Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

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2016 Doom scored similar but was praised more and won some GOTY awards but wasn't released recently.

None of these examples (save Doom Eternal) were released recently.

The recent PS games I praised are praised more but you can try if you like.

Bottom line to the original post by Swede is Xbox is still behind Sony with it's "exclusives"
Plus I still see no indication that the Zenimax games won't show up on PlayStation anyway so that makes them even more nill when comparing them to what PS has exclusive.

Of course they are behind, but you can’t say studios have gotten worse under MS because no one has released a game yet that was fully MS backed.

The games released were all being worked on before they joined MS.
 
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Of course they are behind, but you can’t say studios have gotten worse under MS because no one has released a game yet that was fully MS backed.

The games released were all being worked on before they joined MS.
Now you are mixing what we are talking about with something else I was talking about.

So to address this new thing you are saying.

I can say that after MS acquired developers that the fruit of the purchase has never been as sweet as it was before the acquisition.

Time will tell if this trend changes after all the new toys MS has bought.
 
The Living Tribunal

Don't bother. VaL and I went back and forth earlier in the BF6 thread. LOL




Check my previous post about Control and PS5.

I see you ignored the DF footage of Death Stranding. Since you have little patience, DF says DLSS 2.0 4K > native 4K. The end.

Now let's get back on topic with BF6 or create a thread about how the PS5 is being treated unfairly. Game devs are the enemy of the people, I'll tell ya.

Not sure why you would mention Control.

If it looked better or not LOL@ the best PC card getting 22fps and below 60fps with fake 4K.
Hardly a brag worthy gaming format.

Nothing you said changes what I said.
Better looking games will be on the PS5 than PC.

We can get back on topic.

Won't be buying BF6 on PC as the cheating will be terrible.
 
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The Living Tribunal

Don't bother. VaL and I went back and forth earlier in the BF6 thread. LOL

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A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture​


Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
 
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I'll be the first to say I have no idea what I'm looking at in terms of those DIE shots but Cerny has always said PS5 was based on a custom RDNA 2 architecture so has there been anything he said that was not there? I know that he said the PS5 chip is not a desktop chip so makes sense if he would cut out parts he didn't need and only keep parts he would find beneficial to his console?

We know the PS5 has hardware Raytracing which is a RDNA 2 feature. Both the PS5 and XSX doesn't seem to have infinity cache which is a RDNA 2 feature, correct me if I'm wrong.

I'll be waiting to see when more information is released regarding this DIE shot, right now there's too many people guessing at what they're looking at and lots of FUD going on in the forums.

From the most recent DF comparisons both consoles look to be performing better than an equivalent(MHz and CU count factored in) RDNA 2 card on PC, not sure I would get so invested in X chip lacks X part or X part is version X... Its more important how the chip functions as a whole. Without further info from the Architects/designers noone knows exactly what's going on.
 
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Nice read here.


So the CPU is actually the limiting factor in the case of the Xbox regarding power/temperatures. That might be why there are some weird CPU limited scenarios in games on the SX that aren't present on PS5.

For Scarlett, it is actually the CPU that becomes the limiting factor. Using AMD’s high-performance x86 Zen 2 cores, rather than the low power Jaguar cores from the previous generation, combined with how gaming workloads have evolved in the 7 years since, means that when a gaming workload starts to ramp up, the dual 256-bit floating point units on the CPU is where the highest thermal density point happens.

In this slide shown, although it doesn’t indicate what sort of workload is in play here, whether it is an active game or a power virus, Microsoft is showing 87.4ºC at the hotspot on the CPU side, while the GPU only has a 80.9ºC hotspot. Now this also comes down to the frequency choice and design point of the hardware, and finding the right balance between CPU power, GPU power, and overall thermal characteristics and acoustics.
 

Herve Gengler of Playground Games, the development team behind Forza Horizon has said that Microsoft will not cancel PS5 versions of Bethesda's games that were announced prior to the acquisition.​

"The studios were already in their development cycle and, this is a message that Microsoft communicates all the time, they are not going to suddenly stop the development of a Playstation version for example," he said in a four-hour-long interview with SebSSol Live. "If your game is cross-platform, they're not going to say now it's an Xbox exclusive. They are in a long term strategy and do not want to expressly take the game away from a community because they bought the studio."

This makes perfect sense and like we already mentioned, Microsoft never really planned to change Bethesda's existing partnership deals. However, for those games that are yet to be announced their comments are pretty vague. It's hard to imagine that Microsoft would spend 7.5 billion dollars just to keep releasing every game on PlayStation 5 too.

If you're hoping that The Elder Scrolls VI or the next Fallout game are coming to Sony's platform, we suggest you keep your expectations at a minimum. At this moment, that's an unlikely scenario.
 
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Herve Gengler of Playground Games, the development team behind Forza Horizon has said that Microsoft will not cancel PS5 versions of Bethesda's games that were announced prior to the acquisition.​


Damn, so Val was right.
 
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Killzone's issues were never its visuals...

I actually never got into Killzone 1/2. The only Killzone I played was Shadowfall. So if they do a reboot, it would be nice since I can play through them for the first time.
 
Speaking of the Medium, NXGamer just uploading his TA video. Watching it now.



- His PC tests are done on an OC 2070 and 2700x CPU
- Series X renders around 1440p in single world views
- Series X can dip as low as 756p in dual screen views
- Series S maxes out at 1080p in single view, 648p
- No RT or ambient shadows on Series S version, lack of RAM really shows on Series S in this game according to NX
- Game is demanding on PC, At 1440p, his PC can fall below 30 fps, especially in dual screen views
- DLSS needed to achieve smooth performance for higher settings

- He's not convinced that Series X is always using Ray Tracing when it should be, notes that both X and S are using planar reflections in this case:

FOdiid4.png



- Series X generally looks identical to high settings on PC
- Another example of where he observes planar reflections instead of ray traced reflections

HtrTDcd.png



- Suspects the XsX just uses RT very sparingly

wNTQPI3.png



- Animations are stiff, but not bad for a small team
- PC performance:

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- Series S is juddery and stuttery at points
- Series X has some frametime skips as well, but not as bad as Series S

- Using "Forced On" ray tracing on PC adds additional graphical effects at huge performance cost
- Ray Tracing alone eats up a whole extra gigabyte of VRAM

I agree that the raytracing implementation is weak. The reflections are pretty much all SSR that I've seen. It's a small studio tho, and I doubt their engine is very efficient.
 
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