps saying they don't expect it to beat the X1s in sales and it probably won't until it hit's $399 or less. The thing is people shouldn't call it a flop if it's sales are fairly low when compared with the One S, it's not meant to replace it anyway it's just another product in the Xbox family. Also there was a PS3 model at launch that was $499 as well and it was the cheapest Blu-Ray player on the market I believe when it launched.
 
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PS3's price was 600 dollars and underperformed the 360 all through it's life span. This time you have a console at 500 (100 dollars less if you are paying attention) and the tech inside is worth every penny. That's not like the one that was under-powered and 500 because of the Kinect.

600 is not 500, last time I checked.
No, it definitely was $500 at launch. 20GB PS3 model it was. The higher tier 60GB model was $600.
 
https://www.gamespot.com/articles/e3-2017-xbox-one-x-is-like-a-high-end-pc-developer/1100-6451009/

E3 2017: Xbox One X Is "Like A High-End PC," Developer Says "This is the best version yet of the Xbox."
Last updated by Eddie Makuch on June 16, 2017 at 9:20AM

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Microsoft's Xbox One X console was one of the biggest talking points around E3 this year. We learned its final name (it was previously known as Project Scorpio) and Microsoft confirmed a price point, $500, as well as a November 7 release date. A number of developers have already chimed in with their thoughts on the console, and now Paul Bettner of Super Lucky's Tale developer Playful has spoken about the system as well.

Speaking to GameSpot, Bettner--who created Words With Friends before making Lucky's Tale and now Super Lucky's Tale--said Xbox One X is incredibly powerful. Not only that, but the system is also very developer-friendly, Bettner explained.

"From a developer's standpoint, [Xbox One X] is the most developer-friendly console we have ever worked with," he said. "Not just because the hardware is super over-powered--which it is. I don't understand how they ... it's like a high-end PC crammed into this tiny little box."

Bettner added: "The tools and support we had developing the game is the most advanced it's ever been. And I think that's because Microsoft hasn't necessarily been reinventing [with every new console], they've been refining and making it more powerful. This is the best version yet of the Xbox."

The power of the Xbox One X allows Super Lucky's Tale to run at 4K/60FPS, which Bettner told us is a big deal for platformers.
"The fact the game is running in 60 frames per second is probably actually the most impactful thing for a platforming game," Bettner explained. "It gives you this precision and it really benefits the game like this that's a lot about timing and about controlling this character--and it just feels great.

Super Lucky's Tale launches alongside the Xbox One X on November 7. It's a "shorter" game, and has a $30 price point. The game is also playable on Xbox One S and Windows 10.
 
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No, it definitely was $500 at launch. 20GB PS3 model it was. The higher tier 60GB model was $600.

500 back then is similar to launching for 620 now. That's without a lower end model that plays all the same games. There's absolutely no comparison.

I also believe the economy is better and consumers have changed the way they purchase technology. The gaming market has matured and it's less reliant on kids getting their parents to purchase a console for them at Christmas.
 
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