Not a fan of the older games but this one sounds promising and seems to be really using the cloud unlike that pretender Titanfall.
Actually Crackdown is the most impressive tech demo I've ever seen. And this is only the first step. I'm sure all the big graphic engines will soon support cloud computing for PC and Xbox One. E3 2015 will be DX12 + cloud computing.
Looks like Unreal Engine 4 and havoc already supports Cloudgine. Havoc with cloud computing is probably what is shown at the Crackdown demo
Xbox Won
Jones' company won't be handling development of this new Crackdown alone. "His Cloudgine company is doing a lot of the technology behind Crackdown," Spencer said. "And then we'll probably get some other production studios involved to help with the full development of the game and our own internal team."
This scenario raises the question whether this is why Microsoft intended Xbox One to be always online, in the first place? What do you think?
Phil Spencer has also confirmed that almost every Xbox One game will have its own dedicated servers, a feature missing from its last generation of console.
You can check the video above to see how cloud computing can be used to maintain consistent frame rates even during an intense destruction scene. The possibilities seem to be endless!
This scenario raises the question whether this is why Microsoft intended Xbox One to be always online, in the first place? What do you think?
Phil Spencer has also confirmed that almost every Xbox One game will have its own dedicated servers, a feature missing from its last generation of console.
I'm so hyped for this game. Too bad it won't be ready for a while though.
I may pull out CD1 to get prepared.
as much as i loved Crackdown 1+2, i'm assuming Crackdown depending on the "cloud" will need an Xbox that is constantly connected while playing and while i'd not have a problem with my Xbox being connected 24/7. the problem will arise when i'm playing the game and "disconnected" pops onto the screen. will my game suddenly stop?...
If Crackdown uses the cloud for that type of destruction, I can only imagine what other uses they could have the cloud for in other games. I see much more potential with improved online AI.
sadly, the Halo MCC debacle shows that this is not going to happen anytime soon.If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can't wait to get out of the dark."
sadly, the Halo MCC debacle shows that this is not going to happen anytime soon.
I love when you post.@JCrookedSmile: Crackdown gameplay, it wasn't real they say. What the hell did they watch!?
@digitalsyrup: @Nahkapukki @JCrookedSmile was that rendered in engine? I thought it was a pre rendered trailer.
@JCrookedSmile: @digitalsyrup what u saw at build 2014 Trailer is where the game is now.
@JCrookedSmile: Crackdown gameplay, it wasn't real they say. What the hell did they watch!?
@digitalsyrup: @Nahkapukki @JCrookedSmile was that rendered in engine? I thought it was a pre rendered trailer.
@JCrookedSmile: @digitalsyrup what u saw at build 2014 Trailer is where the game is now.
Wait, so they are saying the game play looks like this...
Considering me skeptical.
really looking forward to this one, loved the original crackdown but heard bad things about crackdown 2 so i never tried it.
really looking forward to this one, loved the original crackdown but heard bad things about crackdown 2 so i never tried it.