Dragon Age: Inquisition - Nov. 18

Finally beat this tonight, really really enjoy the game and going to start over with different decisions from dragon age keep imported to see how impacts the game. The ending wasnt bad, it was alot better than ME3 ending for sure and i look forward to any story DLC for this game. It really is my favorite game of this gen so far. I was surprised at the scene at the end of the credits i knew something must have been up with solas but didnt expect that. Also I maybe alone in this but it seems to me that Flemeth took over solas body but that could just be my opinion anyway.
 
finished the story tonight and very happy with the game, starting over now to see how new decisions from dragon age keep change things up. highest level i got was 23 and i was able to kill all 10 of the dragons which were pretty tough
 
Finally beat this tonight, really really enjoy the game and going to start over with different decisions from dragon age keep imported to see how impacts the game. The ending wasnt bad, it was alot better than ME3 ending for sure and i look forward to any story DLC for this game. It really is my favorite game of this gen so far. I was surprised at the scene at the end of the credits i knew something must have been up with solas but didnt expect that. Also I maybe alone in this but it seems to me that Flemeth took over solas body but that could just be my opinion anyway.

No, you are not the only one thinking that way. The scene is there to confuse people, so it is not right to understand that scene in face value. Throughout the game, Solas was still bound in his flesh-and-blood elven nature, whereas we have seen Flemeth getting new bodies once already. Not to mention she acquired a thing or two (depending on world state) in this game. When all of this is taken into consideration, it is Flemeth who did something. Whether what that is, I think we will never know until the next game.
 
^
Completionist!!!

I actually slowed down my game time as I am near completion.
Without spoiling anything, I am now just done with "Morrigan just met a familiar person".

I called it the 'Toothpaste' mentality, where I the last 30% of the paste lasted as long as the first 70%.

But its really relaxing for me, the last time I actually dead was level 7. I am near level 20 now. Even the dragons (killed 5 so far) while took a while, never actually threaten me, except the first one before I upgraded to 12 potions. There is no real danger so I have time to take in the glorious the world & environments.

I am just wondering if I should finish the story mode (is level 20 good enough?), then left the last 2 major areas to be done when DLC (hopefully new areas) arrived.
 
I am now divide to whether:
a)finish the game main story quest, then save the 1.5 area worth of content & the rest of the 4 dragons to slay, for later or when dLc drop,

Or

b) just finish as much as possible then do the main quest, then move on. I can replay when dlc drop.
 
I enjoyed keeping a little bit left over, for after the story concluded. I don't think I had as much as you do leftover (about a dozen quests and one or two unexplored sub-areas). Showers mentions that some of the quests glitch after you finish the story, so you may need to consider that. But I liked having a little bit leftover to play after the main story ended. It felt too abrupt to just conclude the main story, and that's that. I liked playing around in the world a little more, before I stopped.

But it's all a personal decision. Whatever suits you.
 
:surprise: How is this even possible? I did every quest, read most all of the codex entries and only logged 91 hours. Can't possibly imagine what I could have done for another five hours let alone another 217.lol

Lol, doing quests are one thing. But exploring the world can take some time. I breezed through the main quest because I did so many side quests.
 
I'd recommend a little bit of leftover, though not the ones that involve story elements or agent acquisition. Leaving a few more dragons to kill sound like a good idea.
 
BTW, I thought the least killed dragon would be the Storm Coast one. That one is pretty high leveled and you have to go back all the way to kill that one.
 
Thanks for the feedback. I think I go do the main quests, & left the rest to do together with DLC when it dropped. Thanks.
I killed the dragon at storm coast. I killed 6 dragons so far.

See you guys at the story discussion thraed soon.
 
No, you are not the only one thinking that way. The scene is there to confuse people, so it is not right to understand that scene in face value. Throughout the game, Solas was still bound in his flesh-and-blood elven nature, whereas we have seen Flemeth getting new bodies once already. Not to mention she acquired a thing or two (depending on world state) in this game. When all of this is taken into consideration, it is Flemeth who did something. Whether what that is, I think we will never know until the next game.

Yeah i figured flemeth was up to something in that scene, she did something to the eluvian, possibly with the archdemon soul she took from morrigans son, or she could have sent a piece of herself into the eluvian as well similar to how she gave hawke the amulet in dragon age 2. I hope that future DLC will provide some more insight into what flemeth did.
 
BTW, I thought the least killed dragon would be the Storm Coast one. That one is pretty high leveled and you have to go back all the way to kill that one.

actually the dragons in the emprise du leon are the highest leveled dragons in the game, there are 3 dragons in that area, i finally killed all 10 high dragons, thought there would have been an achievement for that but there wasnt which was surprising.
 
actually the dragons in the emprise du leon are the highest leveled dragons in the game, there are 3 dragons in that area, i finally killed all 10 high dragons, thought there would have been an achievement for that but there wasnt which was surprising.

There is one but its not correctly activating for some reason.
 
Out of curiosity I started another game with all the specifications of what happened in the other game from The Keep. I haven't really seen anything different...except that the game is waaay easier with a mage and when you known what to do...
 
Out of curiosity I started another game with all the specifications of what happened in the other game from The Keep. I haven't really seen anything different...except that the game is waaay easier with a mage and when you known what to do...

Mages are absurdly overpowered in this game, unless you specialize in Necromancer tree.
 
Dragon Age: Inquisition PC Patch 3 notes

In the upcoming Patch 3 for Dragon Age: Inquisition, our primary focus was on fixing bugs, particularly ones that blocked progression or hampered the player experience.
Based on feedback from our players, we tweaked the banter system to be less random in order to prevent extra-long periods of silence. We fixed quest blockers in the personal quests of Dorian and Sera as well as a spawning issue in Solas’s personal quest (I won’t elaborate to avoid light spoilers).

We targeted several issues in multiplayer, fixing the case that caused keys to not drop, as well as fixing issues with the Reaver’s rampage ability. There were also some balance changes, including tweaks to the Demon Commander and the Strength of Spirits ability to make it more useful.

We added some much-requested features, including key binding that allows walking for PC and push-to-talk functionality in the multiplayer end of match summary and armor upgrade menus. We also added a new multiplayer Destruction route, and players can now challenge themselves in the fiery Elven Ruins.

You can find a comprehensive list of the upcoming fixes in Patch 3 for PC below. We’ll release more information on patches for consoles in the future, so stay tuned for more updates.

We continue to listen to feedback from our players, and we thank everyone for working with us to create an even better Dragon Age experience.

For patch notes in other languages, click here

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Dragon Age™: Inquisition 1.03

=============================

From a development standpoint, Patch 3 was a small, bug-fix only patch to address some high-frequency issues affecting the majority of our players.

General

Added key binding that allows players to walk.

Added mouse cursor scaling.

Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode.

Fixed display bars to correctly reflect items that alter maximum health.

Single-Player

Changed party banter system to be less random to prevent extra-long periods where no conversations would occur.

Fixed issue that could result in one of Dorian’s conversations not being available for some players.

Fixed issue that could result in a cutscene not firing for Dorian’s plot when players enter the Gull and Lantern.

Fixed issue that could result in Sera’s Verchiel plot being broken.

Fixed issue with the demon that could spawn during Solas’s personal quest.

Changed Tactical Camera so that it no longer re-centers when the player changes party members.

Fixed exploit that allowed for infinite influence.

Fixed issue that allowed players to exploit their gold value in single-player mode.

Fixed allied mage AI so they did not dispel targets that the player had frozen.

Fixed issue that caused the bar displaying armor rating to not update correctly for crafted gear.

Fixed issue that caused extra potions granted by items to be lost when players return to Skyhold.

Fixed issue that caused Mind Blast’s upgrade, Fortifying Blast, to not provide additional barrier.

Fixed issue that could result in the opt-in conversation UI continuing to be displayed if players opted out very quickly as the UI was starting to be displayed.

Fixed issue that could result in the world map being permanently displayed in the Storm Coast.

Fixed issue that could result in being unable to switch party members after looting.

Fixed issue that could result in party members not following orders to revive a party member in Tactical Camera mode.

Fixed issue that could result in people being unable to discover all the regions in the Exalted Plains.

Fixed issue that could cause dragons to become unresponsive.

Fixed issue that would cause dragons to freeze during their roar.

Fixed issue that could cause some conversations to be “hitchy.”

Fixed issue that could cause Varric’s legs to do odd things in some opt-in conversations.

Fixed Masterwork Prowler Armor so it no longer distorts on certain characters.

Fixed issue that could cause Harmon to disappear in certain circumstances.

Fixed a few non-herb crafting materials that were showing up in the Herbs section of the inventory. They are now correctly in the Other section.

Multiplayer

Enabled push-to-talk functionality in the multiplayer end of match screen.

Enabled push-to-talk in the multiplayer armor upgrade menu.

Fixed issue where changing multiplayer match settings would take effect without confirming changes.

Fixed issue that could result in players entering multiplayer matches without any mapped abilities in certain circumstances.

Fixed case that could cause keys to not drop in multiplayer mode.

Fixed issue that would cause the potion mapped to the first slot to also be used when pushing the 9 key in multiplayer mode.

Fixed issue that would cause the camera to spin at the end of a multiplayer match and not display the end of match screen.

Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances.

Tuned Strength of Spirits to be more useful in multiplayer mode.

Tweaked the balance of the Demon Commander in multiplayer mode.

Fixed issue that could result in items not displaying their cards when chests are opened in multiplayer mode.

Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode.

http://blog.bioware.com/2015/01/19/pc-patch-3-notes/
 
Months Later, Dragon Age's PC Version Is Still Frustrating Players
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I remember when I first booted up Dragon Age: Inquisition on my (not exactly wimpy) PC. The framerate was unexpectedly low, and there were stutters and crashes. Moreover, the controls were awkward as all get-out. Months later, some problems have been solved, but many still linger. PC players are getting fed up.

Over the course of the past few weeks, Kotaku's gotten numerous emails about what PC players find to be the sorry state of Dragon Age: Inquisition on their platform of choice. Moreover, there's a PC community concerns thread on BioWare's forums that spans nearly 500 pages. As you might expect from something that hundreds of people have dedicated thousands upon thousands of words to, the outrage stems from, let us say, a few

Back before Dragon Age: Inquisition came out, BioWare somewhat notoriously promised the massive RPG had been "made for PC gamers by PC gamers." That set the bar pretty high—perhaps too high given EA and BioWare's goal to spread their artisinally aged dragons across all platforms.1
Then came the grievances. Most PC gamers' problems with Dragon Age fall into two broad categories: 1) "it's a console port, you [incoherent string of curse words]!" and 2) "it's a glitchy console port, you [incoherent string of different curse words]!"

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After three big patches, BioWare's managed to banish a slew of bugs—ranging from AI problems, to quest scripting errors, to broken party banter, to abilities that didn't work right—but in the process they've accidentally created a lot of new ones.
Most notoriously, there was the time that patch two wiped characters' faces clean of scars while also causing some other smaller issues. More recently, patch three broke crafted shields and armors made before the patch, something BioWare told me they're planning to issue a hotfix to correct.

Other issues—like a widespread glitch that made custom saves imported from previous Dragon Age games go haywire—have crept in due to things like server errors. BioWare has since squashed that one, but reports of things like graphical glitches, gameplay bugs, and intolerable performance on certain hardware configurations remain.

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Meanwhile, PC players (myself included) find the controls and interface in Dragon Age's PC version to be bafflingly bad. Major complaints stem from the mandatory (and relatively small) number of hotkeys and, most upsettingly, a tactical view option clearly intended for controllers—not mouse and keyboard. The camera's movements are awkward, and it gets stuck on things like trees and small inclines. You can't queue up multiple commands for party members, either—which means micromanagement, micromanagement, and more micromanagement. I want to feel like a wily battle commander, damn it—not an out-of-shape hiker who is also the world's most incompetent ghost.

Players have also wailed and mashed keys over limited click-to-move and auto-attack functionality. Basically, they were hoping for something more along the lines of Dragon Age: Origins' PC control scheme, which Inquisition's seemed to be heavily based on—at least, from a tactical point of view. Obviously, that's not what they got. BioWare has acknowledged that the PC controls need work, and they said they'd get on that in earnest after patch two.

Patch three, which came out a couple days ago, brought us... a walk/run toggle. That's it, at least on the controls side of the equation. It's a nice little touch, yes, but modders had previously made one themselves that included walk, run, and jog. Meanwhile, much bigger issues remained unresolved. Given that, again, patch three also brought its own handful of glitches, players spoke out with renewed ire.

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I got in touch with BioWare about its plans for Dragon Age: Inqusition's PC version in the future, especially in light of the fact that each step forward seems to be accompanied by one or one-and-a-half steps back. On the topic of new glitches repeatedly creeping into the game, they said that sometimes it's simply unavoidable.
"Dragon Age: Inquisition is an enormous game," a BioWare rep told me via email. "We test to the best of our ability. Some things, like the crafted shield bug, [are very hard to isolate and reproduce]. This makes testing those specific issues very difficult."

As for the improved controls, UI, and other elements fans have repeatedly asked for, BioWare was worrisomely hesitant to go into specifics. I asked if a better UI, an overhauled tactical view, click-to-move functionality, and better auto-attack were in the works, and all the developer offered was, "We're continuing to work on further improvements to the PC experience for our players." Huh. They also wouldn't detail how long they plan to keep plugging away at the PC version of Dragon Age: Inquisition, instead merely saying that they're "always listening to fans and are committed to giving them a great experience with our games."

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If nothing else, on their forums BioWare said better mouse-and-keyboard controls and other "key" issues are "still a priority" for them. Patch three got developed over the holidays, they added, so it was tough to make any big additions or changes. That, at least, is encouraging, even if people are getting justifiably impatient after months of waiting. Here's hoping BioWare sees fit to open up more about their plans soon. PC gamers are notoriously hard to please, but even a little focus on the platform goes a long way.

http://kotaku.com/months-later-dragon-ages-pc-version-is-still-disappoin-1681031116
 
Great wright up.... I felt the same way about far cry 3. DA:I is the first game that I can't wait for DLC. I check online everyday just to see if there are rumors of what we will get
 
Nice write-up. I can't say I agree with it. Far Cry 3 was f***ing great. It was great because the gameplay was great. Dragon Age Inquistion is f***ing boring. It is f***ing boring because the gameplay is boring. On one hand, I have a game where I don't remember a damn thing about the story, but I certainly remember being a badass on my island; on the other hand, I have a game which is boring me to tears when I'm playing it, but I'm quite engaged when trying to get in Cassandra's pants.

I think they're both guilty of the "open-world" checklist, it's just in one game it is fun to tackle the challenges, even though they're completely disparate from the story.

I recently beat FC4. Initially, I was thinking I was going to have a bit of "fc fatigue" because it was so similar to 3. Nope. They smartly gave you the wing-suit right at the start, and a little helicopter to boot.

DA:I I'm plodding along still, 25 hours in, collecting some bulls*** shards.
 
Interesting article, but very confused at the use of Far Cry 3 of all games as the basis for your argument. Far cry 3 was just a huge step up from part 2, and to me it has no real competition when it comes to open world shooters. Great graphics, villian, and very polished gameplay. It's also one of the few titles that feature truly emergent gameplay thanks to the incredibly well implemented wildlife.

Yeah, very well written article that makes some good points, but I just can't get on board with Far Cry 3 being an example of what's wrong with videogames.

Agreed, easily one of my favorite games from last gen.
 
I finished the main story of dragon age. The end fight was underwhelming. No build up at all... 'Ending' was well meh. Better to discuss details in the spoiler / story thread....

Level 21, 126 hours.
 
Started another playthrough as a mage. Game is so easy now its not even fair. Might be able to do a full run through in 30 hrs or less.
 
Apparently the game did pretty well. These are excerpts from an EA financial release:

"Dragon Age: Inquisition captivated fans and critics worldwide and it quickly became the most successful launch in BioWare history in addition to being named to more than 200 “Game of the Year” lists."

"In particular, Dragon Age: Inquisition had by far the most successful launch in BioWare’s history, exceeding our expectations."

"Outperformance versus our outlook was driven by the record-breaking Dragon Age: Inquisition performance."

http://news.ea.com/press-release/company-news/electronic-arts-reports-q3-fy15-financial-results
 
Its not COD, but for a rather deep RPG, its should sell pretty well. Now where is our DLCs
 
As I'm playing through the game again, I've got a feeling the next game(most likely) or Expansion( less likely) is going to take us to 1 of 2 places; The Tevinter Imperium or Par Vollen( Home of the Qunari). The writer are dropping to many hints as to those areas needed exploring. And with the endings as they are with the new divines, I'd reckon that the next game will occur during a blight.
 
I play male, like I did in Mass effect. In fact, I used the default shepard. I did play Femshep (but only in the last mass effect )to see what all the fanfare is all about. It a different feel.

Normally I just use the gender/race(elf, human, etc) that fits the role. I have male Barbarian, Crusaders in D3, & female Wizard & Demon hunter. (not a fan of the skinny demon hunter & wizard dudes so this is a reason I play as female version as well)


If I replay Dragon age, I may pick a female mage just for variety.
 
Slide show ending....on big budget title. Anyway, can anyone explain what's with Solas. I am a bit clueless.