PS4 has the more powerful GPU = More bells and whistles in games.
And this has been known for a long time.
And this has been known for a long time.
As always, we aim for the highest graphics quality, and this naturally imposes limitations. We havenāt reached the point in time when weāll be able to divulge details regarding resolutions, but in terms of framerate weāre targeting 30 FPS.
Currently, weāre using a system for destructibility and cloth simulation which is based on NVIDIA PhysX, more specifically using APEX.
There are many factors that determine which effects are executed on PC without performance hassles, and the GPU is of course the primary one.
Hmm if TW3 uses PX then I dunno about its performance/resolution on these consoles...
āItās been challenging splitting the renderer further across threads in an even more fine-grained manner ā even splitting already-small tasks into 2-3ms chunks. The single-core speed is quite slow compared to a high-end PC though so splitting across cores is essential.
āThe bottlenecks are mainly in command list building ā we now have this split-up of up to four cores in parallel. There are still some bottlenecks to work out with memory flushing to garlic, even after changing to LCUE, the memory copying is still significant.ā