Seems like it may be a combo of Cloudgine's tech and MS Azure servers at work.So is this some kind of third party technology that is debuting in Crackdown? I really hope to see this in other games
Seems like it may be a combo of Cloudgine's tech and MS Azure servers at work.So is this some kind of third party technology that is debuting in Crackdown? I really hope to see this in other games
Yup. I think the game looks really good and much more massive and detailed. Cant wait to rock this on one out.One thing I hope is not lost on everyone, yes it looks great with all the dynamic destruction, but it looks pretty fantastic as well artisically with the smoke, dust, neon, steam vents and sheen. Even when everything is intact, it still has a ton of atmosphere. Anyone know if this is UE4?
Ok there's one bummer here though.
The 100% destruction is only for multiplayer. I wonder, what exactly is multiplayer in Crackdown? That wasn't in the first two, right? So will this be like deathmatch in one big destroyable city? Because it's not for co-op. I also read that it's a completely different city in multiplayer.
Ok there's one bummer here though.
The 100% destruction is only for multiplayer. I wonder, what exactly is multiplayer in Crackdown? That wasn't in the first two, right? So will this be like deathmatch in one big destroyable city? Because it's not for co-op. I also read that it's a completely different city in multiplayer.
I wouldn't get bogged down with the dynamics. Sure, CD3 multiplayer lets you do 100% destructible environment, the campaign is just less than 100% destructible, presumably for the sake of game design....which is still a lot to play with. It might just mean that 10% of the games buildings are not "fully" destructible because it would make the game too easy to kill the Criminal bosses. Even in the original trailer from E3 2014, they showed the Los Muertos gang member had turned his hideout into a fortress with bulletproof windows.
Looks great. But am skeptical.
I guess we find out next year(if it don't get delayed)
By time it could become the norm(IF it takes off) we will be on the next generation of gaming.If this does work as promised, why would you ever want a company like MS to sell their brand off?
If this leads to bigger and more physical worlds next generation, won't it be nice to have another foward thinking company around to push the industry forward?
And I'm not trying to be an ass. I think each company brings a lot to the industry in unique ways.
By time it could become the norm(IF it takes off) we will be on the next generation of gaming.
Besides others can use this kind of tech.
When MS starts putting out overall ie chosen by most GOTY winning quality exclusive games from there own devs....
Then I will start considering them a serious contender/look @ them different.
Well I luv great tech as well...maybe that's why the last time MS made what I considered the best console in a gen was when it made the OG XB...a console that IMO whooped the PS2 and went toe to toe with another powerhouse the GC but was overall the best tech that gen.Exactly what I'm saying. If this becomes a big deal next gen, how could Microsoft not get props?
I'm talking about technology here. I'm a tech fan as well as a gamer. I find this stuff interesting.
At some point I think powerful local hardware will be less important.
"Kampfheld@Neogaf at Crackdown 3 thread
This is what I am allowed to share.
Running in real-time on XBO. Very early wip, so don't care for the lighting and so on. It is a very basic frequency test where the grass splines update 12 times a second. This is nothing special so far. The cool thing is tho that the start and endpoints of our splines influenced by wind and objects are being calculated by Azure. This means: the physic calculations you see are costing us pretty much no local power (excluding GPU ofc). We can use the saved power for other things - like AI, animations and so on. We are very proud of it - especially since we completely eliminated any chance of clipping. I just wanted to add that here.
And no, this won't be a golf/grass/whatever simulator - I just thought maybe it is interesting to see"
New Links game am confirmed."Kampfheld@Neogaf at Crackdown 3 thread
This is what I am allowed to share.
Running in real-time on XBO. Very early wip, so don't care for the lighting and so on. It is a very basic frequency test where the grass splines update 12 times a second. This is nothing special so far. The cool thing is tho that the start and endpoints of our splines influenced by wind and objects are being calculated by Azure. This means: the physic calculations you see are costing us pretty much no local power (excluding GPU ofc). We can use the saved power for other things - like AI, animations and so on. We are very proud of it - especially since we completely eliminated any chance of clipping. I just wanted to add that here.
And no, this won't be a golf/grass/whatever simulator - I just thought maybe it is interesting to see"
That is old, right? I feel almost certain that I saw it a long time a go.
Yeah, at least a year old.That is old, right? I feel almost certain that I saw it a long time a go.
Got to give props to the Sony fans on this site, they've let us/me get on with a bit of willy waving (who can deny us a bit of time in the sun) without shi***ing up the thread with silly comments like "but what happens if your Internet goes down".
Cloud is still a gimmick?