Indefinitely borrowed, from elsewhere, below…
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Some highlights and a few comments from the administrative complaint from the FTC:
- First relevant market: high-performance video game consoles, only Sony and MS are competitors there.
- The FTC differentiates between general purpose PCs and high-performance gaming PCs, although both can be used to play games.
- ABK is one of the few independent companies capable of developing "standout video games" for those consoles.
- The other two relevant markets are multi-game content library subscription services and cloud gaming.
- Total gaming revenues for MS in FY2022 were over $16 billion (Is this new?).
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"Nintendo's most recent console—the Nintendo Switch—is not a ninth-generation gaming console". The FTC put an end to the debate :s xD
- The FTC says that there are only 4 AAA independent games publishers: Activision, Electronic Arts, Take-Two, and Ubisoft (Japanese publishers are fair game, then?)
- Epic would be one of the few other studios capable of releasing AAA games, something that industry participants refer to as the "Big 4 + Epic." (Is that true? I've never heard that).
- AAA games increase adoption and engagement, giving a console or subscription service greater leverage in attracting additional content from publishers and developers (It sounds like the video game industry is all about AAA games, nothing else).
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"Nintendo pursues a different strategy of integrating its lower performance, portable hardware with its own distinctive first-party games to appeal to player nostalgia for Nintendo's unique gaming experience over high resolution, life-like graphics, and performance speed". (Nostalgic children?)
- Although the FTC talks about high performance PCs for gaming, later they say that gaming PCs and mobile devices are not commercially reasonable alternatives to High-Performance Consoles.
- Microsoft is already the market leader of multi-game content library subscription services in the US (although we don't know exactly why or how: in fact, some tiers of PS+ are initially mentioned as comparable to Gamepass but then there is not mention of them in the section about subscription services).
- Buy-to-play games are not commercially reasonable alternatives to subscription services. Therefore, they are different markets.
- Xbox Live Gold, PlayStation Plus Essential or Apple Arcade aren't alternatives to subscription services, either.