Xbox One X

You already know I disagree with that.
I am going to leave it be and yes I do own it(bought it 2 times) and have seen it on the X.

It is what it is, I'm not going to be convinced otherwise. I honestly wouldn't care if you thought a ps1 game looked better. Whatever you want.
 
Looking forward to hearing about the X enhancements to the MCC this E3. Supposedly it's out this summer. I'd like to revisit the classics someday in 4K/HDR, especially that first game.
 
It is what it is, I'm not going to be convinced otherwise. I honestly wouldn't care if you thought a ps1 game looked better. Whatever you want.
Halo 5 does indeed benefit from HDR televisions. Halo 5 was too late to make full HDR, but 343 was still able to pull some HDR tricks with it.
 
Looking forward to hearing about the X enhancements to the MCC this E3. Supposedly it's out this summer. I'd like to revisit the classics someday in 4K/HDR, especially that first game.
Apparently the game is still broke. So fix it first!
 
My Xbox One X completely broke last night, I was getting bad game freezes in Fortnite, worst then ever. I backed out to home screen and my whole system locked up and wouldn't load anything....Black screens and error 102e and 105e, tried for over an hour to factory restore etc.....not happy at all but thank god this is under warranty, I did the option when they send the console and then you send yours back in the box, they put a hold on your card and charge $15 but I want it back ASAP so hoping next week.
 
Find me a single screenshot of the X version that's "dog ugly."
Screenshots actually don't tell the whole story when it comes to H5. It's like the ground looks odd at times or some objects will pop in as you get close, or enemy animations from a distance are choppy.

I don't expect Halo 6 will suffer from any of this seeing as how Halo 5 was being built with new hardware and all.
 
Screenshots actually don't tell the whole story when it comes to H5. It's like the ground looks odd at times or some objects will pop in as you get close, or enemy animations from a distance are choppy.
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That's it? The way your other post read it was like there was a laundry list of things they cut. The pop in isn't as bad on X at all either and the animations at 30fps are hugely exaggerated in terms of distance.
 
I dunno cause it still has to run on that old anchor.

I do expect it to look better but it will either give up true 4k or 60fps in the process.

If they focus on 60fps for the campaign the visuals aren't going to change much IMO. I don't think the campaign needed to be 60fps anyway, nobody ever really complained about the others being 30fps, I'd much rather they pushed the visuals in the single player mode and left the 60fps for MP. I know you are big on 60fps but 30 can still feel very good, Destiny 1 & 2 for all of their issues feel just fine at 30fps.
 
If they focus on 60fps for the campaign the visuals aren't going to change much IMO. I don't think the campaign needed to be 60fps anyway, nobody ever really complained about the others being 30fps, I'd much rather they pushed the visuals in the single player mode and left the 60fps for MP. I know you are big on 60fps but 30 can still feel very good, Destiny 1 & 2 for all of their issues feel just fine at 30fps.
Well they can't go back now. I do agree we never *needed* 60fps and I also would choose 30fps locked and maxed out graphics (the route God of War 4 took) over 60. But I'm not sure if they could make that decision after MCC release. It would have been strange to introduce Halo @60fps in Halo 1-4 then go to Halo 5 at 30fps.

Also would have been strange to NOT have MCC run at 60fps because the horsepower was there. So it is what it is. I'm hoping Halo 6 goes beyond our expectations and visually blows us away. I think some of us have halo fatigue, especially when it comes to the SP campaign, so maybe even switching up the art direction and an interesting narrative would help.
 
The easiest solution to all this debate is to do what developers have been doing for months. For the campaign, offer a favor performance or a resolution mode for the X at least. There are dozens of games doing this already.
 
Well they can't go back now. I do agree we never *needed* 60fps and I also would choose 30fps locked and maxed out graphics (the route God of War 4 took) over 60. But I'm not sure if they could make that decision after MCC release. It would have been strange to introduce Halo @60fps in Halo 1-4 then go to Halo 5 at 30fps.

Also would have been strange to NOT have MCC run at 60fps because the horsepower was there. So it is what it is. I'm hoping Halo 6 goes beyond our expectations and visually blows us away. I think some of us have halo fatigue, especially when it comes to the SP campaign, so maybe even switching up the art direction and an interesting narrative would help.

Well they could, if you really want to maximize what the X brings it's graphics not 60fps. They could easily go back to 30fps for the campaign and 60fps for the MP. I agree about Halo fatigue though, plus the last two campaigns haven't been anywhere near as good as the older games so that doesn't help.
 
Been having a few problems with my Scorpio...think it's on its way to console heaven. Anyway, in the meantime, I have started Witcher 3 again on X and oh my god, it looks absolutely awesome! Played some PUBG for the 1st time in ages also...loving the improvements and it's more awesome than before. Had some problems with the preview build also and had to roll back to stock so that I could move stuff from the internal to external drive.....Also pre-ordered Tomb Raider and State of Decay 2.....good times for Xbox heading into e3. However like others, they have to bring the big guns out at e3!

Want a new Halo.....
 
Well they could, if you really want to maximize what the X brings it's graphics not 60fps. They could easily go back to 30fps for the campaign and 60fps for the MP. I agree about Halo fatigue though, plus the last two campaigns haven't been anywhere near as good as the older games so that doesn't help.
Halo fatigue but Halo 5 is 3 years old and Halo 6 won't be out until next year. 4 years ain't long enough?!
 
Halo fatigue but Halo 5 is 3 years old and Halo 6 won't be out until next year. 4 years ain't long enough?!

Halo 5 isn't quite 3 years old yet but the bottom line is that was the 8th Halo FPS game released (counting MCC) since the series started in 2001, yes fatigue sets in over time. It doesn't help that the last two games had mediocre campaigns. Other series make fairly drastic changes, COD has gone from WW2 to modern time, to the future and back to WW2, Battlefield has gone through several significant changes yet Halo has only done minor things and even some of those were said to be misfires. It's sort of boxed in a bit more than those series are so it's going to be tougher to navigate what changes they can make and still be considered a Halo game by the hardcore fans but going by the fact that Halo 5 sales are significantly lower than the previous games either means people didn't like it as much or fatigue is setting in.
 
Halo 5 isn't quite 3 years old yet but the bottom line is that was the 8th Halo FPS game released (counting MCC) since the series started in 2001, yes fatigue sets in over time. It doesn't help that the last two games had mediocre campaigns. Other series make fairly drastic changes, COD has gone from WW2 to modern time, to the future and back to WW2, Battlefield has gone through several significant changes yet Halo has only done minor things and even some of those were said to be misfires. It's sort of boxed in a bit more than those series are so it's going to be tougher to navigate what changes they can make and still be considered a Halo game by the hardcore fans but going by the fact that Halo 5 sales are significantly lower than the previous games either means people didn't like it as much or fatigue is setting in.
The control changes in halo 5 are drastic and actually quite ballsy for a flagship series. It walks the razors edge of old and new. They doubled the framerate, resulting in some risky pacing changes. The Map is fantastic. It's one of the best controlling games out there. It needs to iron out a few things in SP, and focus on more dev made maps for MP and it will be great.
 
Halo 5 isn't quite 3 years old yet but the bottom line is that was the 8th Halo FPS game released (counting MCC) since the series started in 2001, yes fatigue sets in over time. It doesn't help that the last two games had mediocre campaigns. Other series make fairly drastic changes, COD has gone from WW2 to modern time, to the future and back to WW2, Battlefield has gone through several significant changes yet Halo has only done minor things and even some of those were said to be misfires. It's sort of boxed in a bit more than those series are so it's going to be tougher to navigate what changes they can make and still be considered a Halo game by the hardcore fans but going by the fact that Halo 5 sales are significantly lower than the previous games either means people didn't like it as much or fatigue is setting in.
Halo is an ongoing epic! Like Star Wars. Masterchief is iconic and people actually WANT to be in Master Chiefs shoes, so long as the story holds up. (I actually liked Halo 5 alot)

I personally believe that Halo is a game that can be played and talked about for years - as it does. Forza/Horizon and Gears are the same way. I can't complain personally. If there's one thing Xbox does well, is make long lasting games. $60 is a drop in the bucket for the amount of value and gameplay you get for these games.

I'm still rocking all of them. I still think Microsoft needs more SP games to be sure, but I don't want to live in a world without Halo, Gears or Forza /Horizon.
 
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I don't have much confidence in 343's ability to make a great Halo campaign. They haven't even come close yet and got much worse with 5.