Dragon Age: Inquisition - Nov. 18

wshowers

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[mod edit: I combined the various DA:I threads into one, for easier access to info. - A]

30 minutes of Dragon Age Inquisition gameplay (2013). Enjoy!

 
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I must say it doesn't look bad for Pre-Alpha build. Hope that the PC version comes with controller support but who am I kidding.
 
I must say it doesn't look bad for Pre-Alpha build. Hope that the PC version comes with controller support but who am I kidding.

Bioware is bringing a lot of change in formula with DAI and Frostbite supports controller on PC, so I hope that comes true.

As for the video (which is the same as PAX one that I saw already), what can I say. I'm building a PC apart from X1 almost solely for this game. Even DA2 had undeniable merits in terms of script.
 
Bioware is bringing a lot of change in formula with DAI and Frostbite supports controller on PC, so I hope that comes true.

As for the video (which is the same as PAX one that I saw already), what can I say. I'm building a PC apart from X1 almost solely for this game. Even DA2 had undeniable merits in terms of script.
I'm in upgrade mode for this game and The Witcher 3. I need a new cpu and I should be good to go.
 
I'm in upgrade mode for this game and The Witcher 3. I need a new cpu and I should be good to go.

Hope my plan was as simple as yours. My PC has been upgraded for 5 years, and Phenom II is finally outdated. Gotta buy myself an i7, DDR3 rams and R9 290 - just about everything.
 
I'm mulling things over as to where I want to go with my upgrade. I've got an old i7 930 ( 1st gen i7). Still capable but beginning to show its age. I can either replace it with a top of the line processor from its dead socket or jump up to the newest i7 generation and buy a new processor, motherboard and ram.
 
I still need to give the first game a second chance. I tried it on 360 but really didn't like it, not one bit. But I always give popular RPG's a second chance in case my tastes have changed. I did this with Fallout 3, which I wasn't really feeling when it first released and ended up playing roughly 900 hours of it across 3 platforms.
 
Never actually played any of the DA games. How do they stack up against Elder Scroll games? Fallout games?
 
I only had time to watch a couple minutes, but it looked pretty good, from what I saw. I like the range of control you have over your party. That seems to be a significant step up from the previous games.
 
I like how when he was walking up an incline his body really looked like he was. Is it a true open world or big levels like Fable?
 
Never actually played any of the DA games. How do they stack up against Elder Scroll games? Fallout games?

Elder Scroll and Fallout are much more open. Dragon Age historically has been much more story driven and pseudo linear.
 
http://blog.bioware.com/2013/12/19/mark-darrah-an-update-on-dragon-age-inquisition/

The Xbox One and PS4 are out, and the dust is starting to settle at the start of a new console cycle. As a result, now is a good time for us to start talking to you, our fans, more about where Dragon Age: Inquisitionis at.

What have we been working on? Dragon Age: Inquisition has come a long way in the last three months. Today, I’m going to share with you some of what we have been up to since PAX. That way, when we dig in deeper a little later on, you will be up to speed.

You may have heard some talk about a “Holiday Build” for Dragon Age: Inquisition. So, what is this? These types of builds go way back in BioWare’s history. Effectively, they are builds we create around the holiday break that are packaged in a way that allows the team, and other parts of BioWare, to play the game in as complete of a state as we can get it.

In this case, our Holiday build is focused on these areas:

1. The main storyline completely playable from beginning to end: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right.

2. All of the gameplay systems working together: This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.

3. Starting VO recording for large parts of the game (More on this later).

4. Getting music in (More on this later).

5. Making sure that each class has a distinctive feel: Making sure that the party is a necessary and exciting part of combat (More on this later).

6. Getting our tech locked down: For example, here is a tarnish shader going in.


7. Getting a lot more content a lot further along: Things like Trees:


Dead things:


Outfits:




Faces:


And, of course, areas:





Areas form a huge part of the content in Dragon Age: Inquisition. It is very important to me that the game cover a large variety of locations. Not only does it expand the possibilities of our storytelling, it also gives us an opportunity to show a lot of different things. In a game that places a lot of emphasis on discovery, this is very crucial.

Part of this process is about getting the areas into a state where they can be fully critiqued. Let me show you an area shot going through this process (can you guess the area?):


As you can see, an initial screenshot is critiqued and altered to show the goal for the area. This gives the level artist the specific direction needed to take the area to the next level (so to speak).

I’m skiffing off of a lot of topics here today, and I promise we will be back to talk in more detail about some of these topics. For now, though, I wanted to restart the conversation.

Hopefully you like this format. If you have any specific topics you would like us to cover in greater detail, let us know.

Thanks, and happy holidays!

Mark
 
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Any idea if this game is supposed to be more like the first or second? I've only played the first but honestly got bored about 3/4 of the way through, and I didn't like what I heard about how 2 played.
 
Really loved the first game and loved things about the second game but the second game was a let down. Like the idea that they are going back to the roots of the first game and using a mixture of both for the combat. One of my biggest pet peeves about the second game was every cave/mine you went in were practically the same set up and look. Felt very lazy and sloppy imo.
 
DA2 was not only rushed but was a result of mannerism gameplay-wise. The changes that DA2 tried to bring to the table did not work right, and so many opportunities were simply lost. Narrative, on the other hand... This is where DA2 and ME3 make me sad. Their endings and some of the characters were so snubbed, when I felt they were consistent, bold, a step ahead from what Bioware had done before. I am worried that Bioware might retreat narrative-wise in DAI. Still the gameplay is reinvented and I have a faith in David Gaider's writing team, so I'll wait and see with eager anticipation.
 
i am not going to lie people, this game looks ok at best. Witcher 3 looks miles better then this.
 
I'll buy anything from Bioware. DA2 was a mis-step, but I've enjoyed all their games otherwise. They seem to be taking in the feedback about DA2 and learning from it, so that's promising.
 
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Yeah, I'm with you Anderson. Despite DA2's rinse and repeat formula and ME3's botched final 10 minutes, I'm still drinking the Bioware kool-aid. Because despite all that, I haven't played a Bioware game that failed to entertain me.
 
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I've already boarded the Hype train. This can't come out soon enough.
 
Game looks gorgeous in some places, ugly in others. The trailer was cut in a very uninspired way as well. Yep, it's Dragon Age.
 
Looks great to me. I hope it has gameplay to match.
 
Look great from a graphics POV. Especially considering this is a big open world RPG. Those sort of games tend to have pretty poor textures and terrible shrubbery, but this one look very good in those areas. If this is console footage then :bang: