Official Thread Crackdown 3

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Till the s*** is working well in my home yes but really it's been done before not like it's new so I hope MS pulls it off well. It can and has already been done but with a company the size of MS doing I hope it works great.
It's been done before?! What?! Where?! What planet is this?! Lol. Please.. Please show us to any particular game where this type of destruction has been seen before. I'll wait....
 
Kinda funny some people try to pull the "it's been done before " goal post move, knowing damned well it's never been done to the level of what they are pulling off in that demonstration.
 
Please...if anyone can show me a game where an entire city can be flattened 100% with real destruction physics ill eat my shorts. Microsoft certainly put the "on" on Xbox.
 
Cloud is still a gimmick?


Oooh soooo good to see that these guys like ReviewTechUSA, who always seems to act like he knows it all, NeoGAF and so on are all wrong. The potential of the cloud is quite huge after all. Boy i hate thesr armchair developers, and it's lovely to see them being wrong. I wonder what ReviewTech is gonna say now, lol.

That being said, it remains to be seen how it will be implemented into the game itself, but the possibilities of cloud are no joke.
 
Just read another article where they are interviewing the developers. Points I found interesting....
You'd think this would require an immense internet connection to keep it rolling, not least when four players (this is the current maximum size for a multiplayer party, although it could increase) are doing the same thing in four separate corners of the city, but the relative ease of swapping information between Xbox and server means the strain is fairly small. Jones says that his team are optimising the game for a 2-4mbps connection.
 
At the end of the day, adding cloud compute to Xbox One does make it the most powerful console in the world. The destruction in this game just wouldn't be possible on any stand alone console. Both consoles are capable of beautiful games but for something truly game changing and next gen, then you're only going to get that experience on Xbox One.
 
Just read another article where they are interviewing the developers. Points I found interesting....
You'd think this would require an immense internet connection to keep it rolling, not least when four players (this is the current maximum size for a multiplayer party, although it could increase) are doing the same thing in four separate corners of the city, but the relative ease of swapping information between Xbox and server means the strain is fairly small. Jones says that his team are optimising the game for a 2-4mbps connection.
This was something I was thinking about. I wondered how much data that would eat. I could see people with data caps chewing up their allotment pretty quickly. Is it like streaming a movie the whole time? I mean, there are a LOT of pieces to keep track of; a lot of numbers moving back and forth.

It may not work perfectly for everyone, but you gotta start somewhere...
 
Putting a bunch of separate things here:

@OXM: Crackdown 3 effectively turns your Xbox One into the most powerful console ever made
http://t.co/5MmwlHBSl3 http://t.co/qYMiu1Nzx0

"You'd think this would require an immense internet connection to keep it rolling, not least when four players (this is the current maximum size for a multiplayer party, although it could increase) are doing the same thing in four separate corners of the city, but the relative ease of swapping information between Xbox and server means the strain is fairly small. Jones says that his team are optimising the game for a 2-4mbps connection.

So, I ask the question - does this technology make the Xbox One more powerful? Jones nods. Does it, effectively, make it the most powerful console ever made while those servers are running? Jones nods. While Crackdown utilises it purely for physics, the opportunity here is clear. Who knows what another company could make with this, given the time? For the moment, though, I'm not entirely bothered - I just knocked a penthouse balcony off its moorings and watched it take 20 others out on its way to the ground. I'm still smiling
."

@VG_Dave: Crackdown 3's single-player campaign can be played entirely offline w/ limited destruction. 100% destruction only available in online co-op

@misterxmedia: Microsoft: Crackdown 3 online co-op is the same as offline campaigh just online and co-op.
http://t.co/ATjrTuzWe2

@JCrookedSmile: The Crackdown 3 multiplayer game will blow you (and everything else) away http://t.co/xnta7Fa1Cg

CLuoAtSWIAE7DzB.png:large
 
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http://metro.co.uk/2015/08/05/crack...he-xbox-one-killer-app-5329378/#ixzz3i2YOaEyx

Crackdown 3 hands-on preview – the Xbox One killer app

GameCentral reports back from Gamescom on what may be the most technically impressive console game ever made.

There have been a lot of great-looking video games released in the last two years or so, but for the most part the new generation of consoles has done little to drop jaws from their normal position. But that all changed when we got a go on Xbox One exclusive Crackdown 3. The game doesn’t necessarily look particularly impressive in static screenshots, but when you see its destruction effects in motion it feels like the sort of revolution that has been a long time coming.

If you’re familiar with the original Crackdown on Xbox 360 you’ll already know broadly what to expect from this game: an open world third person adventure that casts you as a high tech policeman with almost superhero levels of agility and strength, and abilities that can be upgraded as you progress. Apart from its four-player co-op feature the disappointing first sequel is being largely ignored, and this is almost a remake of the first game – except with a game world that is 100 per cent destructible.

Armed with a specially overpowered missile launcher, Dave Jones (director of the game and creator of the original Grand Theft Auto) and his three team-mates set about blowing up literally everything in sight. Games have been making that sort of claim, or something similar, for years but the level of detail and realism in Crackdown 3 is truly staggering. Not even a video does it real justice, but when you witness the outer shell of a building slowly being blown away, to reveal girders and gas pipes (the latter of which promptly explode) it’s a magical sight.

It gets even better when a battered skyscraper slowly gives up the fight and collapses in a hail of smoke and rubble – demolishing any smaller buildings beneath it. As Jones points out the series has used cel-shaded graphics since its inception; but the real benefit of the art style is that the world isn’t trying to look photorealistic, and so the question of not seeing every single brick as it falls is neatly side-stepped.

crackdown-3-agent.jpg

Crackdown 3 – the best new tech of the current gen
We should say at this point that what we saw and played of Crackdown 3 was more tech demo than actual game. Crackdown 2 is still a long way from release and although we tried to press Jones on what exactly the phrase ‘multiplayer begins summer 2016′ means, at the end of the trailer, we got no straight answer. But we think it means the obvious, that a beta is due next summer and a full release sometime after that.

The odd phrasing probably has to do with the fact that Crackdown is two, technically three, games in one. There’s an offline single-player campaign, a four-player co-op campaign, and competitive multiplayer. The latter we saw nothing of but there’s a bigger distinction between the online and offline modes than you might think, as it’s only the online mode that features the 100 per cent destruction effects.

Microsoft hasn’t talked much about ‘the cloud’ lately, presumably because they realised everybody was getting sick of a buzzword that had provided little in the way of tangible benefits. Dedicated servers and Forza’s Drivatar system are all very good but Crackdown 3 uses the technology in a much more interesting way: by calculating the destruction effects for the buildings. Jones demonstrates how it works by turning on a debug tool that paints the buildings in different colours, with each colour representing a different server.

A single Xbox One would never be able to process the destruction effects on its own, but by tapping into the cloud it’s able to exceed its own limitations. This is why such a distinction is made between offline and online mode, and why the single-player features much more simplified destruction (and apparently a different city).

We ask Jones why he didn’t simply make an online connection an option for the single-player, but his answer was the slightly unconvincing insistence that he wanted one mode of the game that you could always play to its full potential offline. We suspect there’s more to it than that – likely a concern at how the speed of your Internet connection will affect your experience – but it’s clear that four-player co-op is the best way to play the game anyway.

crackdown-3-multi-explosion-2.jpg

Crackdown 3 – very likely game of the show
Jones did discuss a few specific gameplay details, such as concentrating your attacks on specific gangs so as to draw out a boss enemy. One of these was shown in a pre-recorded video, which showed you attacking a giant mech by dropping a cargo container on it or ramming into its legs with a car. This were pre-planned tactics, but the scope for emergent gameplay, where you make up whatever strategy you like on the fly, is obvious.

‘You have to think like a lumberjack’, says Jones as he knocks a skyscraper down to act as impromptu bridge across the landscape. Even one of the simpler demos, that shows small piles of rubble building up as you shoot a concrete wall with a machine gun, has an obvious use as a ramp for vehicles.

Our hands-on preview involved simply running around a skyscraper-filled area of the city, devoid of any enemies or vehicles. But even so it was with almost maniacal glee that we started picking apart the buildings, exposing their innards, and seeing exactly which bits blew up the best.

It was only the first proper day of Gamescom today, but Crackdown 3 was easily the most impressive thing we saw – and that included a hands-off demo of Fallout 4 and the destruction-filled Just Cause 3 (we’ll write those previews up later). In fact amongst our excited demands for the final game we insisted that Jones and his team licence the tech out so we can finally get a decent Superman and Godzilla game.

But what really has us so excited is that this is not technology for technology’s sake. Developer Reagent Games haven’t spent years inventing ways to make slightly more realistic looking moustaches (yes, that was a dig at The Order: 1886), they’ve used it to create something that would’ve been completely impossible in the previous generation. That’s what we’ve been waiting for, and we couldn’t be more excited to see Crackdown 3 finally destroy any lingering disappointment with the current generation.
 
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I can honestly say that this is the 1st thing that has really blown me away for this gen. Yes, there have been many neat little upgrades this gen like the simple video/pic shares, easy streaming, play while loading, DL while not playing, and others. Lots of interesting future ideas in VR and AR too. But what they are showing here is a real game changer and going to bring about new gaming experiences.
 
This was something I was thinking about. I wondered how much data that would eat. I could see people with data caps chewing up their allotment pretty quickly. Is it like streaming a movie the whole time? I mean, there are a LOT of pieces to keep track of; a lot of numbers moving back and forth.

It may not work perfectly for everyone, but you gotta start somewhere...
Well two to 4 mbps is really low. Most online shooter games use about that much data for upload and download speeds to report your players position to the server and as far as what is sent back to you as far as everyone else's location. I play alot of battlefield 4 online . over 460 hours and even though I don't have a cap with my FiOS 75/75 connection I for curiosity I tend to check on my bandwidth usage for the month under console settings for Xbox and it's always really low.
 
Well two to 4 mbps is really low. Most online shooter games use about that much data for upload and download speeds to report your players position to the server and as far as what is sent back to you as far as everyone else's location. I play alot of battlefield 4 online . over 460 hours and even though I don't have a cap with my FiOS 75/75 connection I for curiosity I tend to check on my bandwidth usage for the month under console settings for Xbox and it's always really low.

Sure, I'm just curious. I would think, though, that tracking and updating that many particles would take a bit more communication than a regular shooter would. Especially since those pieces are physical and can affect game-play. That seems like a TON of data to me. It's probably still less than a video would be though.
 
This cloud tech is causing some serious butthurt online. Gamers should be happy about these advanced instead of salty, this is great for gaming
 
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Sure, I'm just curious. I would think, though, that tracking and updating that many particles would take a bit more communication than a regular shooter would. Especially since those pieces are physical and can affect game-play. That seems like a TON of data to me. It's probably still less than a video would be though.
Very true. I was just using bf4 as an example. 64 player games with vehicles and some destructible buildings even though the destructible buildings are rendered locally it still has to upload all of that info the the other 64 players. However I have never seen anything to the scale that was shown for crackdown 3. At one point it was using cloud processing equivalent to 13 xbox ones! That's got to be alot of data being used foe that ! I was just excited to see what the recommend internet connection was. I'm good at with my 75/75 :)
 
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Very true. I was just using bf4 as an example. 64 player games with vehicles and some destructible buildings even though the destructible buildings are rendered locally it still has to upload all of that info the the other 64 players. However I have never seen anything to the scale that was shown for crackdown 3. At one point it was using cloud processing equivalent to 13 xbox ones! That's got to be alot of data being used foe that ! I was just excited to see what the recommend internet connection was. I'm good at with my 75/75 :)
Yeah, I'm good @ 50 down. Can't remember up, but I think it's good. I do have a cap, but it's pretty high.
 
Yeah, I'm good @ 50 down. Can't remember up, but I think it's good. I do have a cap, but it's pretty high.
Strange . you live in the US right? I know Verizon FiOS and Comcast do not have caps. Google fiber is sounding very promising too. I live in Richmond Va and they are installing Google fiber in DC . hopefully it makes is down my way. However I love my FiOS internet. They run a fiber line directly to your house . so that helps alot for latency. I can ping 75 or below to any west coast server. East Coast I ping around 15 to 20 which is nice for competitive multiplayer games.
 
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I dub this year Crow Fest. I remember the threads quite well we had on here and what was said by certain individuals.

It's funny how this thread has so far had none of the usual drive by snipers. Whenever something cool is shown for Xbox, the usual suspects disappear for a short time to see what the hive mind at Gaf comes up with in response. Looks like they're struggling to come up with something to downplay it now. It's glorious.
 
Strange . you live in the US right? I know Verizon FiOS and Comcast do not have caps. Google fiber is sounding very promising too. I live in Richmond Va and they are installing Google fiber in DC . hopefully it makes is down my way. However I love my FiOS internet. They run a fiber line directly to your house . so that helps alot for latency. I can ping 75 or below to any west coast server. East Coast I ping around 15 to 20 which is nice for competitive multiplayer games.

I'm in a smaller town (150,ooo) in the middle of Texas. I know Dallas is getting Google Fiber, but that is two and a half hours from me. It's getting better here, but slower than the bigger cities. This state is massive.
 
It's funny how this thread has so far had none of the usual drive by snipers. Whenever something cool is shown for Xbox, the usual suspects disappear for a short time to see what the hive mind at Gaf comes up with in response. Looks like they're struggling to come up with something to downplay it now. It's glorious.
Yup. Things are about to get real interesting these coming months. Cloud does indeed make the Xbox One the most powerful console in the world. That fact right there is going to cause significant change, so there will be a lot of resistance. Things will turn out alright though..
 
Yeah, I have no data cap and 100 down, so I'm good to go. :grin:
 
@crackdown: We're filming the [HASHTAG]#Crackdown3[/HASHTAG] virtual gamescom experience in a few minutes. Last chance to submit your questions using [HASHTAG]#AskCrackdown[/HASHTAG]!
 
This CLoud tech has changed the game. Like, literally. The ramifications of something like this equate to the invention of the smart phone for telephones in general. The possibilities are endless and (if I'm not mistaken) with this kind of power, Microsoft can easily add shelf life to the Xbox One with so much power behind it. As I understand it, lighting and fabrics and NPC's can also be offloaded to the Cloud. Dude! Thats a huge deal! Can't wait to see what else developers come up with. Bring on the future.