Dragon Age: Inquisition - Nov. 18

Im not quite on the Hype Wagon with this game,but Im keeping the train schedules close. They really have to gain my trust back after DA2 and ME3. Just do me a favor and DO NOT HAVE THIS GAME LINKED TO OTHER FUTURE DA GAMES. Dont make us take choices in this game that supposedly will affect future events only to have all those choices thrown out the window in the last game,making said choices f***ing poimtless.

Also,the whole romance thing. That was cute last gen but now is a freaking hidrance. Can't we just have a nice pre-established relationship like Geralt and Priss and just screw our brains out every once in a while? The whole "Ooo,here's a gift...and another...and another... Can we have awkward PG sex now?" is just silly.
 
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They made the figure gender-neutral so as not to interfere with people's ability to identify with it, if they chose to play as a female character. I like that. It actually looks like more of a female form, to me. I was a little put off when I'd see Male Shep on the cover of Mass Effect, because I played with Fem Shep. "Who's that guy? That's not Shepherd."
 
http://kotaku.com/bioware-returns-to-its-roots-with-the-next-dragon-age-1565980004

http://www.polygon.com/2014/4/22/56...sition-story-trailer-inquisition-bioware-rift

Game releases October 7. Can't wait.Even after DA2 and the ending to ME3 Bioware can still take all my money Day one.

So it has a release date now? Great. :txbsmile:

A couple quotes that stood out to me:

"Now it almost seems like many of the improvements to Inquisition are a direct response to fan complaints to the changes in Dragon Age 2, and like a return to form, RPG-wise, for BioWare. Top-down tactical view is back. Playable races are back. The game seems to have more of an emphasis on challenge thanks to non-regenerative health."

"The focus is on team work, the combat being presented as a puzzle for you to solve, having a number of tools at your disposal, a big, epic story," Laidlaw says. "But now [there is also] the introduction of exploration, of being able to go to places where there's real, earnest, wonder."

http://kotaku.com/bioware-returns-to-its-roots-with-the-next-dragon-age-1565980004

Definitely looking forward to this one.
 
http://kotaku.com/bioware-returns-to-its-roots-with-the-next-dragon-age-1565980004

http://www.polygon.com/2014/4/22/56...sition-story-trailer-inquisition-bioware-rift

Game releases October 7. Can't wait.Even after DA2 and the ending to ME3 Bioware can still take all my money Day one.

Nice, So we finally have at least one confirmed RPG for this year.

And I encourage people to watch that new trailer. Polygon has a good version of it:
http://www.polygon.com/2014/4/22/56...sition-story-trailer-inquisition-bioware-rift

Nice. Some of that looks like actual game-play. Do we know what platform the footage is from ? Looks interesting anyway.
 
Looks fantastic. Question is whether the great visuals will be cut from the final version of the game (i.e., Dark Souls 2, Watch Dogs, Mordor).
 
OVERBLOWN HOLLYWOOD DRAAAAAAMA!!11

Jesus,game trailers need to stop trying to be Hollywood. That is the one thing that Bethsoft knows hows how to do.
 
If that trailer is reflective of the storytelling I'm a bit worried. Bioware hasn't exactly excelled in the gameplay department, well ever.
 
Is it open world.

Sort of. It'll have areas limited by pathways, but it'll also have open areas where you can venture pretty freely. If you check this video out from 10:15 to 12:00, you'll get a sample of that. The video is from Dec., so it's a bit old. The area he's exploring is Crestwood, which he says is larger than the entire area of Dragon Age 2. There are 5 areas, I believe.

 
Awesome trailer. Hopefully this will live up to the awesomeness of Origins. No matter what, its easily my most anticipated game this year.
 
Here's another comment on the "open world" question:

--------from Carolyn Petit interview with executive producer Mark Harrah:

I asked how the designers are going to be able to maintain a strong narrative structure while also giving players an unprecedented amount of freedom for a BioWare game.



"This is where the inquisition is a great device for us to use," he said. "When you're in the more open-world parts of the game, you're increasing the renown of the inquisition. You're gathering agents. You're encountering small quests that are more traditional to what we do, but your freedom's really high. When you're reaching the point where your inquisition is strong enough to unlock--essentially what you're doing is then the inquisition itself is able to bring you towards the next part of the critical path. The reason why I think this is so powerful is it allows us to have a strong narrative spine in the core of the game. You can explore, you can gather materials and do crafting, and explore the regions and find this lore, but when you're prepared to progress on the critical path, that critical path is there, provided your inquisition is strong enough to progress. So this is where things like, you're using your inquisition to break down the door of a castle so you can storm in and advance the critical path. And that's where you'll see--in those sections, the game will feel much more like a traditional Dragon Age or BioWare type of game. In the open-world sections, storytelling is still there, but it does take a backseat to the exploration, to the wonder, to the freedom that we give to the player."

http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/
 
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Players looking to get a slightly more robust version of upcoming BioWare RPG Dragon Age: Inquisition have at least one option open to them, as Electronic Arts today announced the PC digital deluxe version.

For a $10 premium--this version is priced at $69.99 on Origin--players get a variety of digital goodies. Those include a digital soundtrack and unspecific "digital content" still to be announced, as well as the Flames of the Inquisition DLC pack (consisting of new weapons, armor, and a mount) that will be offered to those who preorder the standard version of the game.

Also included are three items to help set you apart in the world of Inquisition: a throne made from a dragon skull called the Skyhold Throne, a horned mount called Red Hart Halla, and a Bog Unicorn mount, which is hopefully more intimidating than it sounds.

A proper physical collector's edition of Inquisition has yet to be announced, though BioWare continues to indicate one is coming. The official Dragon Age Twitter account sent out a tweet today saying an announcement regarding the collector's edition will be made in the "next few weeks." It also told fans eager to preorder the game today to hold off a bit longer if they were interested in the collector's edition.

One day after the game's box art was revealed, we learned today that Inquisition will arrive on all platforms --Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC--on October 7. While the Xbox 360 and PS3 versions won't look as good as the others, BioWare says the gameplay itself hasn't been compromised in order to work on those systems.


http://www.gamespot.com/articles/dr...luxe-includes-soundtrack-mounts/1100-6419141/

Hype is rising. I WANT a collectors edition.
 
I will wait until this game has been out. I've always been an early adopter on Bioware's releases. However, I've been burned on the last few games.

I'm hoping this turns out well.
 

Awesome. I love these bits:

"You can choose to just walk around exploring, or only do main quests, or just hunt dragons, or pick flowers and other ingredients and just sit in your camp crafting potions and poisons till your inventory is full, or, you can do all of it.

"If you're more of the tactical type, every battle can be planned down to the smallest detail, as tactical camera mode is available on all platforms. Use your surroundings to your advantage; destroy key structures or change the terrain with magic spells. You can target specific body parts on some of the larger creatures you encounter, like a dragon's wings or an ogre's feet so they can't escape your wrath.

"You can choose to play only your character or you can control the whole party.

"Companion armour customisation is also back, and this time around there are no class restrictions on armour. So if you want a mage in full plate armour, then by Odin's magnificent beard you'll have a mage in full plate armour! Bioware's motto is: Play it your way."


That's a lot of freedom.

It almost makes me want to give DA2 another shot, so that I'm up to speed on the franchise's story and characters. I only got a third of the way through it, before I lost interest.
 
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It almost makes me want to give DA2 another shot, so that I'm up to speed on the franchise's story and characters. I only got a third of the way through it, before I lost interest.
Is the story in this game going to be dependent on previous titles?
 
Is the story in this game going to be dependent on previous titles?

I don't know, that's a good question. It is a continuation of the previous stories -- stuff that happened in DA2 helps to set up this game, in a general sense -- but it's not a direct sequel. The main character is new, the companions are all new (there may be one or two returning supportive characters, I'm not sure). I don't think you need to know what happened in the previous games to enjoy this one. Otoh, playing through the previous games might give you an understanding of the Fade, the state of the mage's guild (can't remember their name at the moment), the politics of the world, etc., and that might add a little bit to your appreciation of the game.
 
I don't know, that's a good question. It is a continuation of the previous stories -- stuff that happened in DA2 helps to set up this game, in a general sense -- but it's not a direct sequel. The main character is new, the companions are all new (there may be one or two returning supportive characters, I'm not sure). I don't think you need to know what happened in the previous games to enjoy this one. Otoh, playing through the previous games might give you an understanding of the Fade, the state of the mage's guild (can't remember their name at the moment), the politics of the world, etc., and that might add a little bit to your appreciation of the game.

All the previous choices will be moved over to internet server called Dragon Age Keep which will allow multi-platform crossover.

BTW, DA2's plot gets intriguing after you get to the later half of Act 2. It's like a crime story on an Irish or Italian immigrant gang that does not consistently go forward; the scope starts small, it attains momentum a little late, and the full meaning of why they even bother to depict this character becomes evident only at the end of the story. By then I got tired of the map, but the script was top notch and made me keep going forward.
 
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Dragon Age: Inquisition gets class details and 27 new screenshots

Goodness gravy, BioWare has seen fit to release almost 30 new Dragon Age: Inquisition screenshots, dotted around the official site. Some of them appear to be captures from the most recent trailer, others are brand new. There's a great one of Morrigan doing a Morticia Addams impression, while Varric pouts in front of a majestic sunset. Kissy kissy.

That's in addition to a bunch of new character progression details. The basic Inquisition classes are Mage, Warrior and Rogue, but each of these breaks down into three specialisations, including Artificer, Knight Enchanter and Champion. Blurbs for these are below, along with dramatically darkened shots of the build in question - scroll to the bottom for the full screenshot gallery.

"Each comes with a unique set of abilities, weaponry, special moves, and even class-reactive story content," notes the intro to the class page. "Further, as your Inquisitor grows in power, you will be able to select a specialization. These advanced classes introduce entirely new abilities to your combat repertoire."

I like the sound of artificing myself - why get into scraps when you can let landmines do the fighting for you? On the other hand, the Knight Enchanter's "blades of arcane force" aren't without their charms.
image_39846_940.jpg

Warrior
Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don't deflect with their shields.

Champion
Champions are defenders and protectors, and when a warrior trains in the champion's tradition, he or she becomes unstoppable. Champions use their armor, weapon and awareness to shrug off incoming attacks while holding critical positions on the battlefield and protecting allies in the process.


Mage
Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.

Knight Enchanter
Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks.


Rogue
Armed with bows, daggers, and any number of dirty tricks, the rogue's primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper's perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault.

Artificer
Intricate mechanisms are the core of the artificer's craft: Deadly traps; Distracting contraptions; Marvels of engineering turned to deadly purpose. If an artificer is standing at the far end of a seemingly innocuous stretch of the battlefield, you should find another path. If he or she is smiling? Best just to hope your affairs are in order.

Another thought from me: the Inquisitor has a real penchant for silly hats. I get that the idea is to make him/her a sort of faceless figure of authority, but honestly - those downward prongs on that helmet look like they're about to rupture your collar bone.​


http://www.totalxbox.com/75546/dragon-age-inquisition-gets-class-details-and-27-new-screenshots/
 
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I need this game in my life. Its not even a matter of want. I need to make sweet, sweet love to it.
 
Mage looks like a pimp. I like it.