Assassins creed unity 900p 30fps on xbox1 and ps4

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Good news for everyone in my opinion!! This res bull needs to put to rest!! Also please dont start with this xbox one is holding ps4 or pc back please!! This is ubisofts choice!!

Is it that big of a deal? I played everything at 720p on my 360. I only switched to 1080p when I got my PS4. Although I find it interesting that Bioware went with 900p for the Xbox One version of Dragon Age, and 1080p for PS4, I don't think the game is going to look drastically different on either platform. As long as it's playable, I'll be happy.
 
I saw this posted at gaf, figured some people might be interested in reading it:

word for word copy pasted
---------------------------

Just listening to this week's Bombcast and they got an email from an Assassin's Creed/Ubisoft developer. The dev stated they would be willing to provide further proof of their position/job if needed, but the Bombcast guys felt comfortable enough reading it on air after cross checking the claims made with another developer.
This begins at about 2:25 on this week's Bomcast.
I'm going to give as close a quote as I can.
"I'm happy to enlighten you guys because way too much bulls*** about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a b****. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn't handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bulls***ing, but that doesn't seem to have worked in the end. Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What's hard is not getting the game to render at this point, it's making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we're bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that's what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you've seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data."
--------------

As always, grain of salt.... because the internet.

Going to have to wait and see for myself then.
 
i'm talking from the point of view of using my PS4/ONE while connected to a 47" TV. use those images for reference as to what i can see.

Yea I've had the same game 900p vs 1080p, same section of a game on both consoles and switched back to hdmi 1/2 between both platforms and the difference is laughable when you consider how bent ppl get about it. Its so damn miniscule considering.
 
I saw this posted at gaf, figured some people might be interested in reading it:

word for word copy pasted
---------------------------

Just listening to this week's Bombcast and they got an email from an Assassin's Creed/Ubisoft developer. The dev stated they would be willing to provide further proof of their position/job if needed, but the Bombcast guys felt comfortable enough reading it on air after cross checking the claims made with another developer.
This begins at about 2:25 on this week's Bomcast.
I'm going to give as close a quote as I can.
"I'm happy to enlighten you guys because way too much bulls*** about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a b****. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn't handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bulls***ing, but that doesn't seem to have worked in the end. Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What's hard is not getting the game to render at this point, it's making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we're bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that's what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you've seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data."
--------------

As always, grain of salt.... because the internet.

when I see stuff like this, I look at things like this: PS4 GPGPU DOUBLES XB1 GPGPU IN UBISOFT TEST
http://www.worldsfactory.net/2014/10/15/ps4-gpgpu-doubles-xb1-gpgpu-ubisoft-test

..........and then this by the man himself:
http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?print=1

The benefits of this powerful hardware will be seen in the PlayStation 4's launch games. But Cerny maintains that, in the future, they'll shine through in totally different ways.

"The launch lineup for PlayStation 4 -- though I unfortunately can’t give the title count -- is going to be stronger than any prior PlayStation hardware. And that's a result of that familiarity," Cerny said. But "if your timeframe is 2015, by another way of thinking, you really need to be doing that customization, because your competition will be doing that customization."

So while it takes "weeks, not months" to port a game engine from the PC to the PlayStation 4 according to Cerny, down the road, dedicated console developers can grasp the capabilities of the PlayStation 4, customize their technology, and really reap the benefits.

"There are many, many ways to control how the resources within the GPU are allocated between graphics and compute. Of course, what you can do, and what most launch titles will do, is allocate all of the resources to graphics. And that’s perfectly fine, that's great. It's just that the vision is that by the middle of the console lifecycle, that there's a bit more going on with compute."

The team, to put it mildly, had to think ahead. "The time frame when we were designing these features was 2009, 2010. And the timeframe in which people will use these features fully is 2015? 2017?" said Cerny.


now that we have that out of the way, this is the first year. notice the date cerny spoke of this. I ask you now, WHY are we even having this ridiculous discussion NOW? HOWdoes a platform struggle if it has much longer legs for the duration of this generation?
 
now that we have that out of the way, this is the first year. notice the date cerny spoke of this. I ask you now, WHY are we even having this ridiculous discussion NOW? HOWdoes a platform struggle if it has much longer legs for the duration of this generation?

It's a multiplatform game. The odds of a developer going all-in for a single platform where they can't easily port that same code to different platforms is very low.

First party studios will take advantage of this for sure.

Also, Cerny is most certainly overselling his system. It doesn't have a Titan, but hearing him talk about it, you'd think there were two in there.
 
when I see stuff like this, I look at things like this: PS4 GPGPU DOUBLES XB1 GPGPU IN UBISOFT TEST
http://www.worldsfactory.net/2014/10/15/ps4-gpgpu-doubles-xb1-gpgpu-ubisoft-test

..........and then this by the man himself:
http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?print=1

The benefits of this powerful hardware will be seen in the PlayStation 4's launch games. But Cerny maintains that, in the future, they'll shine through in totally different ways.

"The launch lineup for PlayStation 4 -- though I unfortunately can’t give the title count -- is going to be stronger than any prior PlayStation hardware. And that's a result of that familiarity," Cerny said. But "if your timeframe is 2015, by another way of thinking, you really need to be doing that customization, because your competition will be doing that customization."

So while it takes "weeks, not months" to port a game engine from the PC to the PlayStation 4 according to Cerny, down the road, dedicated console developers can grasp the capabilities of the PlayStation 4, customize their technology, and really reap the benefits.

"There are many, many ways to control how the resources within the GPU are allocated between graphics and compute. Of course, what you can do, and what most launch titles will do, is allocate all of the resources to graphics. And that’s perfectly fine, that's great. It's just that the vision is that by the middle of the console lifecycle, that there's a bit more going on with compute."

The team, to put it mildly, had to think ahead. "The time frame when we were designing these features was 2009, 2010. And the timeframe in which people will use these features fully is 2015? 2017?" said Cerny.


now that we have that out of the way, this is the first year. notice the date cerny spoke of this. I ask you now, WHY are we even having this ridiculous discussion NOW? HOWdoes a platform struggle if it has much longer legs for the duration of this generation?

People have got to stop swallowing the PR talk, lol, and Pre-launch PR at that.

Cerny is Sony's Dan Greenawalt, only not as cool.

Most people didn't know who Cerny was until the start of this gen, then he was God for a while... then Knack released and he faded back into obscurity.

Why don't we wait and see what the people who make the games can actually pull off before ascribing lofty should-haves based on delusions of grandeur to them?
 
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Also, Cerny is most certainly overselling his system. It doesn't have a Titan, but hearing him talk about it, you'd think there were two in there.

PMost people didn't know who Cerny was until the start of this gen, then he was God for a while... then Knack released and he faded back into obscurity.

Considering what Knack became of, never mind a Titan, more like a midget. He did the job he was asked of. Hype up specs, but when it actually released, both PS4 and Knack are a shadow of what a good PC can do. Then disappear.

Why don't we wait and see what the people who make the games can actually pull off before ascribing lofty should-haves based on delusions of grandeur to them?
If that happened, there would be nobody working in marketing or PR as they would be deemed a useless function. But considering every company large and small has marketing professionals through out the life cycle of a product it means they are doing their job, making the company money and proving their value..... which is hype, create demand, over exaggerate and sell product.

Marketing even over exaggerates to internal people. You'd think they'd be more level headed, but due to stubbornness and not wanting to give internal people doubt they over hype to their own coworkers.

Funny how every company I've worked at magically has the marketing dept claiming every focus group and R&D test says that our products are always #1 or #2. So either I'm the luckiest guy in the world always working at top quality companies or the mktg dept is BSing so people feel good about the company and products they they represent. How the heck can every product test score get 9s out of 10 and A- or better. Seems fishy to me.

And then when a product line bombs, suddenly..... "yeah, I guess the product wasn't as well received or good as we thought".
 
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Considering what Knack became of, never mind a Titan, more like a midget. He did the job he was asked of. Hype up specs, but when it actually released, both PS4 and Knack are a shadow of what a good PC can do. Then disappear.

If that happened, there would be nobody working in marketing or PR as they would be deemed a useless function. But considering every company large and small has marketing professionals through out the life cycle of a product it means they are doing their job, making the company money and proving their value..... which is hype, create demand, over exaggerate and sell product.

Eh, I don't mind all that, lol. They are marketing, that's expected. My comment was about those who lap it up and parrot it without anything real to point to.
Usually it's done to elevate themselves by attachment to a team or product. The devs then take a shellacking for not performing to the ignorant standards of said people.
This goes for all "sides"- secret sauce anyone?
 
Eh, I don't mind all that, lol. They are marketing, that's expected. My comment was about those who lap it up and parrot it without anything real to point to.
Usually it's done to elevate themselves by attachment to a team or product. The devs then take a shellacking for not performing to the ignorant standards of said people.
This goes for all "sides"- secret sauce anyone?
The games industry is a very hyped based one. Considering so many are gullible, you're going to have endless droves of them eating up whatever PR, web site previews or corporate puppethead material.

But then again, companies do it to themselves. Companies/devs make false claims and bullshotty previews, so people will complain.

However, it can be argued people should be smarter than that. But I don't see that happening ever.

It's a weird industry because no matter how lame or bullshotty a company can be with a lousy game, all they have to do is hype up their next game and there's a decent chance everything gets reset to square one and they are given another chance.
 
reading some comments on the interwebs about this, people seem to think all ubisoft need to do for PS4 is:

ACUnity.Resolution = new Resolution(1080p)
 
People have got to stop swallowing the PR talk, lol, and Pre-launch PR at that.

Cerny is Sony's Dan Greenawalt, only not as cool.

Most people didn't know who Cerny was until the start of this gen, then he was God for a while... then Knack released and he faded back into obscurity.

Why don't we wait and see what the people who make the games can actually pull off before ascribing lofty should-haves based on delusions of grandeur to them?

sounds to me like you may be a bit bitter there, hmm?

from what we are witnessing since the start of this generation , the PS4 has been showing it's potential muscle and on 3rd party platforms at that - something NO PlayStation system before it could. So obviously something is being done right, not to mention developers commenting on the same thing. so not on paper is the console showing it's true muscle but in practice as well, and we're not even out of the first year. if that isn't a significant feat for a PlayStation platform, then you tell me what is?
 
Yea I've had the same game 900p vs 1080p, same section of a game on both consoles and switched back to hdmi 1/2 between both platforms and the difference is laughable when you consider how bent ppl get about it. Its so damn miniscule considering.
I think it depends on the size of TV/ monitor.The performance gain when you drop from 1080p to 900p is pretty noticeable, easily 30% more, drop from 1080p to 720p, its almost double the fps. At least that's true base on my game.

Considering most people couldn't tell the different between 900p vs 1080p on a typical TV, its a reasonable compromised. You get marginally lost of visual details, but significant gain in performance.
 
sounds to me like you may be a bit bitter there, hmm?

from what we are witnessing since the start of this generation , the PS4 has been showing it's potential muscle and on 3rd party platforms at that - something NO PlayStation system before it could. So obviously something is being done right, not to mention developers commenting on the same thing. so not on paper is the console showing it's true muscle but in practice as well, and we're not even out of the first year. if that isn't a significant feat for a PlayStation platform, then you tell me what is?

Bitter? Lol, no. I acknowledge the PS4 has a power edge, and I really don't care. It's hardly a technical feat considering both are middle range power-wise.

I'm just happy to be out of last gen. What I don't like is the constant dick measuring and plain misunderstanding about what those differences amount to in practice.

I do believe after it's all said and done, the two machines are quite close, and much of the X1's deficiencies were due to poor development tools and and console that was strangely un-ready for launch given how long last gen was. I still think the PS4 will always have an edge, however slight it ends up. I went the xbox route because I have an attachment to the exclusives, and slightly inferior versions from a visual standpoint aren't that big a deal. The PS4 doesn't even outstrip it enough to lose features. 1080 vs 900p... woo hoo.

I still like some Sony franchises though, and fully plan on purchasing a PS4 in the future.
 
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PS4 has several GPGPU customizations like the Onion+ GPU to RAM bus that bypasses the GPU cache, the volatile bit coding flag that makes it easier to separate compute code from rendering code, and 8 asynchronous compute engines (ACEs) for managing compute requests to the GPU. It also has 6 more GPU compute units (CUs) with 40% more TF.

The result is (according to the Ubisoft dancers graph) double the GPGPU performance for highly parallel tasks like cloth, hair, and particle physics over Xbox.

GPGPU has taken a back seat to teraflops and resolution over the last year, but its importance will become more obvious as devs start utilizing it.
 
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Bitter? Lol, no. I acknowledge the PS4 has a power edge, and I really don't care. It's hardly a technical feat considering both are middle range power-wise.

I'm just happy to be out of last gen. What I don't like is the constant dick measuring and plain misunderstanding about what those differences amount to in practice.

I do believe after it's all said and done, the two machines are quite close, and much of the X1's deficiencies were due to poor development tools and and console that was strangely un-ready for launch given how long last gen was. I still think the PS4 will always have an edge, however slight it ends up. I went the xbox route because I have an attachment to the exclusives, and slightly inferior versions from a visual standpoint aren't that big a deal. The PS4 doesn't even outstrip it enough to lose features. 1080 vs 900p... woo hoo.

I still like some Sony franchises though, and fully plan on purchasing a PS4 in the future.

are you even listening to yourself, Froz? just go to the link I gave you and scroll down to the following:
Enabling the Vision: How Sony Modified the Hardware

not only are we seeing this in print, but a 3rd party developer has shown you this in a working form. are they just "marketing" too?

my point is if this is only the first year by 3rd party, then what of a more exclusive party in another year or two if practice is showing us something completely different from what you are inferring?
 
are you even listening to yourself, Froz? just go to the link I gave you and scroll down to the following:
Enabling the Vision: How Sony Modified the Hardware

not only are we seeing this in print, but a 3rd party developer has shown you this in a working form. are they just "marketing" too?

my point is if this is only the first year by 3rd party, then what of a more exclusive party in another year or two if practice is showing us something completely different from what you are inferring?

The PR stuff was more in reference to Cerney. Regardless, your link looks to be referencing situation specific methods. I figured it was pretty common knowledge that the two machines have to approach situations differently to get the same result. I agree that they will continue to improve over the life of the consoles, but thinking one console will continue to improve while the other stagnates is silly. I doubt this method will result in any appreciable leap anymore than DX 12 will afford the xbox.
 
The PR stuff was more in reference to Cerney. Regardless, your link looks to be referencing situation specific methods. I figured it was pretty common knowledge that the two machines have to approach situations differently to get the same result. I agree that they will continue to improve over the life of the consoles, but thinking one console will continue to improve while the other stagnates is silly. I doubt this method will result in any appreciable leap anymore than DX 12 will afford the xbox.

what you are saying would be like adding an entirely new cup to the equation. you cannot fill what can no longer be filled unless there was originally some previous head room reserved in that cup. we are talking about a hardware level here, and Sony has a large cup. what I am basically telling you is it is inevitable, based on the practice, that one cup is going to spill over before the other cup regardless of the amount of software tools you throw at it. all you're doing here is speeding up the process, but at some point, you are going to hit peak while the other cup will continue rising.
 
what you are saying would be like adding an entirely new cup to the equation. you cannot fill what can no longer be filled unless there was originally some previous head room reserved in that cup. we are talking about a hardware level here, and Sony has a large cup. what I am basically telling you is it is inevitable, based on the practice, that one cup is going to spill over before the other cup regardless of the amount of software tools you throw at it. all you're doing here is speeding up the process, but at some point, you are going to hit peak while the other cup will continue rising.
Are you saying one console will suddenly become stagnant while the other will continue to improve? When has that even been the case? Your drowning in that Sony hype my friend. Come up for air once in a while...
 
what you are saying would be like adding an entirely new cup to the equation. you cannot fill what can no longer be filled unless there was originally some previous head room reserved in that cup. we are talking about a hardware level here, and Sony has a large cup. what I am basically telling you is it is inevitable, based on the practice, that one cup is going to spill over before the other cup regardless of the amount of software tools you throw at it. all you're doing here is speeding up the process, but at some point, you are going to hit peak while the other cup will continue rising.

So x1 is tapped out already? I didn't realise you had such intimate knowledge and understanding of the x1.

What I'm seeing in practice is the gap getting smaller, not bigger. This goes along with the x1 being trickier to develop for, and the dev tools being immature until recently. I expect to see the same story over and over from now on. Sony's Machine will have a slight edge, but nothing astronomical like fanboys want to believe.
Sony's cup is a bit larger, but it's still a medium. Certain people trumpeting some vast difference between the two will do so until the end, as if it itself isn't eaten alive by a decent PC.

It will be interesting to see if Assassin's Creed Unity has a higher echelon for its cloth physics and NPCs on the PS4. In reality, the trade-offs and different methods for each console will likely result in negligible differences.
 
Are you saying one console will suddenly become stagnant while the other will continue to improve? When has that even been the case? Your drowning in that Sony hype my friend. Come up for air once in a while...

if you mean NOW, then no. it is, however, inevitable that the actual hardware will reach a point where it will cease to perform on a level to which it was never designed to. it is THIS POINT where the more capable system will continue to advance. that's not hype, its logic regardless to how you choose to take it.
 
if you mean NOW, then no. it is, however, inevitable that the actual hardware will reach a point where it will cease to perform on a level to which it was never designed to. it is THIS POINT where the more capable system will continue to advance. that's not hype, its logic regardless to how you choose to take it.
We will certainly see.
 
So x1 is tapped out already?
Sony's cup is a bit larger, but it's still a medium. Certain people trumpeting some vast difference between the two will do so until the end, as if it itself isn't eaten alive by a decent PC.
Im feeling hungry all of a sudden.

925jcSD.jpg
 
So x1 is tapped out already? I didn't realise you had such intimate knowledge and understanding of the x1.

What I'm seeing in practice is the gap getting smaller, not bigger. This goes along with the x1 being trickier to develop for, and the dev tools being immature until recently. I expect to see the same story over and over from now on. Sony's Machine will have a slight edge, but nothing astronomical like fanboys want to believe.
Sony's cup is a bit larger, but it's still a medium. Certain people trumpeting some vast difference between the two will do so until the end, as if it itself isn't eaten alive by a decent PC.

It will be interesting to see if Assassin's Creed Unity has a higher echelon for its cloth physics and NPCs on the PS4. In reality, the trade-offs and different methods for each console will likely result in negligible differences.

regarding your first question, I never said that. you obviously came to that assumption on your own. I was referencing that over a period of time.

in reference to everything else, we are STILL in the first year witnessing all of this. I hear you talking about things MS is doing with their software tools, but what of the competition? MS is a software firm, a juggernaut in fact. the least i'd expect is for them to release a consolidated set of tools before their competitor. but that does not mean Sony doesn't have a solution of their own.

http://gamingbolt.com/how-sony-are-...er-optimizations-detailed#mWl07S9UDoBfmrex.99

http://www.gamepur.com/news/14676-p...oost-team-ice-port-difference-will-grow-.html

....it just take a bit longer to cook, and 1st party are usually the first to receive them before anyone else. what was the last 1st party game to hit since then? again, we are in the first year still. keep that in mind.

as this gen progress and these two competitors continue hammering at one another this way, its almost a certainty that the weaker platform is going to run out of steam before the more capable one as the tools running on it/them right now is just a life line since the actual hardware cannot be upgraded.
 
if you mean NOW, then no. it is, however, inevitable that the actual hardware will reach a point where it will cease to perform on a level to which it was never designed to. it is THIS POINT where the more capable system will continue to advance. that's not hype, its logic regardless to how you choose to take it.
That isn't logic however. To even slightly entertain the notion that Microsoft (one of the most powerful and well known companies in the world for their advancements in technology) would make a console that couldn't compete long term? That's not even rational. Again, Sony is doing well but you're underestimating their direct competition, drunk from that Sony hype machine. I'm not even going to debate this with you. It's a ridiculous notion at best.
 
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That isn't logic however. To even slightly entertain the notion that Microsoft (one of the most powerful and well known companies in the world for their advancements in technology) would make a console that couldn't compete long term? That's not even rational. Again, Sony is doing well but you're underestimating their direct competition, drunk from that Sony hype machine. I'm not even going to debate this with you. It's a ridiculous notion at best.

yes. please. and thank you.

for a second there I thought I was talking to a door nob.
 
regarding your first question, I never said that. you obviously came to that assumption on your own. I was referencing that over a period of time.

in reference to everything else, we are STILL in the first year witnessing all of this. I hear you talking about things MS is doing with their software tools, but what of the competition? MS is a software firm, a juggernaut in fact. the least i'd expect is for them to release a consolidated set of tools before their competitor. but that does not mean Sony doesn't have a solution of their own.

http://gamingbolt.com/how-sony-are-...er-optimizations-detailed#mWl07S9UDoBfmrex.99

http://www.gamepur.com/news/14676-p...oost-team-ice-port-difference-will-grow-.html

....it just take a bit longer to cook, and 1st party are usually the first to receive them before anyone else. what was the last 1st party game to hit since then? again, we are in the first year still. keep that in mind.

as this gen progress and these two competitors continue hammering at one another this way, its almost a certainty that the weaker platform is going to run out of steam before the more capable one as the tools running on it/them right now is just a life line since the actual hardware cannot be upgraded.

I don't disagree, but the object of contention is what that extra bit amounts to, and I don't see it being terribly meaningful, especially if you look to PC ports sporting exponentially more power.

None of this bothers me, I just get very annoyed by the trumpeting and constant posting of what amounts to the same info we've been hearing for a year now. All for... what? To make one feel better or superior? I just don't get it. Neither machine amounts to much technically compared to where tech is now.

I'm just glad the bar can be nudged a bit, at long last.
 
That isn't logic however. To even slightly entertain the notion that Microsoft (one of the most powerful and well known companies in the world for their advancements in technology) would make a console that couldn't compete long term? That's not even rational. Again, Sony is doing well but you're underestimating their direct competition, drunk from that Sony hype machine. I'm not even going to debate this with you. It's a ridiculous notion at best.

They made a console which was never designed to compete against the ps4. It's a multifunction box that sacrificed graphical prowress for guaranteed multitasking and things like "snapping".
 
I don't disagree, but the object of contention is what that extra bit amounts to, and I don't see it being terribly meaningful, especially if you look to PC ports sporting exponentially more power.

None of this bothers me, I just get very annoyed by the trumpeting and constant posting of what amounts to the same info we've been hearing for a year now. All for... what? To make one feel better or superior? I just don't get it. Neither machine amounts to much technically compared to where tech is now.

I'm just glad the bar can be nudged a bit, at long last.

actually, this "trumpeting" has more to do with this ridiculous thread. even though we are still in the first year, we are to believe that this console has been abruptly maxed out just because the XB1 gets ONE of very few other games performing on the same level as a PS4 game from a 3rd party, which happens to be at a very low performance level for some reason.

so my debate here is if XB1 is to last a full generation but gets maxed out in under a single year, how can a more capable console also performing on that scale be maxed out, also? you get people running with this information, yet neither console - especially the PS4, hasn't even been tamed yet, let alone on the same scale from a hardware standpoint facts earlier.
 
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