Outside of framerate-pacing issues (stutter sensations) and extra content on the PS platform, sounds like Bungie has almost reached parity between the two next-gen platforms!
http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-face-off
Three exclusive ship designs are also added to Sony's platforms, while each class receives its own unique armour, carrying advantages based on enemy type. Two extra weapons are also added; the hip-firing Monte Carlo assault rifle and a Hawkmoon handgun with an option for a damage boost upgrade. To cut a long story short, it's safe to say that PS4 has a marginal technological advantage over its Xbox One counterpart, but for most people, it'll be the extra content that counts.
Destiny - the Digital Foundry verdict
Bungie strikes out to achieve technical parity between Sony and Microsoft's platforms and to a great extent achieves it. Visually, we're looking at the same image either side here, only divided by the vagaries of its dynamic time-of-day system, causing minor shifts in shadows during comparison. But right up to Mars' sweeping dunes, both PS4 and Xbox One owners are being treated to the same crusade across the galaxy, with every LOD parameter, texture and effect intact.
Xbox One's frame-pacing issue is a minor annoyance, but far from a deal-breaker. Each platform holds at 30fps comfortably - the only drawback on Xbox One being its uneven spread of frames at certain points, causing a stutter sensation. Those who played the PS4 beta will recall the issue, prior to Bungie nipping it in the bud with a patch midway through. What we're left with on Sony's platform is a nigh-on perfect 30fps playthrough, with each frame consistently being rendered in the correct order.
In the final comparison, it's surprisingly close. Putting aside Destiny's technical faculties, there are content differences to consider between the two. The PS4 adds a handful of compelling extras, spanning class-specific armour, two unique weapons and also entirely new stages - such as the Exodus Blue multiplayer map and a Dust Palace co-op mission. With the very functional Vita Remote Play mode added to the mix too, the PS4 undoubtedly has more going in its favour in terms of luxurious extras. For those lucky enough to own both consoles though, the advantage lies on Sony's platform - but only by a whisker, with the core experience on Xbox One being just as worthwhile overall.
http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-face-off
Three exclusive ship designs are also added to Sony's platforms, while each class receives its own unique armour, carrying advantages based on enemy type. Two extra weapons are also added; the hip-firing Monte Carlo assault rifle and a Hawkmoon handgun with an option for a damage boost upgrade. To cut a long story short, it's safe to say that PS4 has a marginal technological advantage over its Xbox One counterpart, but for most people, it'll be the extra content that counts.
Destiny - the Digital Foundry verdict
Bungie strikes out to achieve technical parity between Sony and Microsoft's platforms and to a great extent achieves it. Visually, we're looking at the same image either side here, only divided by the vagaries of its dynamic time-of-day system, causing minor shifts in shadows during comparison. But right up to Mars' sweeping dunes, both PS4 and Xbox One owners are being treated to the same crusade across the galaxy, with every LOD parameter, texture and effect intact.
Xbox One's frame-pacing issue is a minor annoyance, but far from a deal-breaker. Each platform holds at 30fps comfortably - the only drawback on Xbox One being its uneven spread of frames at certain points, causing a stutter sensation. Those who played the PS4 beta will recall the issue, prior to Bungie nipping it in the bud with a patch midway through. What we're left with on Sony's platform is a nigh-on perfect 30fps playthrough, with each frame consistently being rendered in the correct order.
In the final comparison, it's surprisingly close. Putting aside Destiny's technical faculties, there are content differences to consider between the two. The PS4 adds a handful of compelling extras, spanning class-specific armour, two unique weapons and also entirely new stages - such as the Exodus Blue multiplayer map and a Dust Palace co-op mission. With the very functional Vita Remote Play mode added to the mix too, the PS4 undoubtedly has more going in its favour in terms of luxurious extras. For those lucky enough to own both consoles though, the advantage lies on Sony's platform - but only by a whisker, with the core experience on Xbox One being just as worthwhile overall.