when I see stuff like this, I look at things like this: PS4 GPGPU DOUBLES XB1 GPGPU IN UBISOFT TEST
http://www.worldsfactory.net/2014/10/15/ps4-gpgpu-doubles-xb1-gpgpu-ubisoft-test
..........and then this by the man himself:
http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?print=1
The benefits of this powerful hardware will be seen in the PlayStation 4's launch games. But Cerny maintains that, in the future, they'll shine through in totally different ways.
"The launch lineup for PlayStation 4 -- though I unfortunately can’t give the title count -- is going to be stronger than any prior PlayStation hardware. And that's a result of that familiarity," Cerny said. But "if your timeframe is 2015, by another way of thinking, you really need to be doing that customization, because your competition will be doing that customization."
So while it takes "weeks, not months" to port a game engine from the PC to the PlayStation 4 according to Cerny, down the road, dedicated console developers can grasp the capabilities of the PlayStation 4, customize their technology, and really reap the benefits.
"There are many, many ways to control how the resources within the GPU are allocated between graphics and compute. Of course, what you can do, and what most launch titles will do, is allocate all of the resources to graphics. And that’s perfectly fine, that's great. It's just that the vision is that by the middle of the console lifecycle, that there's a bit more going on with compute."
The team, to put it mildly, had to think ahead. "The time frame when we were designing these features was 2009, 2010. And the timeframe in which people will use these features fully is 2015? 2017?" said Cerny.
now that we have that out of the way, this is the first year. notice the date cerny spoke of this. I ask you now, WHY are we even having this ridiculous discussion NOW? HOWdoes a platform struggle if it has much longer legs for the duration of this generation?