Alien: Isolation 5 platforms Face Off

There will always be a 30-40% GPU gap. It will be there till the end of time. It isn't closing.
Also, both consoles have crappy CPUs and the framerate deficiency imposed therein will only grow as the generation matures.

I expect locked 30fps console games will soon become the norm.
The hardware gap will never close, period. It was <%30+ and will always remain that way. Unless Sony or Microsoft change hardware, which they won't. However, the software tools, developer experience and game development (and freeing of resources) is indeed closing the LARGE gap that existed a year ago between the two platforms and the games produced for them. That gap has reduced dramatically, and continues to do so as noted by developers and review sites including Digital Foundry.

But the CPU bottleneck is what will keep them at bay and side by side as the generation continues.
 
Shadow quality comes to mind.
Considering the base game has no decent AA to speak of I think lowering just one setting (DOF, Shadow quality) could have bumped the console versions to 60fps most likely.

Hmm.. I guess one could test that theory by seeing how many fps is released when lowering shadow quality in the PC version. To be honest, I don't know what the bottleneck is in Alien. I uninstalled it after I finished it. I could have done some tests.
 
Hmm.. I guess one could test that theory by seeing how many fps is released when lowering shadow quality in the PC version. To be honest, I don't know what the bottleneck is in Alien. I uninstalled it after I finished it. I could have done some tests.

Yeah I edited my original post.
SSAO hits the engine pretty hard. Probably removing it completely would have helped immensely.
 
PS4's cpu is GREATLY assisted by cutting edge super fast gddr 5 system ram and a decent gpu.

LOL! You can have as much bandwidth in the GDDR 5 system as you want. The bottleneck is still going to be the CPU as it gives instructions to the GPU. The GPU doesn't run the core game itself.
 
You do know when synching or limiting fps you could get fps drops right?
COD Ghosts PS4 says hello.

You are judging your fps drop on your experience with the PS4? Really? What makes you think the PS4 doesn't just drop fps during those crunched frames?

I can load up a game on my PC, run at 1080p and get 120FPS average with minimum being say, 80fps. If I set the V-sync enabled and manually half the framerate to 60fps, I guarantee you that it won't go below 60fps under ANY frame's complexity. This, of course, depends on the game. So your statement is inaccurate and outright wrong.
 
Super fast SYSTEM ram doesn't help the CPU.
Okay lolz

It helps in transporting data to where it needs to go AFTER the CPU has processed it. But if the CPU is max'd out giving instructions, everything else in the system has to wait.
 
PS4's cpu is GREATLY assisted by cutting edge super fast gddr 5 system ram and a decent gpu.

Wait.....what????????
No man.

The CPU isn't greatly assisted by anything.
Fast GDDR 5 system ram isn't going to help the CPU. I don't know where you got that from. Even DF in their comparison hinted at lower power AMD cores as the potential culprit. Fast SHARED SYSTEM RAM only helps with speeding underlying system utilities (in this case the PS4 UI/OS) and GPU data.
That is it.
Has nothing to do with 'assisting the CPU' in anyway.

People with ancient GTX 570s and i5 2500ks are hitting 60fps with details maxed out on the PC.
The problem is the CPU in these consoles are prohibitive. You can only go so fast before you start dialing down the details.
 
Vfx is salty the PS4 has much faster system ram then any consumer pc WITHOUT the terrible pc bottle necks.

Hey tfx I can't wait for the spin from you when these consoles start putting out better then pc visuals starting with The Order. Will be funny stuff to watch you troll the threads attempting to discredit these games.
 
Wait.....what????????
No man.

The CPU isn't greatly assisted by anything.
Fast GDDR 5 system ram isn't going to help the CPU. I don't know where you got that from. Even DF in their comparison hinted at lower power AMD cores as the potential culprit. Fast SHARED SYSTEM RAM only helps with speeding underlying system utilities (in this case the PS4 UI/OS) and GPU data.
That is it.
Has nothing to do with 'assisting the CPU' in anyway.

People with ancient GTX 570s and i5 2500ks are hitting 60fps with details maxed out on the PC.
The problem is the CPU in these consoles are prohibitive. You can only go so fast before you start dialing down the details.
What
 
I'm tired don't want to argue this anymore.
I mean we should all be putting in faster system ram in our PC's rather than upgrading the CPUs themselves.

Apparently....that is all you need. Faster system ram guys. All you need.


:meh:
 
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^^^

Film a hours worth and I guarantee if its a modern game at some point it will go below 60fps.

Can we put a wager on this? I am up for the money. Let's say $50/hr? Does it matter if it's compressed video? I can downscale the game to GIF size so you can get the footage.
 
Vfx is salty the PS4 has much faster system ram then any consumer pc WITHOUT the terrible pc bottle necks.

LOL! What if the PC has it's own graphics card that already has 4GB of GDDR 5 and doesn't need to use that GDDR 5 for game code, physics, AI, etc..? How much usuable GDDR 5 do you think the PS4 has after all the game code/OS has been accounted for?

Hey tfx I can't wait for the spin from you when these consoles start putting out better then pc visuals starting with The Order. Will be funny stuff to watch you troll the threads attempting to discredit these games.

Hahahah! I love it! Thanks for being here Val..:)
 
I'm tired don't want to argue this anymore.
I mean we should all be putting in faster system ram in our PC's rather than upgrading the CPUs themselves.

Apparently....that is all you need. Faster system ram guys. All you need.


:meh:
Good thing memory is so cheap now. We can all have super computers.
 
LOL! What if the PC has it's own graphics card that already has 4GB of GDDR 5 and doesn't need to use that GDDR 5 for game code, physics, AI, etc..? How much usuable GDDR 5 do you think the PS4 has after all the game code/OS has been accounted for?



Hahahah! I love it! Thanks for being here Val..:)

It has what it needs.
The pc cannot access it gddr 5 *cough* VR(pc is stuck at much slower ddr4 system ram for many years to come) as fast as the PS4 due to the nagging bottlenecks that make all of those extra TF's disappear.
I can't wait for to do exactly what I said and for me to point it out when you do.
 
Yeah I know this and generally agree.
My initial post was to illustrate that CPU power has a huge bearing on framerates.

The PS4 having a craptacular CPU isn't going to magically make all of its games run at 60fps.

If the CPU cannot feed the GPU in 16.66ms you are not getting 60Fps. If it rises above that you get the CPU bottlenecks that these craptactular CPU's are providing.
 
The problem with people who are spouting off 40% difference/the PS4 could do 60fps are forgetting one important aspect.
There is a craptacular CPU in both the PS4 & XB1.

No amount of GPGPU or brute GPU power is going to overcome this. People stop and take a reading on how modern game engines utilize hardware.

Yes...it is ~40% difference in GPU POWER between the two, but CPU power is just as important and needs to be balanced in the equation before spouting off 'bbbbuttt ttehhhh GDDR 5 RAMZ and teh GPU.'

Not factoring the CPU into it all is just naive.


Thanks Microsoft.

And Sony.
 
I just find it funny Val was a huge cpu supporter during the ps3 cell processor days back on txb, now cpus are just an afterthought.
 
"As such the PS4 game gets our recommendation for console owners, even though we're left with the nagging feeling that 60fps should have been possible on Sony's hardware based on the game's PC showing."

Things wrong with that statement:

1. They are using PC performance to judge how a console will perform.
2. The Xbox One ran consistently at 25-28fps, and they are telling us that a console with only 1.5x as many GPU cores is going to achieve 60fps.
 
"As such the PS4 game gets our recommendation for console owners, even though we're left with the nagging feeling that 60fps should have been possible on Sony's hardware based on the game's PC showing."

Things wrong with that statement:

1. They are using PC performance to judge how a console will perform.
2. The Xbox One ran consistently at 25-28fps, and they are telling us that a console with only 1.5x as many GPU cores is going to achieve 60fps.
I think they could be basing the PC performance comment base on a PS4 equivalent PC, or interpolation of PS4 performance base on their PC rig. That itself is not the issue. The question however, is, why they never question why the X1 is not able to maintain locked 30fps, a machine that is about only about 40% weaker? If PS4 can have a stable 60fps (with maybe occasional drops), surely X1 is at least capable of a stable 40 fps, which means a locked 30fps without drops (or rare drop).
 
I just find it funny Val was a huge cpu supporter during the ps3 cell processor days back on txb, now cpus are just an afterthought.
Never said I wasn't a CPU supporter but come correct I supported the cell and pointed out how it greatly assisted the nVidia GPU in the PS3(unlike these cpu's of today)
 
I think they could be basing the PC performance comment base on a PS4 equivalent PC, or interpolation of PS4 performance base on their PC rig. ).
You can't only a fool would do this.(many pc fanboys try doing this)
The PC equivalent of the PS4 couldn't run games close to what the PS4 would.
 
You can't only a fool would do this.(many pc fanboys try doing this)
The PC equivalent of the PS4 couldn't run games close to what the PS4 would.

That's the benefit of a closed platform anyway, nothing special about the ps4. If it was special we would be seeing 1080p/60fps games, name one sony exclusive that is running those specs. The system has been out a year and exclusive devs can't even get it running that, the only time it can pull that off is crossover games from last gen or in very special cases were the game isn't demanding.
 
You can't only a fool would do this.(many pc fanboys try doing this)
The PC equivalent of the PS4 couldn't run games close to what the PS4 would.

The irony! That's exactly why the DF article suggested that the PS4 should be able to run Alien at 1080p/60fps. They actually ran an equivalent PC to the PS4 and got 60fps!!