gamingbolt.com
4A Games CTO Oleksandr Shyshkovtsov talks to us about next-generation consoles and GPUs, ray tracing implementations and a lot more.
wccftech.com
We all guessed it at some point in time but to see a developer come out and make a statement about it is new.
There's been much talk within the game development community about the potential downside of having to support a lower min spec with the Xbox Series S, particularly for its limited RAM. Do you foresee having any issues because of this?
The RAM is not an issue for us (currently), but GPU performance presents challenges for future titles. Our current renderer is designed for high spatial and temporal resolution (read: 4K @ 60 fps). It is stochastic by nature. Dropping any of those would require us to do more expensive calculations dropping performance even further. We have a compromise solution right now, but I am not satisfied with it yet.