If it has some great Physics destruction on a large scale, I will be satisfied. If it doesn't have any, I will be massively disappointed... lol, so much for expectations!Ah i see. Yeah i get what you mean, but still it could mean anything. If it plays like the previous games and has a similar feel to it, nothing wrong with that. I just hope that destuction element is still in. Hell, i'd be happy with a destruction model similar to Red Faction Guerilla, cause that to this day is still awesome.
For Crackdown i don't really have any high expectations. I am mostly very curious about it. The only things i am hoping for are things i consider....pretty likely. Basically a new city, some new features, fun missions and stuff with the destruction that they spoke about. But i get Spencer's mentioning of nostalgia. I mean if the jumping on top of buildings is similar, if the controls are similar, the visual style, etc...all of that would give a nostalgia feeling i assume.
what about airplanes to
Do u think phill will stay quiet on the cloud front of the game?
Just keep the technical side away and show game play hopefully with destruction unseen before in a game.
- Transformable cars
- New vehicles
- New city
- Destruction
- Fun missions
- Nice visuals
Fairly realistic expectations, no?
i think that is natural for people to be pissed no matter what.I think certain people will be disappointed no matter what it is.
I just expect a nice update for the series. Fix the things wrong with the game and improve the things that worked.
i think that is natural for people to be pissed no matter what.
Add Transformable characters as well...didn't the look of the characters change as you leveled up as well?
So this game dies if live goes down?
Yup. That was believable destruction. Very convincing. This is the kind of stuff that can elevate action games. I know people dont like to hear about the "power of the cloud". But if your smart, you should want Crackdown to succeed with its Cloud implementation.I was really surprised and the little details within the destruction, the way debris was moving, and it looked really smooth and massive in scale.