DF: Destiny Face-Off

DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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Outside of framerate-pacing issues (stutter sensations) and extra content on the PS platform, sounds like Bungie has almost reached parity between the two next-gen platforms!

http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-face-off

Three exclusive ship designs are also added to Sony's platforms, while each class receives its own unique armour, carrying advantages based on enemy type. Two extra weapons are also added; the hip-firing Monte Carlo assault rifle and a Hawkmoon handgun with an option for a damage boost upgrade. To cut a long story short, it's safe to say that PS4 has a marginal technological advantage over its Xbox One counterpart, but for most people, it'll be the extra content that counts.

Destiny - the Digital Foundry verdict
Bungie strikes out to achieve technical parity between Sony and Microsoft's platforms and to a great extent achieves it. Visually, we're looking at the same image either side here, only divided by the vagaries of its dynamic time-of-day system, causing minor shifts in shadows during comparison. But right up to Mars' sweeping dunes, both PS4 and Xbox One owners are being treated to the same crusade across the galaxy, with every LOD parameter, texture and effect intact.

Xbox One's frame-pacing issue is a minor annoyance, but far from a deal-breaker. Each platform holds at 30fps comfortably - the only drawback on Xbox One being its uneven spread of frames at certain points, causing a stutter sensation. Those who played the PS4 beta will recall the issue, prior to Bungie nipping it in the bud with a patch midway through. What we're left with on Sony's platform is a nigh-on perfect 30fps playthrough, with each frame consistently being rendered in the correct order.

In the final comparison, it's surprisingly close. Putting aside Destiny's technical faculties, there are content differences to consider between the two. The PS4 adds a handful of compelling extras, spanning class-specific armour, two unique weapons and also entirely new stages - such as the Exodus Blue multiplayer map and a Dust Palace co-op mission. With the very functional Vita Remote Play mode added to the mix too, the PS4 undoubtedly has more going in its favour in terms of luxurious extras. For those lucky enough to own both consoles though, the advantage lies on Sony's platform - but only by a whisker, with the core experience on Xbox One being just as worthwhile overall.
 
Outside of framerate-pacing issues (stutter sensations) and extra content on the PS platform, sounds like Bungie has almost reached parity between the two next-gen platforms
Going off the lukewarm reviews, perhaps they can now try to make a game that makes the most of nextgen
 
Short version = The gap is almost non existent.

Depends on how sensitive you are to frame pacing issues, it could be a big deal for some, it is to me but i don't own the game on any platform so I can't say how bad it is.
 
Short version = The gap is almost non existent.

The visuals & performance gap of the game is the same. That is correct.

The performance gap is constant, You cannot change that. You cannot make the Golf 1.2l go faster than the Golf 2.0, but you set a speed, where both can run fine, with the slower one near the limit.

As a X1 user, you maybe pleased that the game do not look or run worst than the more powerful hardware, as a PS4 owner, you may be disappointing that extra horsepower isn't fully exploited. (This isn't like the complains PC gamers have for years, but on a smaller performance bandwidth).

I do think more & more games will be parity in visual as we moved forward, & it has more to do with developers knowing better the hardwares, hence design the game that will run well on the slightly weaker machine, that & able to optimize the hardwares better.

With the performance of respective hardware already well establish, developer can tune their machines to simulate both X1 & PS4 performance more accurately, & its common sense to tune to the min fps & res target of the weaker hardware, & work from there, at least that's what I will do.

The extra horsepower of the PS4 will only be apparent in the future for 1st party titles.

Its good news on or depends on how you see it, & which side of the fence you are on. Not that it affect the game play in a significant way.
 
The visuals & performance gap of the game is the same. That is correct.

The performance gap is constant, You cannot change that. You cannot make the Golf 1.2l go faster than the Golf 2.0, but you set a speed, where both can run fine, with the slower one near the limit.

As a X1 user, you maybe pleased that the game do not look or run worst than the more powerful hardware, as a PS4 owner, you may be disappointing that extra horsepower isn't fully exploited. (This isn't like the complains PC gamers have for years, but on a smaller performance bandwidth).

I do think more & more games will be parity in visual as we moved forward, & it has more to do with developers knowing better the hardwares, hence design the game that will run well on the slightly weaker machine, that & able to optimize the hardwares better.

With the performance of respective hardware already well establish, developer can tune their machines to simulate both X1 & PS4 performance more accurately, & its common sense to tune to the min fps & res target of the weaker hardware, & work from there, at least that's what I will do.

The extra horsepower of the PS4 will only be apparent in the future for 1st party titles.

Its good news on or depends on how you see it, & which side of the fence you are on. Not that it affect the game play in a significant way.

Sounds reasonable. Developing for the PS4 from the ground up would result in using the hardware power exhaustively.
 
So the XBO struggles to stay 30 fps in many cases and the held back PS4 version is a solid 30fps in all cases.
Isn't as close as previously thought unless dipping below 30fps isn't a issue for some.
 
So the XBO struggles to stay 30 fps in many cases and the held back PS4 version is a solid 30fps in all cases.
Isn't as close as previously thought unless dipping below 30fps isn't a issue for some.

The frame pacing is more of a bug than a performance thing, I think. I haven't noticed any at all, myself. But sure, if thinking the PS4 version was gimped so the X1 could achieve parity helps you feel better, lol.
They were never going to drop the PS4 version to 900p if the X1 couldn't get to 1080, so I don't get where you guys come up with the conspiracy theories.
 
If Bungie could have made the PS4 version 1080P/60 why wouldn't they?

How is the PS4 version being held back here?
 
Just finished the story tonight and now that I know I could have had an extra gun or 2 added to the 100,000 available I'm a broken man. The 2 extra missions don't bother me since the game is soo repetitive to some.
 
The frame pacing is more of a bug than a performance thing, I think. I haven't noticed any at all, myself. But sure, if thinking the PS4 version was gimped so the X1 could achieve parity helps you feel better, lol.
They were never going to drop the PS4 version to 900p if the X1 couldn't get to 1080, so I don't get where you guys come up with the conspiracy theories.
We have come to a point where we should leave these 'extra horsepower' people to believe what they want to believe and feel better about it for reasons we shall never understand. I do agree that XB1 can be slightly slower and more complicated, but this is where most games will stand from now on. Time to time some games would run worse on Xbox which will bring Valliance and DriedMangoes again, but the actual gap was never that big, just that XB1 has been plagued by more issues for the first few months.
 
Just finished the story tonight and now that I know I could have had an extra gun or 2 added to the 100,000 available I'm a broken man. The 2 extra missions don't bother me since the game is soo repetitive to some.
This is true. Considering how absolutely similar the missions are, and how irrelevant the story is, its not much off a loss.
I'm going to guess those extra missions involve having the ghost scan something at a location you've been to five times already while enemies spawn in. I swear, the missions in this game probably took a half hour each to work out .
 
This is true. Considering how absolutely similar the missions are, and how irrelevant the story is, its not much off a loss .
Loss? For everyone complaining about this repetitiveness the xb1 has to be the definite edition right? :D
The missing weapons is their strongest argument for cashing in all your xb1 chips and picking up the ps4 bundle...
 
DF:

Xbox One's frame-pacing issue is a minor annoyance, but far from a deal-breaker. Each platform holds at 30fps comfortably



VGF's Valliance:

So the XBO struggles to stay 30 fps in many cases and the held back PS4 version is a solid 30fps in all cases.
Isn't as close as previously thought unless dipping below 30fps isn't a issue for some.

:) some things never change.
 
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Yay, I"ve been waiting for this thread!


Said.... ?
 
I have no idea what you mean since I've "brought out" myself and actually am the first to post about this DF analysis stating they are almost at parity?

I think he's just having some fun since its you an Vall against the XB horde a lot of times
 
DF:





VGF's Valliance:



:) some things never change.
zzzzzzzzzzzzzzzz
However, the Xbox One version still suffers from similar frame-pacing issues originally encountered in the beta. Microsoft's hardware averages at a 30fps output but the ordering of its frames is uneven, causing certain stages to feel less smooth as a result. The Dark Beyond mission, for example, has single frames dropped and added while enemies swarm out of a temple in our tests, causing a jittering sensation, while PS4 remains entirely consistant with a 33ms render-time per frame.
 
We have come to a point where we should leave these 'extra horsepower' people to believe what they want to believe and feel better about it for reasons we shall never understand. I do agree that XB1 can be slightly slower and more complicated, but this is where most games will stand from now on. Time to time some games would run worse on Xbox which will bring Valliance and DriedMangoes again, but the actual gap was never that big, just that XB1 has been plagued by more issues for the first few months.
Time to time eh? More like almost every mp game.
A 40+% advantage in horsepower can't be argued and it means these consoles aren't close at all.. In fact "HORSEPOWER WISE" the XBO is closer to the Wii U. The illusion that Union XB defenders try and create that they are close is just that a illusion.
 
The frame pacing is more of a bug than a performance thing, I think. I haven't noticed any at all, myself. But sure, if thinking the PS4 version was gimped so the X1 could achieve parity helps you feel better, lol.
They were never going to drop the PS4 version to 900p if the X1 couldn't get to 1080, so I don't get where you guys come up with the conspiracy theories.

Exactly.
Tin foil hats abound.
 
Time to time eh? More like almost every mp game.
A 40+% advantage in horsepower can't be argued and it means these consoles aren't close at all.. In fact "HORSEPOWER WISE" the XBO is closer to the Wii U. The illusion that Union XB defenders try and create that they are close is just that a illusion.

Your problem is thinking that a 40+ advantage in horsepower will be VISIBLE in every game.
However I discussed this before and don't feel like explaining it.
 
Your problem is thinking that a 40+ advantage in horsepower will be VISIBLE in every game.
However I discussed this before and don't feel like explaining it.
It has been visible in most multi-platform games and when it isn't its MS influenced game parity. Don't tell me you aren't aware of what some devs are admitting about this are you?