Played the 360 version yesterday at Hastings for about 15 minutes. My opinion from the short time I had with it is if you liked Arkham City you will probably enjoy Origins.
I was on the fence, but ended up grabbing it last night. Played for a few hours and am enjoying it so far, but what's up with the Comm Towers?! First one I did no problem, then I went to two others and could not for the life of me figure out how to disable them.
Obviously it could just be me, but for one, there was a fuse box in a separate room, and a space to throw the batarang through, but it did nothing when it hit the fuse box! Detective Vision reveals nothing else of interest in the area either. The fuse box should shut off the electrified door I need to get past, but nothing...
Can anyone help? May be hard to know what I'm on about, I know.
Nice! Thank you man! I did see that transformer, but never thought of that!Oh that one. If you see the room where you see the fuse box, there is a box leaking electricity at the left side of the room. Make sure your batarang pases closely through that so your batarang will be electrified as well, and then hit the fuse.
I started playing this yesterday...the minute I sprade the explosives i had that "not this sh1t again" feeling.