Destiny BETA discussion (Xbox)

Status
Not open for further replies.
The controls while running need to be tightened up. The agility of your movement while running shouldn't be different than the agility of when you are walking. It would also help the gameplay if you could reload while running.
I agree, something about the controls while running feels off to me.

Destiny feels like it's in between Borderlands and Mass Effect to me. Mass Effect is all about powers and abilities, Borderlands has all the crazy randomly generated guns.

Destiny has fewer abilities and fewer guns, and that's a bit disappointing. I'm still enjoying the beta, I just wish the combat was closer to Mass Effect.
 
Everyone I've talked to about it agrees, it'd have such a better feel if it was entirely in third person. Plus with the emphasis on the visual of your character, yet again, it seems like a wasted opportunity.

I'm conflicted on this overall. It's..."fun," at times, but the gameplay is shallow, falling into the shooter trap I can't often get past. At its base it's just shoot, move, jump, shoot. Not helped by the ADS, certainly. The slightest addition would go far, the odd one use item like equipment in halo 3, melee weapons, or melee kills in the way Reach/4 has.
They have the ability to pop up behind waist high cover if you're crouched and aim, but with the way the game is, it doesn't lend itself to that kind of play. Like Halo on legendary, just completely kills the gameplay because it's meant to played in a more mobile way, just sort of turns it into every other shooter. Only difference is your grenades recharge.

Siiiiiiiiigh, iunno.
 
Tried the X1 beta this afternoon in between lunch breaks and I noticed slightly blurrier image quality and muddier textures compared with the 4. Could be a result of the 900p but I'm betting this will be improved in the retail release since they're bumping it up to 1080p as well.

Yeah I noticed the same. The ps4 version was definitely shaper looking. The colour palette on the x1 seems better though , especially for setting the game brightness.
 
Bungie needs to work on a better graphics engine. This looks like the same old halo graphics.
 
Tried the X1 beta this afternoon in between lunch breaks and I noticed slightly blurrier image quality and muddier textures compared with the 4. Could be a result of the 900p but I'm betting this will be improved in the retail release since they're bumping it up to 1080p as well.

Looks like Digital Foundry found the textures to be identical (as did I), but said the PS4 version was crisper (less blurry) because of the Xbox One not being at 1080p yet:

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-destiny-xbox-one-bet

With a clear visual divide between Destiny's PlayStation 3 and PlayStation 4 beta builds, both versions nevertheless come out looking very respectable indeed. A locked 30fps is a core mandate for each platform, it seems, and with the Xbox One release open for access since Wednesday, it's clear this version is no exception. However, with resolution currently locked at 900p for this Xbox One build - and 1080p being targeted for release - are there any other sacrifices being made to suit this console's more restrictive specs?

Scalability is at the heart of Bungie's new in-house Destiny engine, but the good news is that it appears that no major alterations are made from the PS4 release to accommodate Microsoft's platform. Sparing the resolution downgrade to 900p, the Xbox One beta handles its lighting, shadow rendering, and even level of detail scaling at the exact same grade of quality as Sony's newest platform. No nips, no tucks. Having pored over the introductory cut-scene set outside Old Russia's walls, and compared long views across the Steppes area, any contrasts we see stem only from shifts in the game's day-night cycle.

Of course, the difference between the current 1600x900 throughput on Xbox One and the full 1920x1080 on PS4 is perceptible, even through the heavy FXAA post-process anti-aliasing in effect on both. When it comes to broad overviews of Destiny's landscapes, a degree of clarity is compromised the further afield we look. It never affects gameplay on Microsoft's platform; enemies always remain visible on the horizon. However, it does manifest across foliage and high-frequency normal mapping past a certain distance, both suffering from the additional upscale. Put side-by-side, the Xbox One produces slightly fuzzier detailing on these elements, though the actual quality of textures - and filtering - is a complete match between the two.

But before we go on, there's one very important question we need to address. Is any comparison from the beta relevant at all when Bungie has already stated its intention to run the final Xbox One release of Destiny at full 1080p, matching its PlayStation 4 counterpart? Will that increase in resolution come at the detriment of anything else? While the additional 10 per cent of rendering resources afforded by the recent Kinect-unbundling XDK update are welcome, it does not offer up enough GPU horsepower to bridge the gap between 900p and 1080p rendering.

Destiny's 1080p upgrade may not be in the beta code, but it does indeed exist, and IGN recently posted a short video showing it in action. By matching select stills from this footage, we see the gap in image quality is mostly bridged when compared with the PS4's output - tree details, in particular, now appearing crisp rather than interpolated. Some far-off, intricate detail isn't quite so well defined, but this may well be down to the fact that the 1080p images are resolved from compressed video. We chose shots that were as static as possible in order to reduce compression artefacts - but only lossless captures will show the full picture.

If Bungie can pull off the resolution increase without any compromise on the beta code release this week, we should be looking at full platform parity between Xbox One and PlayStation 4. When comparing the constituent parts of the world design, everything remains precisely the same - from Bungie's beautiful, full resolution skybox, to the ripped, cloth-physics-affected flags. Even the approach to shadows is identical, with a likewise cascade, and a faint dithering across spot-lit silhouettes behind characters.

But even in the Xbox One's improved 1080p build, one nit-pick stands out between the next-gen consoles; a change to the HUD. On PS4 we see a three-dimensional curved display for ammo and health gauges, backed by a chromatic aberration after-effect. The Xbox One, meanwhile, adopts the flat designs also laid across the last-gen versions' screens, delivered without the extra visual twist. This is obviously a minuscule detail in the grand scheme of what the game achieves, and largely comes down to personal preference.

Destiny's beta campaign missions show a rock-solid, v-synced 30fps on both PS4 and Xbox One. Even in the hectic multiplayer mode, as appended to the end of this video, the engine runs perfectly.

And while a performance analysis of Xbox One running at full 1080p is out of reach for now, we can at least see how adeptly it holds 30fps while running at the beta-standard 900p. Starting at the opening cut-scene and ending on the Last Array mission, there's rarely a drop to report from one end to the other. This holds true for multiplayer tests on both PS4 and Xbox One as well, with a 6v6 game on the Shores of Time stage never missing a beat.

For the campaign side, the Xbox One stutters only fleetingly during an early shoot-out in the Restoration mission. But in line with the PS4, it's otherwise a smooth, fully v-synced 30fps game during every other battle. The only other nit-pick is a brief stutter during fast travel with the Sparrow. In our synchronized test we see a level streaming hiccup occurring between the Steppes and Mothyards areas, curiously affecting the PS3 and PS4 versions in the exact same spot.

Meanwhile, the unleashing of the Xbox One beta coincides with some good news for PS4 owners. As reported in our earlier hands-on, the PS4 beta ran with a frame-pacing issue that impacted the smoothness of the game in motion. A perfectly smooth 30fps game will deliver each frame every 33ms - but the earlier code could see them arrive at 16ms, 33ms or even 50ms time intervals, resulting in stutter and the feeling that the game was running at a lower, less consistent frame-rate. However, both versions are beneficiaries of a patch - effective as of the beta's return on Wednesday - that corrects the issue. Simply put, Bungie's engineers have forced the engine to output one unique frame followed by one duplicate, producing an even 30fps experience throughout with no stuttering.

Success! The PS4 version before and after the latest patch version 1.02, solving the frame-pacing issue that once caused stuttering. The divots above and below the 30fps line are clear to see on the older footage, while a fully updated PS4 game gives a perfectly straight 30fps read-out.

Natasha Tatarchuk, graphics engineer at Bungie, kindly took the time to send a statement on the matter our way. "This was a known issue, and we were happy to get it fixed in time for the rest of beta, and for the shipping game. The game now dynamically manages how quickly we flip the frame-to-display to get smooth frame-rate with optimally low latency at all times. In other words, it's buttery smooth."

Having played the game extensively before and after the patch, motion is indeed perceptibly improved. And while the PS3 and Xbox 360 beta releases still lack the updated code, its appearance on both Xbox One and PS4 strongly suggests a last-gen fix will appear by Destiny's official launch.

All in all, it's a very encouraging scenario. Both next-gen consoles run at the same levels of world detail in this early build, with Xbox One also a match for the PS4's stable frame-rate. The only bug-bear is the 900p versus 1080p differential, where the PS4 benefits from a clearer image. However, based on footage released of the 1080p Xbox One build so far, this is to be corrected with no apparent sacrifices to visuals elsewhere. Where performance is concerned, we'll have to see nearer release whether this 1080p playback is achieved with no impact to the game's smooth, consistent frame-rate.

Nothing but great news for gamers my friends.
 
Looks like Digital Foundry found the textures to be identical (as did I), but said the PS4 version was crisper (less blurry) because of the Xbox One not being at 1080p yet:

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-destiny-xbox-one-bet



Nothing but great news for gamers my friends.


and the gap, again, shrinks :)

Nice news. I still hate DF because of the fact that they feel they NEED to find things wrong. like "just another small nitpick".. well, you are a tech analysis site. Science isn't supposed to be about perception, it is about proof. They are nitpicking because that is how they are intrepreting, or seeing things, not because it is indicative of any sort of hard evidence or proof of a consoles' superiority.
 
I played a bit last night with a friend. The game seems solid. I initially had no intention of picking this up but now I'm not sure. It does seem like a mix of Halo and Mass Effect to me though. Not a bad thing because the game is straight up fun.

I think between this, Titanfall and the Master Chief collection, I should be good on shooters for a while.
 
I did notice that on the 360 beta more loot seemed to be dropping quicker than on the ps4 especially on mission 2 for some reason, i found alot more items then i had when i been doing that mission on ps4
 
I do wish loot was as plentiful as it is in Borderlands games. Hopefully it'll be like that when it releases.
 
Ive found that loot drops more often than I had originally thought. The large squares, and large octagon shaped balls are loot. If it is white it is a common item, if it is green its an uncommon item. I didn't pick up on that until yesterday.
 
So...what's up with changing special weapons (green) and losing the ammo for it? I switch back to the one that I had ammo for and it is empty. Is this a bug? I'm playing on XB1.

Update:
I see that it's a feature. OK. Say I switch from a shotgun to a sniper rifle. All ammo is gone. I switch back to the shotgun...gone. I think anything that's not already loaded should be available for whatever weapon I switch to.
 
Last edited:
So...what's up with changing special weapons (green) and losing the ammo for it? I switch back to the one that I had ammo for and it is empty. Is this a bug? I'm playing on XB1.

Update:
I see that it's a feature. OK. Say I switch from a shotgun to a sniper rifle. All ammo is gone. I switch back to the shotgun...gone. I think anything that's not already loaded should be available for whatever weapon I switch to.

Yeah. That's kinda annoying
 
with all the faults I'm still liking it because it is something to play @ least. I can't remember a dry spell this long between games and any fps will do @ this point....
 
Played a bit yesterday. Not enough loot dropped/to be discovered imo. Also, the losing your special weapon ammo is stupid...
 
Played a bit yesterday. Not enough loot dropped/to be discovered imo. Also, the losing your special weapon ammo is stupid...

You only lose the special ammo if you change the weapon type. If you change from one sniper to another sniper, or one shotty to another shotty, you don't lose it.
Still a stupid mechanic though
 
You only lose the special ammo if you change the weapon type. If you change from one sniper to another sniper, or one shotty to another shotty, you don't lose it.
Still a stupid mechanic though

Sure, but you would think one of the devs would have thought, hmmm, it's likely people will switch from a sniper to a shotty when they enter a corridor area, maybe we shouldn't punish them haha
 
So...what's up with changing special weapons (green) and losing the ammo for it? I switch back to the one that I had ammo for and it is empty. Is this a bug? I'm playing on XB1.

Update:
I see that it's a feature. OK. Say I switch from a shotgun to a sniper rifle. All ammo is gone. I switch back to the shotgun...gone. I think anything that's not already loaded should be available for whatever weapon I switch to.
It's for balance reasons, especially for PVP.

Otherwise you could use a Sniper to shoot at someone and then pull out a shotgun when they get up close.

Makes sense for PVP, but I don't see the point when it comes to campaign. Ammo is frequent enough that it's not a big deal, so it's mostly just annoying.
 
Ive found that loot drops more often than I had originally thought. The large squares, and large octagon shaped balls are loot. If it is white it is a common item, if it is green its an uncommon item. I didn't pick up on that until yesterday.
I thought those green and white things were just ammo? That's what they seem to be for me.
 
Sure, but you would think one of the devs would have thought, hmmm, it's likely people will switch from a sniper to a shotty when they enter a corridor area, maybe we shouldn't punish them haha
I believe there trying to make the Crucible a thinking persons PVP. From what I read on the Bungie website, they want players to think ahead and plan, not just run around like a chicken with its head cut off, which happens constantly in another unnamed FPS. I'm not the biggest fan of PVP, but I kinda like the change.
 
I thought those green and white things were just ammo? That's what they seem to be for me.

ya that's what I thought.

white = standard weapon ammo

green = special weapon ammo

purple = heavy weapon ammo
 
I believe there trying to make the Crucible a thinking persons PVP. From what I read on the Bungie website, they want players to think ahead and plan, not just run around like a chicken with its head cut off, which happens constantly in another unnamed FPS. I'm not the biggest fan of PVP, but I kinda like the change.

So they should implement it for the PvP. It's dumb though on the single player side.
 
ya that's what I thought.

white = standard weapon ammo

green = special weapon ammo

purple = heavy weapon ammo

That's right. Squares, rectangle colored drops are ammo. Then you have circular or octagon shaped drops (green or white). Those are armor or weapons.
 
Bungie needs to work on a better graphics engine. This looks like the same old halo graphics.
Yeah except for the part where it looks like Halo. Art style is closer to Mass Effect in looks. As for gameplay i am enjoying it so far, feels like Halo + Borederlands and the enemies provide a good challenge. The Fallen remind me of how the Covenant fight and that's not a bad thing. PVP on the other hand is not as good. It feels a lot like space magic COD. I'm not feeling it, at all.
I played like two games and went back to questing. Not a bad game though, there is room for improvement but i am enjoying what i am playing so far. ( minus PVP)
 
Status
Not open for further replies.