Official Thread XBOX Hardware

My Current Console Is....


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Isn't XCloud a way around the BC issue? If you can stream Scarlett games while they are loading and then switch over to localized processing once they are installed then couldn't you hypothetically do the same by loading a Scarlett game on the Xbox One S, but streaming at all times and only using the Xbox One S to minimize some of the burden?
 
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Isn't XCloud a way around the BC issue? If you can stream Scarlett games while they are loading and then switch over to localized processing once they are installed then couldn't you hypothetically do the same by loading a Scarlett game on the Xbox One S, but streaming at all times and only using the Xbox One S to minimize some of the burden?
Someone here got it.
 
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They were hinting at this earlier today so it wasn't a total surprise but it's cool they are letting people see the box this early. Seems like a PC tower to me but nothing is wrong with that, what it can do is far more important than how it looks. I hope those vents on the top don't make it hard to find a good spot in an entertainment center for it, it wouldn't fit in mine like that but maybe it can be set on it's side? it's clearly quite a bit taller than a standard console.
 
That looking freaking sexy as hell!

Sexy and clean!

Did people say its too big?
I just put my controller right next to my project Scorpio and it is just as big. This is where the internet will try to attach at any way they can.
 
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“Thanks to backward compatibility, you can expect your gaming legacy, thousands of your favorite games across four generations of gaming, all your Xbox One gaming accessories, and industry-leading services like Xbox Game Pass to be available when you power on your Xbox Series X in Holiday 2020.”

That is one hell of a statement.
 
“Thanks to backward compatibility, you can expect your gaming legacy, thousands of your favorite games across four generations of gaming, all your Xbox One gaming accessories, and industry-leading services like Xbox Game Pass to be available when you power on your Xbox Series X in Holiday 2020.”

That is one hell of a statement.
"Series" X....must be Xbox Lockhart, Xbox Scarlett, Xcloud, etc. Must be a collection of X services and hardware?
 


Goodbye, Project Scarlett, Hello Xbox Series X - Exclusive First Look And Interview
Peter BrownDecember 12, 2019 at 6:16PM PST
Next-gen consoles are almost here, and we just got our first look at the future of Xbox.
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While preparing for my meeting with Phil Spencer, head of Xbox, to check out the design of Project Scarlett, claims of the next-gen console having four times the CPU power relative to Xbox One X floated in my head, orbited by specs like 8K and 120Hz. Could a system with those capabilities fit in an Xbox One X-sized console, or would Microsoft need to break convention and do something unpredictably big? And what would the name be? Spencer was joined by Partner Director of Program Management for Team Xbox, Jason Ronald, and together, they lifted the curtain on the console and laid out their plans a few days prior to the big reveal at The Game Awards.

Now I (and you) know: the next-gen Xbox previously known as Project Scarlett is officially called Xbox Series X, and it is, in no uncertain terms, a monolith. "We wanted to design a console where the form was driven by the function," said Spencer. "And the function--as I said--was to really play the highest power, most immersive games possible." Series X is a very different-looking console than what we're used to, and for my tastes, it's a beautiful-looking machine that commands attention. Looks aren't everything, but when they're this bold and refined, they're certainly hard to ignore.

The Console Design
Series X's square footprint is roughly as wide as an Xbox One controller and (again, roughly) three times as tall. There's an illuminated Xbox-logo serving as the power button, a slot for inserting discs, and very little else to speak of on the front. It's simple and elegant overall, and a far cry from the more elaborate Xbox designs of old. Modern Microsoft consoles like the Xbox One S and Xbox One X lean into similarly refined looks, but Series X's stark aesthetics are unparalleled in the console space.

To Spencer's point, the Series X design makes sense from an engineering standpoint. In an effort to make the console "disappear" into your entertainment center, Microsoft designed it to be as quiet as possible: with a single, large fan pushing high volumes of air out of the top. Spencer and Ronald confidently told me that the Series X systems in their homes are no louder than Xbox One X, which is to say, not noticeably audible when sitting couch-distance away from your TV. "There's always this tension between design and the kind of acoustics and cooling and function of the console," Spencer explained, "and we were not going to compromise on function. I'm just incredibly impressed with the design that they came back with."

The Name
There's bound to be a lot of folks tripping over the similarities between the names Xbox One X and the new Xbox Series X. That, in all likelihood, will ease up over time, but the fact remains it's a surprising move on Microsoft's part. Who knows, "Scarlett" may stick around for a while yet, at least in the minds of players.

Certainly, the name Series X also indicates that there might be other series of next-gen Xboxes in the future, and there are plenty of rumors and unconfirmed reports to that effect. Spencer didn't open up to discuss anything in particular on that front, apart from confirming that the potential is there, and the naming convention is, in some way, designed with other potential iterations in mind. "Obviously," Spencer said, "in the name 'Series X', it gives us freedom to do other things with that name so that we can create descriptors when we need to."

The New Controller
Not everything has been given a dramatic makeover, however. The new Xbox controller shipping with Series X consoles looks a lot like the old one. The biggest difference, from a distance, is the addition of a share button in the middle, implemented to help you quickly share your gaming moments with friends. I was also told that the transition from the face of the controller to the top and over to the back is more rounded than before, which is likely more of an aesthetic feature than an ergonomic one--we'll have to wait and see.

Getting down to the details, Spencer had the following to say about the controller's new features: "There were certain things that we've learned through doing the Elite controller and just listening to fans. One of them is on the d-pad we have a new hybrid d-pad that we've been working on that we think is important, so you'll get a sense of that in the new Xbox wireless controller. We do have a share button. We've heard the feedback. We're not the first ones to do a share button, so we're not going to say that we invented that, but we've heard feedback that sharing is such a part of a gaming experience now for many of our players that I wanted a dedicated hardware button to share, so you'll see that. We'll still have all the rumble triggers and haptic feedback that you've had in the console before."

Spencer also noted that while the current Xbox One controller fits the majority of hands, according to Microsoft's research, the new design is ever-so-slightly smaller in subtle ways to increase that coverage from 95% to 98%. And in terms of cross-compatibility, not only will Xbox One controllers work on Series X, but its new controller will also function on Xbox One consoles and on PCs.

Ergonomics and inputs aside, under the hood, Microsoft is also working to improve the already excellently low input latency of Xbox controllers, which rely on a proprietary radio, rather than Bluetooth--though some Xbox One controllers have Bluetooth support for added compatibility across non-Xbox devices. Ronald explained that one tool developers have, "dynamic latency input," allows inputs to directly sync up with a game's rendering path. And in Spencer's opinion, reducing the disconnect between button presses and actions on screen is one step down the path to greater immersion. "So when we talk about things like refresh rate," he added, "and we talk about input latency, this is all about the most immersive experience game designers can create, where the visuals are stunning, my ability to get into the experience [is] very timely, it's as great as it's ever been with the I/O speeds and the load times we're going to see, and the input and the ability for just my control and activation of my character or of the game itself becomes a subconscious thing and not something that I think about."

Streamlining Gameplay
The console, controller, and name reveals were the primary focus of our meeting, but Spencer and Ronald were able to dive into their broad objectives for Series X. They want it to be the most powerful console on the market, but they also hope to ensure that it's a console that meets the wants and needs of developers and customers alike. Based on what we know at the moment, high-end performance is part of the equation, but so too is streamlining the process of getting into a game and enjoying it.

It's no secret that both Microsoft and Sony are pursuing next-gen consoles made to offer a near seamless experience, with faster storage and memory, and cloud streaming helping to cut through some of the tedium of downloading, loading, and updating games that we've grown accustomed to. Series X will feature a NVMe SSD and use super-fast GDDR6 memory as RAM. Not only will these components help cut down on the aforementioned gaming pit stops, but they will also help you instantly pick up games from where you left off. Xbox One already does this, but Series X takes it a step farther.

As Ronald explained, "Today, we have the capability of instantly resuming the last game that you were playing. Why can't you do that for multiple games? Many players choose to play multiple games at the same time, being able to instantly jump right back where I was, those are things that we can do with the platform level to make the gaming experience better. It's really about ensuring there's less waiting and more time playing because that's ultimately what we all want to do with a with the consoles and with the services that we have."

Next-Gen Xbox Games
Much of what Spencer and Ronald told me about Series X has to be taken at face value, with no way to currently verify the claims and features being discussed. All things considered, if Series X is the most powerful next-gen console at launch, and it is as streamlined and convenient as discussed in our meeting, I'm more or less convinced I want one. The big question: What about the games?

We already knew about Halo Infinite prior to this week, and we now know a little bit about Senua's Saga: Hellblade 2, from Ninja Theory--now a first-party Microsoft Studio. By now, the trailer they showed me (above) is out in the wild. Perhaps, like me, you also watched it and thought it looked like pre-rendered CG, but everything in Hellblade 2's trailer is said to be done in engine, in real time, and that's really raised the bar for me in terms of expectations for flagship next-gen games. The Halo Infinite reveal trailer from E3 was beautiful too, but the technical flair and artistry showcased in the Hellblade 2 trailer feel like more pronounced statements: Xbox Series X games can look almost unbelievably good when they take full advantage of the hardware. I was told the trailer represents the full power of Series X, and while the video doesn't showcase average gameplay moments, it still exhibits new levels of detail, lighting, and rendering techniques than we've yet to see on consoles before, at least running in real time.

There is currently no release date for Hellblade 2, but I felt it worth asking about the current state of its development. All I was told is that the game was on Ninja Theory's roadmap by the time Microsoft approached the studio regarding partnership opportunities.

What About The Cloud?
During the recent X019 event in London, it was announced that xCloud services for consumers would be included as part of Game Pass Ultimate subscriptions at some point in 2020. There's a lot to love about Game Pass already, chiefly being able to access hundreds of games for a low monthly price, and that value only seems to be increasing when things like xCloud start entering the conversation.

Based on the recent Google Stadia launch, it's clear that cloud gaming has a long way to go before it's suitable as a primary mode of gaming. Having used xCloud on and off during its current pre-launch phase, I can attest to the fact that it works very well, but it's still a runner-up compared to the real thing, something that even Spencer will freely admit. "We're not trying to tell people that xCloud is going to replace their console or xCloud is going to replace gaming on a PC," he said. "But we do think that ability for me to take my gaming experience with me, so that when I log in all my friends are there all my games are there, my saved games are there, I get my Achievements, my library is with me, is pretty critical."

Spencer and Ronald also made it clear that the xCloud streaming service will continue to be a big part of the Xbox portfolio in the future, and that, on the game development side, enabling cloud support won't require any extra effort. "We literally show up to third-party publishers and we hand them a phone [with] their games running in xCloud," said Spencer. "They didn't have to do any work to make that happen."

"We started at the beginning saying there's a world where we might actually put as many of these in the Cloud as we do in people's homes," he added. "And how do you think about your silicon design and your platform design knowing that that's the design point that you're trying to get to. And as I said from a developer standpoint, it means you don't have to port to a new platform. You can build the games that you want to build on Project Scarlett and know that we can enable the deployment of those games to so many screens."

Next Steps
Seeing Project Scarlett take shape and get its final name are big steps for Microsoft. The console is more than a codename, and by the sound of things it's going to be powerful, quiet, and perhaps most importantly of all, additive, rather than disruptive, for current Xbox players. We still have a lot to learn, including the release date, exact hardware specs, and of course, the price. Likewise, we only know of two games, and only one of them, Halo Infinite, is confirmed to be ready for the Holiday 2020 launch.

In just a few months' time, E3 2020 will kick off, and Spencer promises, "It will be a big beat for us, and we expect that to be really important." It sort of goes without saying given that we're headed into the console's launch year, but with the system largely out of the way, all eyes will be on what games people can play, when they will be able to play them, and how much money it will cost to get started.

Spencer and Ronald seem to be saying all the right things. There isn't much I can fault with their plans, insomuch as I'm aware of them. It's been days since our meeting, and I can't shake how impressive-looking Senua's Saga is, the bold console design, nor the confidence with which it was unveiled. It's also telling how straightforward the messaging is compared to the Xbox One reveal, which was plagued with cross-media bloat and unnecessary DRM-laden policies. In their place, there's an emphasis on streamlining the gameplay experience we know today, and bolstering it with new technology that not only makes games look better, but easier to play at home or on the go. With the next generation of console hardware around the corner, Microsoft appears primed to redefine how we think about playing games.
 
That looking freaking sexy as hell!

Sexy and clean!

Did people say its too big?
I just put my controller right next to my project Scorpio and it is just as big. This is where the internet will try to attach at any way they can.

I've seen refrigerator and shoe box mentioned but nobody escapes that when they first show a console, remember the dozens of pics of the PS3 being converted into a refrigerator or a George Foreman grill? lol I don't care how a console looks as long as it's not white and doesn't look like a toy, this looks like a basic PC tower. If it has to stand up like that it wouldn't fit in my tv stand and with those vents on the top I'm sure you need to leave some space for ventilation.

Edit: Just read you can lay it down, that's good news.
 
so its the length of the controller from left to right, the same height as the XBOX ONE X, and it is a bit thicker.

I am okay with this.
 
MS official statement:


Power Your Dreams with Xbox Series X, Available Holiday 2020

For eighteen years and three console generations, the Xbox community has shown us the power both games and fun can have on all of us. As we enter a new generation of gaming, we see a future where you’re instantly absorbed in your games—where worlds are even more lifelike, immersive, responsive and surprising—and where you are at the center of your gaming experience. With the new Xbox Series X, we will realize that vision.

Xbox Series X will be our fastest, most powerful console ever and set a new bar for performance, speed and compatibility, allowing you to bring your gaming legacy, thousands of games from three generations and more forward with you. Its industrial design enables us to deliver four times the processing power of Xbox One X in the most quiet and efficient way, something that is critically important in delivering truly immersive gameplay. We also designed Xbox Series X to support both vertical and horizontal orientation. It’s bold and unique, very much like our fans around the world and the team of collaborators and innovators who built it.

The name Xbox is an expression of our deep history in gaming, our team’s unrelenting passion, and our commitment to both our fans and the future of gaming at Microsoft. It also signifies our belief that a gaming console should be for just that – gaming.

Alongside Xbox Series X, we also unveiled the new Xbox Wireless Controller. Its size and shape have been refined to accommodate an even wider range of people, and it also features a new Share button to make capturing screenshots and game clips simple and an advanced d-pad derived from the Xbox Elite Series 2 Wireless Controller. The new Xbox Wireless Controller will be compatible with Xbox One and Windows 10 PCs, and will be included with every Xbox Series X.

The possibilities of what Xbox Series X enables developers to achieve was also brought to life this evening with the unveiling of Senua’s Saga: Hellblade II. A sequel to the award-winning Hellblade: Senua’s Sacrifice from world-renowned developers Ninja Theory, the game is being built to leverage the full power of Xbox Series X. The footage shared tonight was captured in-engine and reflects the power of Xbox Series X available to developers to deliver new universes, experiences and games in ways you have never imagined.

Bringing Developers’ Dreams to Life with Xbox Series X

Games today deliver amazing visuals and tell an array of different and deep stories. That’s why, when we started work on Xbox Series X, it was vital we continue to advance state-of-the-art visual capabilities for developers, while also ensuring they could realize even greater feeling, emotion and empathy in their games. With Xbox Series X, we will elevate the way games look, play and feel. We will also remove the technical barriers faced in previous generations and enable developers to create more expansive, immersive gaming worlds that invite more players to play.

From a technical standpoint, this will manifest as world-class visuals in 4K resolution at 60 frames per second, with possibility of up to 120 frames per second, including support for Variable Refresh Rate (VRR), and 8K capability. Powered by our custom-designed processor leveraging the latest Zen 2 and next generation RDNA architecture from our partners at AMD, Xbox Series X will deliver hardware accelerated ray tracing and a new level of performance never before seen in a console. Additionally, our patented Variable Rate Shading (VRS) technology will allow developers to get even more out of the Xbox Series X GPU and our next-generation SSD will virtually eliminate load times and bring players into their gaming worlds faster than ever before.

We are minimizing latency by leveraging technology such as Auto Low Latency Mode (ALLM) and giving developers new functionality like Dynamic Latency Input (DLI) to make Xbox Series X the most responsive console ever. Xbox Series X is also designed for a future in the cloud, with unique capabilities built into the hardware and software to make it as easy as possible to bring great games to both console and elsewhere. Xbox Series X will deliver a level of fidelity and immersion unlike anything that’s been achieved in previous console generations.

One Console, Four Generations of Gaming

One of the things we’re most proud of with Xbox Series X is the promise we’re delivering to our fans who have and continue to invest with Xbox. Thanks to backward compatibility, you can expect your gaming legacy, thousands of your favorite games across four generations of gaming, all your Xbox One gaming accessories, and industry-leading services like Xbox Game Pass to be available when you power on your Xbox Series X in Holiday 2020.

Building on our compatibility promise, with Xbox Series X we’re also investing in consumer-friendly pathways to game ownership across generations. Leading the way with our first-party titles including Halo Infinite in 2020, we’re committed to ensuring that games from Xbox Game Studios support cross-generation entitlements and that your Achievements and game saves are shared across devices. As we branch out and extend gaming to more players around the world, console gaming will remain at the heart of our Xbox offering. Game creators around the globe are already hard at work building content for Xbox Series X and our 15 Xbox Game Studios are developing the largest and most creatively diverse lineup of Xbox exclusive games in our history. On behalf of Team Xbox, we’re excited to enter the future of console gaming with you and can’t wait to share more in 2020.
 
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