Official Thread Crackdown 3

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One thing I hope is not lost on everyone, yes it looks great with all the dynamic destruction, but it looks pretty fantastic as well artisically with the smoke, dust, neon, steam vents and sheen. Even when everything is intact, it still has a ton of atmosphere. Anyone know if this is UE4?
 
One thing I hope is not lost on everyone, yes it looks great with all the dynamic destruction, but it looks pretty fantastic as well artisically with the smoke, dust, neon, steam vents and sheen. Even when everything is intact, it still has a ton of atmosphere. Anyone know if this is UE4?
Yup. I think the game looks really good and much more massive and detailed. Cant wait to rock this on one out.
 
Ok there's one bummer here though.

The 100% destruction is only for multiplayer. I wonder, what exactly is multiplayer in Crackdown? That wasn't in the first two, right? So will this be like deathmatch in one big destroyable city? Because it's not for co-op. I also read that it's a completely different city in multiplayer.

Crackdowns history of multiplayer

Crackdown = 2 player online co-op
Crackdown 2 = 4 player online co-op & 16 player online deathmatch
Crackdown 3 = 4 player online co-op & ?? player online deathmatch

I wouldn't get bogged down with the dynamics. Sure, CD3 multiplayer lets you do 100% destructible environment, the campaign is just less than 100% destructible, presumably for the sake of game design....which is still a lot to play with. It might just mean that 10% of the games buildings are not "fully" destructible because it would make the game too easy to kill the Criminal bosses. Even in the original trailer from E3 2014, they showed the Los Muertos gang member had turned his hideout into a fortress with bulletproof windows.
 
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Ok there's one bummer here though.

The 100% destruction is only for multiplayer. I wonder, what exactly is multiplayer in Crackdown? That wasn't in the first two, right? So will this be like deathmatch in one big destroyable city? Because it's not for co-op. I also read that it's a completely different city in multiplayer.

I thought multiplayer was just online co-op

Edit: I just watched the video Two Pennys worth posted
 
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I wouldn't get bogged down with the dynamics. Sure, CD3 multiplayer lets you do 100% destructible environment, the campaign is just less than 100% destructible, presumably for the sake of game design....which is still a lot to play with. It might just mean that 10% of the games buildings are not "fully" destructible because it would make the game too easy to kill the Criminal bosses. Even in the original trailer from E3 2014, they showed the Los Muertos gang member had turned his hideout into a fortress with bulletproof windows.

Right, plus Jones said he beefed up the weapons for the demo. In the single player campaign you're not going to be taking down any buildings with the average weapons. Maybe towards the end of the game when your character is hulked the f*ck up, and all the weapons are tuned up...but I'm guessing most of it won't involve that level of destruction.
 
Looks great. But am skeptical.
I guess we find out next year(if it don't get delayed)

If this does work as promised, why would you ever want a company like MS to sell their brand off?

If this leads to bigger and more physical worlds next generation, won't it be nice to have another foward thinking company around to push the industry forward?

And I'm not trying to be an ass. I think each company brings a lot to the industry in unique ways.
 
If this does work as promised, why would you ever want a company like MS to sell their brand off?

If this leads to bigger and more physical worlds next generation, won't it be nice to have another foward thinking company around to push the industry forward?

And I'm not trying to be an ass. I think each company brings a lot to the industry in unique ways.
By time it could become the norm(IF it takes off) we will be on the next generation of gaming.
Besides others can use this kind of tech.
When MS starts putting out overall ie chosen by most GOTY winning quality exclusive games from there own devs....
Then I will start considering them a serious contender/look @ them different.
 
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By time it could become the norm(IF it takes off) we will be on the next generation of gaming.
Besides others can use this kind of tech.
When MS starts putting out overall ie chosen by most GOTY winning quality exclusive games from there own devs....
Then I will start considering them a serious contender/look @ them different.

Exactly what I'm saying. If this becomes a big deal next gen, how could Microsoft not get props?

I'm talking about technology here. I'm a tech fan as well as a gamer. I find this stuff interesting.

At some point I think powerful local hardware will be less important.
 
Exactly what I'm saying. If this becomes a big deal next gen, how could Microsoft not get props?

I'm talking about technology here. I'm a tech fan as well as a gamer. I find this stuff interesting.

At some point I think powerful local hardware will be less important.
Well I luv great tech as well...maybe that's why the last time MS made what I considered the best console in a gen was when it made the OG XB...a console that IMO whooped the PS2 and went toe to toe with another powerhouse the GC but was overall the best tech that gen.
 
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MS will get huge props. I bet that's the future of gaming. That's the vision MS set out on. A local device that has capability to do its own thing while tapping into something much more powerful to do the heavy work. That demo is the most impressive truly next gen we have seen yet. Being able to farm out different areas of the game to different servers and bringing it all together is amazing.
 
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And I agree that MS needs some GOtY type games again. It's been awhile. Even though I just care if they're fun more so than the accolades that they receive.
 
Agreed. I expect sales increase for the Xbox One in the near future. Cloud compute will be in just about every juggernaut, first party release under the Microsoft umbrella. Halo 6, Forza 7, Forza Horizon, Gears, Fable and who knows what else is coming down the pipeline at this point. Good time to be a gamer.
 
Got to give props to the Sony fans on this site, they've let us/me get on with a bit of willy waving (who can deny us a bit of time in the sun) without shi***ing up the thread with silly comments like "but what happens if your Internet goes down".
 
"Kampfheld@Neogaf at Crackdown 3 thread
This is what I am allowed to share.

sequenz010wuvh.gif


Running in real-time on XBO. Very early wip, so don't care for the lighting and so on. It is a very basic frequency test where the grass splines update 12 times a second. This is nothing special so far. The cool thing is tho that the start and endpoints of our splines influenced by wind and objects are being calculated by Azure. This means: the physic calculations you see are costing us pretty much no local power (excluding GPU ofc). We can use the saved power for other things - like AI, animations and so on. We are very proud of it - especially since we completely eliminated any chance of clipping. I just wanted to add that here.

And no, this won't be a golf/grass/whatever simulator - I just thought maybe it is interesting to see;)"
 
"Kampfheld@Neogaf at Crackdown 3 thread
This is what I am allowed to share.

sequenz010wuvh.gif


Running in real-time on XBO. Very early wip, so don't care for the lighting and so on. It is a very basic frequency test where the grass splines update 12 times a second. This is nothing special so far. The cool thing is tho that the start and endpoints of our splines influenced by wind and objects are being calculated by Azure. This means: the physic calculations you see are costing us pretty much no local power (excluding GPU ofc). We can use the saved power for other things - like AI, animations and so on. We are very proud of it - especially since we completely eliminated any chance of clipping. I just wanted to add that here.

And no, this won't be a golf/grass/whatever simulator - I just thought maybe it is interesting to see;)"

That is old, right? I feel almost certain that I saw it a long time a go.
 
"Kampfheld@Neogaf at Crackdown 3 thread
This is what I am allowed to share.

sequenz010wuvh.gif


Running in real-time on XBO. Very early wip, so don't care for the lighting and so on. It is a very basic frequency test where the grass splines update 12 times a second. This is nothing special so far. The cool thing is tho that the start and endpoints of our splines influenced by wind and objects are being calculated by Azure. This means: the physic calculations you see are costing us pretty much no local power (excluding GPU ofc). We can use the saved power for other things - like AI, animations and so on. We are very proud of it - especially since we completely eliminated any chance of clipping. I just wanted to add that here.

And no, this won't be a golf/grass/whatever simulator - I just thought maybe it is interesting to see;)"
New Links game am confirmed.
 
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That is old, right? I feel almost certain that I saw it a long time a go.

Maybe...? New to me though....and it was just posted in a CD3 thread on Gaf, so I figured I'd put it here for those that haven't seen it.
 
Got to give props to the Sony fans on this site, they've let us/me get on with a bit of willy waving (who can deny us a bit of time in the sun) without shi***ing up the thread with silly comments like "but what happens if your Internet goes down".

Yeah, shame the same can't be said of other sites. As for that Kampf info yeah that was from last year when he started posting there and making a case for the Cloud's use in CD3. Pretty much everything he was talking about was shown in the Gamecom demo. I wonder if this tech maybe used in Sea of Thieves in some form as well. Like when you're blasting away at enemy ships with cannon fire and chips and splinters are flying everywhere. On another site it was suggested that maybe that's why the water looked as good as it did, but Rare had great looking water in Kinect sports rivals too.
 
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I love Giant Bomb, but this segment with Respawn (Titanfall) at E3 2013 demonstrates a learning moment. The poor devs had to deal with the straight up hawty ignorance. They mention neogaf's cloud posts, too.

Jeff: "...Microsoft just keeps saying cloud over and over again. Even, though, I don't think they know what it means!"

Ryan: "CLOUD!"

*ugh* Painful.
 
Big, strong companies take leadership positions that payoff over time. Really who is laughing now. It's fair to speculate cloud is the future. Now that it is becoming more and more real and coming into fruition who is now in a dominate leadership position moving forward?