Destruction physics is only the start, wait till you see ray tracing and AI in the cloud that is more smarter than you.
It's funny how this thread has so far had none of the usual drive by snipers. Whenever something cool is shown for Xbox, the usual suspects disappear for a short time to see what the hive mind at Gaf comes up with in response. Looks like they're struggling to come up with something to downplay it now. It's glorious.
#theps4candothisinthecloudtoo
It's been done before?! What?! Where?! What planet is this?! Lol. Please.. Please show us to any particular game where this type of destruction has been seen before. I'll wait....
Let me get his right: You make an idiotic statement about how this level of cloud usage has been done before, refused to provide proof, then respond with a post that has nothing to do with the topic at hand (or the challenge I offered you...), get insecure, lash out etc. And I'M the one smacking my dick? All kinds of logic and reason right here folks! lolAre you f***ing goofy or somthing? The cloud stuff has been done before that is not a bad thing. You also had online gaming before live again big deal. This is not new so it should work fine as all I'm stating and with a company the size of MS and their mega bucks hopefully it works well.
Fork sakes some of you care way to much about a soulless company and the piece of plastic they sold you. I get it this is your time to smack your dick thinking about MS but damn.
Ok there's one bummer here though.
The 100% destruction is only for multiplayer. I wonder, what exactly is multiplayer in Crackdown? That wasn't in the first two, right? So will this be like deathmatch in one big destroyable city? Because it's not for co-op. I also read that it's a completely different city in multiplayer.
When you think about it it makes sense for the 100% destruction to be MP only. In the game you're not really supposed to be leveling the city as opposed to protecting it.( also they still want to make getting agility orbs challenging) Not to mention with the game done there would be no city to mess around in as you'ved destroyed everything. While in MP you are blowing up things in a session and it all comes right back when you play again. Not sure about it being a different city in MP. I read that it was a different city altogether from the first two Crackdown games.Ok there's one bummer here though.
The 100% destruction is only for multiplayer. I wonder, what exactly is multiplayer in Crackdown? That wasn't in the first two, right? So will this be like deathmatch in one big destroyable city? Because it's not for co-op. I also read that it's a completely different city in multiplayer.
Looks great. But am skeptical.
I guess we find out next year(if it don't get delayed)
I smell smoke over at Gaf! lol. The amount of mental gymnastics being performed over there (via the Cloud) are worthy for an audition with Cirque del Soleil. lol
Ok there's one bummer here though.
The 100% destruction is only for multiplayer. I wonder, what exactly is multiplayer in Crackdown? That wasn't in the first two, right? So will this be like deathmatch in one big destroyable city? Because it's not for co-op. I also read that it's a completely different city in multiplayer.
I'm really counting it.Pretty cool the game play mechanics that could take place. A sniper dug in on a rooftop? Just bring the rooftop beneath him down. Imagine vehicular combat. A car comes screaming at you? Take it apart bit by bit with machine gun fire. These are things that have been done before but taken to an entirely different level. It's pretty limitless what you can do. Props to Crackdown to further advancing what you can do with this. I'm sure other creative minds are watching and thinking of their own visions and areas of innovation.
Yup. Agreed. In my opinion I believe thats precisely why Microsoft wanted the Xbox One to be an always online console. They knew what they were doing from the beginning. In fact, I think we may still see always online become a thing this gen. I can live with that. This kind of power from the Cloud should effectively increase the Xbox One's shelf life. If they are getting 20x's more power now, that can do nothing but grow and increase the power of the hardware. Thats a big deal.And now it makes more sense (again, IF they can pull it off), why the X1 was supposed to be always on/always connected, and why they made it 'less powerful'.
If the cloud can do what it appears it can do, and DX 12 offers a nice bump in everything...the X1 can have a very, very long lifecycle
This CLoud tech has changed the game. Like, literally. The ramifications of something like this equate to the invention of the smart phone for telephones in general. The possibilities are endless and (if I'm not mistaken) with this kind of power, Microsoft can easily add shelf life to the Xbox One with so much power behind it. As I understand it, lighting and fabrics and NPC's can also be offloaded to the Cloud. Dude! Thats a huge deal! Can't wait to see what else developers come up with. Bring on the future.
Whoa, let's slow down here a bit. I'm excited about this tech too and all the things it could mean for gaming, but let's not equate this to the invention of the telephone, something that has changed peoples lives and the way we communicate forever.
I didn't say telephones. I said smartphones. This is a product the exists within the communications industry. Of course it's not as evolutionary as the creation of the telephone itself.
Actually, if you think about what I'm saying, having the technology to crush complicated math physics to the tune of 20x's of the local hardware is not only significant but unprecedented in the game console space. Cloud tech (in my opinion) is revolutionary. Not unlike the invention of smartphones, which also changed the landscape of communication and functionality. This tech has the potential to do the same with the gaming industry as a whole. Literally change the future of gaming forever. I don't think I'm too off base, it at all. Just forward thinking with the recent news.
I think once they can find a way to make Cloud compute work with single player games as well as MP, is when we'll know that games will never be the same. Crackdown is just the start, IMO.
I wonder how much this will be implemented into multiplat games.
Can you imagine a COD where X1 has fully destructible environments and nothing on the PS4? Not only would it create major tears and meltdowns, they would also have to design 2 ways to play and make unique balancing adjustments between the 2 versions. Not saying it couldn't be done but we have seen plenty of examples in the past with multiplat devs designing with the lowest common denominator in mind.
My guess is that this is going to shine in big dev AAA exclusives for X1 and not be seen much elsewhere.
You may be right about this. However, this kind of tech could increase profit and revenue for upcoming games. It's just that impressive. So, one never know. We may see a few third parties make use of this tech in the future. I sure hope so at least...I wonder how much this will be implemented into multiplat games.
Can you imagine a COD where X1 has fully destructible environments and nothing on the PS4? Not only would it create major tears and meltdowns, they would also have to design 2 ways to play and make unique balancing adjustments between the 2 versions. Not saying it couldn't be done but we have seen plenty of examples in the past with multiplat devs designing with the lowest common denominator in mind.
My guess is that this is going to shine in big dev AAA exclusives for X1 and not be seen much elsewhere.
Who the hell cares what another site thinks? You know their slant so there's no reason to bring it up.I smell smoke over at Gaf! lol. The amount of mental gymnastics being performed over there (via the Cloud) are worthy for an audition with Cirque del Soleil. lol
I wonder how much this will be implemented into multiplat games.
Can you imagine a COD where X1 has fully destructible environments and nothing on the PS4? Not only would it create major tears and meltdowns, they would also have to design 2 ways to play and make unique balancing adjustments between the 2 versions. Not saying it couldn't be done but we have seen plenty of examples in the past with multiplat devs designing with the lowest common denominator in mind.
My guess is that this is going to shine in big dev AAA exclusives for X1 and not be seen much elsewhere.